Caves of Qud

Caves of Qud

Improved Mutations
Showing 81-90 of 96 entries
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Update: May 29, 2018 @ 6:59pm

-Slight Hotfix

Update: May 29, 2018 @ 6:47pm

-Synchronized "Burrowing Claws" with "Multiple Arms" to deal more damage to walls
-Added back conflict between "Hooks for Feet" and "Animal Legs"

Update: May 10, 2018 @ 11:49am

-Okay, FINE!!!

Update: Apr 30, 2018 @ 6:53pm

-Yet another hotfix incoming.

Update: Apr 30, 2018 @ 6:32pm

-And THIS, my friends, is why you never rush an update.

Update: Apr 30, 2018 @ 6:18pm

-I'm a dummass...

Update: Apr 30, 2018 @ 4:50pm

-Made compatible with other mutation mods
-Removed exclusion between Retractable claws and Flaming/Freezing Hands (Experimental, need feedback on balance)
-Turn off Prerelease content to have more fun with your hydra!
-Small bits of TDTTOE ;)

Update: Apr 11, 2018 @ 2:28pm

- Numerous behind-the-scenes changes to simplify code
- More bug-fixing to prevent sudden appearance of natural weapons in mutant's inventory
- Changed description of "Scales" to not include reputation bonus with unshelled reptiles since this actually isn't the case.

Update: Mar 27, 2018 @ 4:35pm

-Changed Multiple Arms to increase gains in chance to attack per level
-Fixed various bugs where pieces of natural armor would randomly show up in your inventory
-Made the mod less likely to override other mutation mods.

Update: Mar 14, 2018 @ 2:55pm

-Changed Hydra Heads to make bleeding from decapitations more hazardous and removed the ability to decapitate a hydra with a short blade