Distance

Distance

DAC #2 (2017): Snow Storm Valley
Showing 1-3 of 3 entries
Update: Dec 26, 2017 @ 3:39pm

v1.11

- This level can now be used as a menu, since CubeMap reflections now work correctly.

Update: Dec 2, 2017 @ 10:14pm

v1.1

- All invisible killgrids around the edges and ceilings of the map were removed, so that players may skip freely if they have the required abilities. Big killgrids are still in place to prevent overbearingly large skips. This is from Discord feedback.

- More scenery was added around the walls of the section after the rocky tunnel. These somewhat replace the killgrids that were here for really no reason, since you couldn't jump yet.

- Killgrids in the virus sections have been either adjusted or removed entirely to allow for more skip opportunities, based on Discord feedback.

- In each area where the virus sits, animated walls were placed. You have to complete each wooden section inside it in order to make them go down.

- Killgrids in the floating ice section that prevented the player from cutting corners have been removed.

- The quarantine zone is no longer in zero gravity, and the GZMedVoices objects is gone.

- Teleport Exit locations inside virus sections have been adjusted so that the player will not fall off the edge if they aren't holding gas after teleporting.

Update: Dec 1, 2017 @ 11:20pm

v1.0

Uploaded to Steam Workshop for Distance Advent Calendar 2017.