Counter-Strike 2

Counter-Strike 2

chug (WiP)
Showing 1-10 of 15 entries
< 1  2 >
Update: Jul 8, 2020 @ 7:21pm

chug14 Fix:
-Fixed unpacked radar

Update: Sep 22, 2018 @ 6:01pm

chug14:
-Got rid of some unused space and shrunk mid a bit to make the whole map a little more condense. This should make rotates about 2-3 seconds faster.

Update: Aug 22, 2018 @ 2:10pm

Bsite 2:
-Moved CT entrance onto B to break sightlines from CT spawn to B
-Moved the B site closer to the CT side
-Added a second crate to CT side of B
-Allowed for better smokes by T's onto B
-Changed a wood wall on B to a stronger material
-Changed T's route to B so they are delayed by a good couple of seconds, giving CT's more time to set up
-Moved T spawn's back a bit to delay pushes to sites a bit, and to make the routes to A and B more noticeable from T spawn
-Gave T's a little more space on the train tracks

Update: Aug 17, 2018 @ 5:32pm

Chug 12 (B-site 1):
COULD IT BE??? BOMBSITE B!?!?!?!?
-Added B site, a uniquely stacked bombsite where the T's can plant the bomb on either the top or bottom layer of the site!

Update: Jan 6, 2018 @ 4:28pm

mid 11/Asite 4
-Changed CT's entrance into the sniper nest from spawn, delaying them a secon or 2 more so they arrive a teeny tiny bit before T's, so mis isnt entirely CT sided without T's smoking
-Added a crate on mid near the underpass to allow T's to crouch jump up to high ground
-Made the tall, wide wall/building on T side mid angled a bit more
-Changed the 3 crates on T side mid to a van, it will fit better for the theme I have planned
-Removed a railing on A
-Removed the A entrance from CT side of mid, the entrance to A is now T's alt entrance
-T's underpass from T side mid to T side of A now branches off to T's alt entrance
-Added a barrel and crate thing on the lower level of A to give CT's cover from T's alt entrance, and to provide a boost spot onto site
-Added a bangwable spot to the wall of the metal floored room. Can shoot through it from/to T side of A
-Added some cover behind the wooden wall on the higher ground of A
-Remade the CT route to A, added a more direct route from CT spawn to the high ground on A

Update: Jan 4, 2018 @ 11:52am

mid 10/Asite 3:
10TH ANNIVERSARY EDITION!
-Added back the crate on CT side of mid
-Remodeled A site
-CT side has disadvantaged lower ground to discourage T's from pushing mid, to CT spawn, to A
-The site's got more kooky and wacky angles to be supra cool!

Update: Jan 1, 2018 @ 1:42pm

mid9/Asite 2:
-Made the high ground on mid lower by 32 units
-Removed the crate on CT side of mid
-Made the CT's second route to mid a one way drop down
-These 2 decisions are to encourage T's to go the normal way to site A, and discourage running through mid to CT spawn
-Removed the black stuff inside the fountain on A
-Moved A site farther away from mid by 192 units (T's still run the same distance)

Update: Dec 28, 2017 @ 5:42pm

mid 8/Asite 1:
-Gave CT's another route onto mid that branches off from the sniper nest
-DID SOMEONE SAY: BOMBSITE A?!?!?!?

Update: Dec 23, 2017 @ 10:18am

mid 7:
-Moved the "alt-mid"/side building more to the side
-Changed the middle hill a bit to have a middle high ground
-Made T's entrance to mid wider
-Closed off CT's entrance that wasnt the window
-You now have to crouch/crouch-jump to get through the CT sniper window
-Added arrows to T spawn to point out the smoke throw
-Some other small additions/changes

Update: Dec 22, 2017 @ 1:20pm

mid 6:
-Reverted back to chug4's mid
-made it longer
-made CT's get there a little bit before T's
-Made it generally more simple, T's only have 1 entrance