Space Engineers

Space Engineers

LiDAR Mapping Script
Viser 81-90 af 103 forekomster
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Opdatering: 21. mar. 2018 kl. 7:47

  • Slight tweaking of the Information LCD output to make it more readable on small block screens
  • Found and fixed a bug pertaining to the target display setting

Opdatering: 20. mar. 2018 kl. 12:31

  • Tweaked the autoscroll settings to work better with the new info LCD display

Opdatering: 20. mar. 2018 kl. 11:47

  • Reworked the display of the Information LCDs
  • Added a new command - Show GPS, which will toggle the display of the GPS location of objects on the Info LCD

Opdatering: 14. mar. 2018 kl. 12:34

  • Fixed a bug pertaining to the Target Display setting. Thanks to @Claus for bringing it to my attention.

Opdatering: 13. mar. 2018 kl. 21:30

  • Information LCDs now automatically use vertical scrolling text in the event there are more objects to show than will fit on the LCD
  • Added horizontal scrolling for the information LCDs if desired
    • Add "Scroll" (without quotes) to either the Name or Custom Data of the Info LCD to enable
  • Objects on the Information LCDs are now color-coded according to their relationship to the user
    • Uses the same colors as the map

Opdatering: 6. mar. 2018 kl. 19:51

  • Fixed an issue where if you only used multi-display mode, the script still expected at least one regular LCD.
  • Added "Display Mode" setting to the console output

Opdatering: 4. mar. 2018 kl. 19:05

  • Fixed an issue where timers were not triggered if not using any cameras. Now timers will trigger if using only turrets as well. Thanks to @Pro100wryjtvpl for bringing this to my attention.

Opdatering: 2. mar. 2018 kl. 13:58

  • Removed debug info from script - hopefully I got it all this time :P

Opdatering: 2. mar. 2018 kl. 13:41

  • Removed StartUp() method - all collections initialized in field - 1/19/18
  • Removed Grid Refresh - no real need for it, and it seemed to be causing issues with tracking - 1/19/18
  • Fixed several bugs that were keeping objects from being added to the map dictionaries - 1/19/18
  • Removed two state machines (StartUp, Init) - 1/19/18
  • Enabled dynamic switching for cameras between normal and targeting mode. A percentage of the cameras will automatically switch to targeting-only whenever there is an object in the dictionary - 1/22/18
  • Timer feature: Will "start" timers when new enemy detected - 1/24/18
  • Added ability to use offset targeting for missiles and raycasts - 1/31/18
  • Added current settings display to the PB console - 1/31/18
  • Script now uses UpdateType in lieu of some counters - 2/4/18
  • Added Multi-LCD support - can stretch the map over two wide lcd panels or 4 regular lcd panels - 2/10/18
  • Fixed a bug with "Clear Targets" causing an error - 2/13/18
  • Fixed a bug with the auto-launch feature - logic error in an IF statement - 2/14/18
  • Added rotor-mounted camera setup to allow for scanning and tracking objects in blindspots (corners of BB) - 2/21/18
  • Increased the number of scans per tick to be the number of cameras that are able to scan per second (range dependent) divided by 60 - 2/24/18
  • Reworked the map refresh so it updates about 20% faster - 2/25/18
  • Removed user ability to set transmission updates per second - hard coded to 5 to remove issue with sensors returning an empty list - 2/26/18
  • Fixed a bug with the auto-launch feature - 2/28/18

Opdatering: 26. jan. 2018 kl. 15:54

-- Fixed an issue with grid refresh overwriting camera settings. Thanks to @TEGC Quantum for bringing it to my attention.