Total War: WARHAMMER II

Total War: WARHAMMER II

Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)
Showing 381-390 of 419 entries
< 1 ... 37  38  39  40  41  42 >
Update: Dec 26, 2017 @ 8:38am

- updated Helblaster and Organ guns.

Update: Dec 26, 2017 @ 2:55am

- Fixed entwined emp wizards and their barded horse/pegasus mounts (stats and costs switched).
- Fixed siege attacked for dragon-mounted characters (vanilla).
- Updated warpfire throwers.

Update: Dec 22, 2017 @ 3:02pm

- Shieldwall changed to -50% rather than immobilized to prevent oddities.
- Added temporary campaign caps to Steam Tanks and Demi Knights, resp. 8, 5 and 5.

Update: Dec 20, 2017 @ 5:35am

- replaced a lot of ability icons.
- ROR Slayers use the right weapon.
- Demi with halberds have the right charge bonus.
- Horde Flagellants recalled they are supposed to be frenzied.

Update: Dec 19, 2017 @ 3:49pm

- added support for Crynsos's Norsca Expanded.

Update: Dec 19, 2017 @ 5:23am

- added another disable to Dwarf-crafted.
- secondary requirements: Crypt Ghouls now also need Binding 1, Horrors Binding 2, Vargheists need Vampire Crypts (that's literally how they are made).
- err, some other fix I forgot.

Update: Dec 18, 2017 @ 4:41pm

- fixed Sigvald's upkeep.
- improved tooltip for trollhammers.

Update: Dec 18, 2017 @ 1:31pm

- Overhauled all three Irondrake units, and added four new bespoke tooltips for them.
- Normalized 2+ ward save against fire at 80% rather than 75%.

Update: Dec 16, 2017 @ 10:02am

- fixed charge bonus for norscan marauders.
- various tweaks in favour of the unit pack.
- added AI cdir for hordes.

Update: Dec 14, 2017 @ 9:01am