Total War: WARHAMMER II

Total War: WARHAMMER II

Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)
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Update: Jan 28, 2018 @ 2:54pm

- Most TK skeleton units can now lose arms and stuff in combat. Credits to http://steamcommunity.com/sharedfiles/filedetails/?id=1284631260&searchtext= for original fix.
- Most TK skeleton units can now also speak like in pre-lauch gameplay. Anything but Skelly Archers, Spears and Swords, but their ROR included.
- TK ROR and LoL receive most campaign buffs to not be overtaken by normal units.

Update: Jan 27, 2018 @ 6:47am

Update: Jan 25, 2018 @ 9:05am

- Added Hatred to Necrotects.
- Reduced melee aoe on Ushabti.
- Moved some ap damage to base on Settra+Warsphinx (bullet point now wrong I realize, next update will fix).

Update: Jan 24, 2018 @ 10:31am

- Unit tooltips for all TK units have been checked and improved, including correct tips for ap values.
- In particular, added tooltip for Venomous Killing Blow and Flammable.
- Tomb Prince retooled for halberd+shield values rather than hand weapon+shield.

Update: Jan 23, 2018 @ 10:29am

Update: Jan 23, 2018 @ 10:11am

Update: Jan 23, 2018 @ 8:06am

Tomb King conversion notes
- All units converted to the CTT standard. The most perceivable changes being about higher Leadership, more constant stats, speed and damage. Normal skeletons are more reliable, medium-sized constructs should come out as tougher and harder-hitting.
- Special RORs are added to custom battle for the time being to quickly see the difference.
- Special mention for the Entombed passive, the Casket’s on-death explosion, and the homing arrows on skellies and Ushabti. Tomb Princes get My Will Be Done (who won’t target other characters anymore) but their Guardian passive is nerfed from 22 to 8% and they should be thankful the Heralds are not a playable character so they can keep it for now.
Khalida’s Blessing of Asaph ability now only targets ranged units but grants poison attacks (which is otherwise not represented in MP).
- In campaign, Khalida’s armywide poison is supplemented by a correction to prevent her to remove Killing Blow from Tomb Guard and others. It will also upgrade KB into Venomous Killing Blow, just like the effect Necropolis Knights innately have. This mechanic will also be used for Ghorst-the-literally-who.
- Speaking of which, we assume Necrosphinxes bear the poison upgrade to compensate for the lack of flight. So they also have the Venomous KB thing. Additionally, sphinxes have their special attacks MOMENTARILY included in their profile, in terms of Bonus vs X and a higher ap ratio.
- Nehekharan Horsemen and Warriors are assumed having the statline of the charioteers, so a champion-y profile compared to the base skeletons.
- Coming soon: all non-conventional ranged attacks (artillery, Stalkers), other abilities, warsphinx mount for Tomb Princes. The top-bar mechanic will also be likely removed or otherwise heavily changed since it’s basically useless until you get to the Ushabti summon. We will also consider wider changes that should loosely emulate (aka, definitely not so limiting) Hierophant and no-march TT rules.
- Cataph’s Disclaimer: as adapting the DLC was a matter of early access that I could not legally share, I was the only one working at it and I couldn’t test them in custom/MP matches as much as I wanted (as I was also busy with the other mods in the same free time). So by all means, do come back with feedback.

Generic changes:
- Fixed Gelt’s mounts and armour.
- Added support for new New World Colonies LLs from TEB.
- Coming soon: we’re still working on dynamic caps and magic, and the other tidbits we’d like to add.

Update: Jan 12, 2018 @ 1:07pm

- changes in recruitment times: many 3-turn units improved to 2, some monsters and blood knights brought to 3.
- Hydra prices increased considering the breath upgrade.
- fixed damage on Crynsos's nor berserkers.

Update: Jan 2, 2018 @ 12:17pm

- fixed and improved both Phoenixes.

Update: Jan 2, 2018 @ 8:57am

- Some placeholder ability tooltips filled.
- ROR Gyrobomber has Dwarf-crafted, normal has fire whilst moving.
- Chaos Forsaken have two new abilities.