Total War: WARHAMMER II

Total War: WARHAMMER II

Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)
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Update: Feb 12, 2018 @ 1:43pm

- updated both Crynsos's Krell and his pokemon alter egos.
- nerfed squigs' charge bonus, implemented a new passive for them.
- added poison on spider and wyvern riders.
- normalized Azhag's damage on wyvern.

Update: Feb 11, 2018 @ 3:46pm

- more bullet points.

Update: Feb 10, 2018 @ 2:53pm

- bullet points re-added for GRN rors and some units.
- ROR Arachnarok has poison damage.
- hotfix for Red Duke's foot animations.

Update: Feb 10, 2018 @ 4:12am

- DYNAMIC CAPS!
- added more units for rebel selection to increase variation.
- removed Shieldwall from unshielded Dorfs.

Update: Feb 8, 2018 @ 2:05am

- fixed mixup on peasant hordes visuals.

Update: Feb 7, 2018 @ 2:29pm

- Unit name fixes like Chaos KnightS (Lances) this one: https://cdn.discordapp.com/attachments/373745291289034765/410909376891846657/20180207222149_1.jpg
- Throwing axes and stars have the right-ish range (8" instead of 6" for QoL, down from a placeholder 12", or from 65 to 45 in-game).

Update: Feb 7, 2018 @ 7:51am

- Changed Strength in Numbers's bonus from multiplier to additive for engine reasons.
- Red Duke animation and visual changes to dual wield setup. Also removed block chance.

Update: Feb 5, 2018 @ 12:17pm

Update: Feb 5, 2018 @ 7:44am

- increased fire resistance and cost on ROR necrosphinx.
- fixed charge bonus on TK archer chariots.
- added strider to ROR necrosneks.

Update: Jan 31, 2018 @ 12:09pm

- fixed a bunch of unit bullet points.