Caves of Qud

Caves of Qud

Improved Mutations
Viser 81-90 af 96 forekomster
< 1 ... 7  8  9  10 >
Opdatering: 29. maj 2018 kl. 18:59

-Slight Hotfix

Opdatering: 29. maj 2018 kl. 18:47

-Synchronized "Burrowing Claws" with "Multiple Arms" to deal more damage to walls
-Added back conflict between "Hooks for Feet" and "Animal Legs"

Opdatering: 10. maj 2018 kl. 11:49

-Okay, FINE!!!

Opdatering: 30. apr. 2018 kl. 18:53

-Yet another hotfix incoming.

Opdatering: 30. apr. 2018 kl. 18:32

-And THIS, my friends, is why you never rush an update.

Opdatering: 30. apr. 2018 kl. 18:18

-I'm a dummass...

Opdatering: 30. apr. 2018 kl. 16:50

-Made compatible with other mutation mods
-Removed exclusion between Retractable claws and Flaming/Freezing Hands (Experimental, need feedback on balance)
-Turn off Prerelease content to have more fun with your hydra!
-Small bits of TDTTOE ;)

Opdatering: 11. apr. 2018 kl. 14:28

- Numerous behind-the-scenes changes to simplify code
- More bug-fixing to prevent sudden appearance of natural weapons in mutant's inventory
- Changed description of "Scales" to not include reputation bonus with unshelled reptiles since this actually isn't the case.

Opdatering: 27. mar. 2018 kl. 16:35

-Changed Multiple Arms to increase gains in chance to attack per level
-Fixed various bugs where pieces of natural armor would randomly show up in your inventory
-Made the mod less likely to override other mutation mods.

Opdatering: 14. mar. 2018 kl. 14:55

-Changed Hydra Heads to make bleeding from decapitations more hazardous and removed the ability to decapitate a hydra with a short blade