Total War: WARHAMMER II

Total War: WARHAMMER II

Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)
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Update: Jun 17, 2019 @ 1:39am

Update: Jun 12, 2019 @ 2:29pm

- Added support for Lost’s speshul unit pack ( https://steamcommunity.com/sharedfiles/filedetails/?id=1643014709 ). Includes building caps for trolls and giant. The rough edge I’m aware of is the Borc hero not having special Borc rules cuz time.
- Added placeholder unit name on the probably-smith-requirement for the above and Moxillon.

Update: Jun 9, 2019 @ 5:09am

- followup to Mixu's updates on that Vorn von Middenheim dude.

Update: Jun 8, 2019 @ 1:19am

- Fixed armour values for all skv and lzd rors. Oops.
- Fixed Eternal Guard ROR having the wrong non-ap weapon.
- Fixed Necroderp colossus ROR using the wrong variant.

Update: Jun 5, 2019 @ 2:11am

- Lokhir: new ability Show No Weakness. Gotten in campaign with the first unique skill (Bonded by Blood).
- Bret Stables: cap contribution reduced on Questers and Peg Knights to avoid knightsplosion on such a uniquely long chain.

Update: May 29, 2019 @ 4:32am

actually forgot a couple of toggles.

Update: May 29, 2019 @ 4:06am

- Followup to the Tomb Talk mod’s update, which changes the lower class TK skelly on-click voiceover to “hhh” and reverts the on-order voiceover to the whole chatter.
- Added Nobles as generals in MP for Avelorn and Nagarythe.
- SYSTEMIC (minor): all chariots re-standardized for costs and around a base module of unit size. This was mainly done to avoid campaign bugs with units locked at 2 chariots. Many cases are unaffected.
- Size changes: Tiranocs up to 6, Gobbo down to 6.
- Charge bonus fixed (upwards) for gobbo wolf, boar and cold one chariots.
- Changed ai usage for gobbo chariots, tiranocs and CO chariots to melee_cav_shock.
- Reduced direct attacks on Tiranocs to 2.
- Fixed inconstant area capture values on chariots (8 or 10) to 8.
- Increased direct attacks on Gorebeast chariots.
- CO chariots cannot skirmish. Get in there.
- Pro tip: yay tarpits with pointy bits.
- NOTE on the 1.5x submod: it should be updated when a fix for RPFM is released to help me speed up the process.

Update: May 23, 2019 @ 11:03pm

- Forgot to fix bowmen stats on the horde.
- Partially to fix a compatibility issue with Mixu’s Mousillon, Ghouls and Horrors have no secondary requirement. Horror cap contribution is however reduced to 2 per building.

Update: May 23, 2019 @ 1:32am

- Lower cost on Queek and Skrolk.
- Fixed mistake on peasant bowmen I stats.
- Reduced unit size on Cylostra’s ghosties.
- Fixed armour on all hexwraiths.
- Finally, SUPPORT FOR MIXU’S MOUSILLON! I know, I know, at this point it’s like Half Life 3. Adapted units, added campaign building caps, also planned to add TTC support if Mixu doesn’t, after a conflict between the two is fixed.
- Yes, the 1.5x submod is even more outdated.

Update: May 21, 2019 @ 7:57am

- Casket of Souls missiles redone. It’s been vanilla until now but the liche priest in me bides his time. New bouncy attacks are good against infantry, decent against big targets on a rare direct hit, but cannot harm buildings or initiate siege. They also get Terror from 6E to compensate.
- Sep Stalkers' ranged attack is still unchange- woah what is that over there?
- Fixed grammar on Guardians ability.
- Mixu’s Chakax gets Stubborn ability and bullet point.
- Mixu’s Lord Waffles gets two disciplines for MP.
- Mixu’s Ramhotep gets the correct CTT Frenzy phase on his area augment, and Hatred. Also much cheaper.
- Mixu’s bert lords get the correct blessings again in MP.
- Mixu’s new summons converted.
- More tooltips.
- Super secret updates.
- Buffed Skarsnik’s Boar and K8P chains cap contribution. ORCS ORCS ORCS.
- Internal: removed lines for unused horde units.
- REMINDER THAT 1.5X SUBMOD IS STILL OUTDATED after the toughness changes.