Total War: WARHAMMER II

Total War: WARHAMMER II

Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)
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Update: Sep 30, 2019 @ 1:19pm

- Added a cap contribution for Giant Slayers for the Shrine of Kraka Ornsmotek (Kraka Drak).
- Fixed infinite cap on some Lichemaster unit clones.
- Fix for Arachnaroks to use the correct melee weapon.
- Updated some bits on Lost’s Arachnarok mount.
- Added some bits for the Sea Patrol update.

Update: Sep 25, 2019 @ 2:49pm

- Normalized cap contribution of dragons in Sea Helm fleets at max +1.
- Updated Aislinn+Roc mount and animations and stuff.
- Increased some bird walk speed so they aren’t almost always entrapped in units.
- Updated custom mount on Mixu’s Feskit.

Update: Sep 21, 2019 @ 8:46am

- Fixed wrong crew amount on a couple dinosaurs.
- Updated Lost’s trolls to have no secondary requirement.
- Increased aoe on Bess to large splash to make it work more like the hellcannon rather than the straight-trajectory cannon it’s not in-game.

Update: Sep 19, 2019 @ 12:15pm

- Mixu: updated foot anim for Bruckner.
- Adapted Lost’s Immortulz. https://steamcommunity.com/sharedfiles/filedetails/?id=1866050181

Update: Sep 15, 2019 @ 11:40am

- Razordon packs correctly have the Skirmisher passive.
- Fix for those Slann that would sit on the ground in campaign map with a huge risk of getting all chaos’ed up. Ew.
- New Slann got the CTT bullet points and abilities.
- Updated Lost’s Trolls. Also his units actually have ap bullet points.
- Fixed an ancient placeholder/mistake that gave foot spear bonus (on top of charge) to some mounted characters (e.g. handmaiden, Kroq).
- Settra’s weapon grants the halberd bonus.
- Experiment: grape shots (from cannons or razordons) inflict suppression contact effect. This should help razordons a bit which are a tad less useful than sallies right now.

Update: Sep 15, 2019 @ 2:33am

- Nuln landmarks now contribute caps.
- Entirely removed battle personalities, mount, campaign mount and variant overrides/backups from other mods. Cause they really shouldn’t crash at all in absentia.
- That’s about 20KB saved!! Pushing the boundaries of compatibility again.

Update: Sep 14, 2019 @ 9:28am

- Adapted the huntsman arrow campaign upgrades (x2 and antilarge).
- Fix for the Waystalker suddenly forgetting how to switch ammo.
- Asrai fast shot ammo switches have the correct projectile spread.
- Normalized projectile speed on a few bows, with more powerful bows being faster and multiple shots being slower.
- Loose spacing now works for the new units.
- Kroq-gar gets the morale contact penalty that his spear item never ends up giving.
- Deathjacks have the same ammo as the rest of the archer bros.
- Regeneration grants 8% instead of 5% phys res.
- Nakai and Krox Ancients respectively get +1S and +1A, but cost more and their charge bonus is reduced by one module because of their absolutely tantrumtastic animations.
- Arachnaroks have a vsL bonus due to a quick proxy for Venom Surge.
- Kholek’s weapon ability grants 50% instead of 40% ap damage.
- I probably forgot something else I did.
- Ah, yes, fixed the Sacred Kroxi cap again.

Update: Sep 12, 2019 @ 12:57pm

hotfix for missing junction on sacred kroxi caps.

Update: Sep 12, 2019 @ 8:20am

Following recruitment/building tree changes on non-horde Lizards:
- Moved Lazer Basti and Revive Basti to the Old Ones chain (where their caps were).
- Moved Ark Basti to the Sotek chain (ditto).
Viceversa,
- Moved caps for Ancient Sally to the Sotek chain (where it was moved).
- Moved caps for Sally packs to the Sotek chain (ditto).
- Moved caps for Kroxigors to the Skink 3 level (after removal of 4th).
That said I hope Lizardmen finally agree on ONE great plan to recruit their stuff and stop messing about.

Update: Sep 12, 2019 @ 2:44am

- actually statted G&F
- minor bullet points