Total War: WARHAMMER II

Total War: WARHAMMER II

Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)
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Update: May 19, 2019 @ 2:03pm

Forgot the hordes.

Update: May 19, 2019 @ 1:39pm

- SYSTEMIC: Armour contribution from Toughness increased. Expect sweeping armour changes (mostly +5 and +10) on all units that aren’t T3. The background testing and reasoning was to close the gap between heavy armour and T4.
- I hope I didn’t mess up copypasting.
- THIS IS NOT AT THE MOMENT APPLIED TO THE 1.5X SUBMOD cause I’ll have to redo it from scratch and I’m tired. Modder template will also be updated later.
- Fixed a bunch of armour sounds in the process.
- Fixed average toughness (downwards) for some characters on big mounts: dragon, manticore, warsphinx, mammoth.
- Parallel armour tweak on mammoth units.
- Expect a few more cascading tweaks if needed.
- Removed Hide from dark elf ROR pegasus dudes.
- Fixed/updated some LL short descriptions among Mixu’s.

Update: May 16, 2019 @ 12:45pm

Fixed VO group for sartosan former lumberjacks.
Fix for vanilla bug of new Deff Wizzard having the wrong hitpoint behaviour.

Update: May 16, 2019 @ 11:17am

- Deff Wizz updated.
- Emp Wizards on barded horse go clang instead of thud.

Update: May 5, 2019 @ 11:45am

- Blessed Treb: reduced instead of increased ammo.
- Death Globadiers use the same entity as their base fellas.
- Globadiers, Shades and Ungor Raiders can fire 360°.
- This will probably require a tooltip at some point.

Update: May 3, 2019 @ 9:52am

- Internally reworked the ROR Bargetron to stop its weird post-patch behaviour.
- Lokhir up-priced.
- Witch Hunters get Immpsy as a proxy for Grim Resolve.
- Ironbreakers get one-per-use Cinderblast bombs to use against blobs.

Update: Apr 27, 2019 @ 8:18am

- Added missing Stubborn/Impervious to dinosaurs that were missing them.
- Vfx update in doomwheel entity.
- All warpfire throwers get more range and model penetration.
- ROR warpfire: fixed lack of panic effect, removed skirmish mode.
- Adapted Ikit’s warpfire (both) accordingly. It doesn’t delete armies anymore.
- Reworked salamander flame, from damage volume to appearance.
- Reworked and retooled ROR salamander flame, loosely based on 7E rules.
- Adapted big salamander flame, but it’s far from final. I just don’t know what to do with the bloody thing.

Update: Apr 26, 2019 @ 9:31am

- Long-forgotten ASF added to the Skaven Assassin.
- Fixed range on the Plagueclaw (upwards). Soz.
- Ikit slightly price-bumped but is full armour piercing on foot (based on warpforged blade).
- RoR warpfire have a more accurate missile weapon and are slightly more expensive.
- Doomflayers get SiN.
- Kroak can be a general in custom battles.


Patch was supposed to be larger but no chance. Noticeably, Ancient Sally and Ikit’s flamethrower are still placeholders.

Update: Apr 21, 2019 @ 3:03am

- Fixed spacing on ROR doomflayers to be like the basic version.
- Updated position of the hidden Blessing skill for Alberic.
- Fix to prevent instant double Blessing on the Fay.
- Removed obsolete fixes for Red Duke’s barded horse.

Update: Apr 20, 2019 @ 10:06am

- Rapid Reaction (warpfire): important fix that brings the reload bonus from 15 to 13.
- Jezzail spacing is vertically tighter so they shoot better and don’t take all the parking spots in Skavenblight.
- Introduced some ground stat effect fixes (how a unit reacts to ground types), thanks to Norse and CBF.
- Also Tiktak can’t capture zones while flying.
- Removed camera shake from warpfire throwers.
- Quick pass at the entire re-conversion of Mixu’s LL1.