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That worked, thanks, 144 and 145 are duplicates also for some reason. I had tried deleting the lines but I kept getting serialization errors whenever I tried anything so I had given up. Commenting them seems to get around whatever that was.
It looks like Improved_Wings copies a piece of code from the original Wings class that doesn't actually do anything meaningful.
It overrides the DeepCopy method, but for seemingly no reason at all it does this on line 144:
[code] wings.WingsObject = null; [/code]
I commented this out manually and afaict it just works.
Looking into the original codebase it appears that literally nothing ever references WingsObject, so idk why this even exists.
Easy fix though, I haven't seen any issues so far and my Temporal Fugue started working again.
GALAXY - Shutting down.
ERROR:System.NullReferenceException: Object reference not set to an instance of an object
at XRL.World.Parts.Mutation.Improved_Wings.DeepCopy (XRL.World.GameObject Parent,
at XRL.World.GameObject.DeepCopy (System.Boolean CopyEffects, System.Boolean CopyID,
at XRL.World.Parts.Mutation.TemporalFugue.PerformTemporalFugue
(clipped for length)
I was able to fix this problem by deleting the following duplicates from this mod (1207623704):
FlamingRay.cs
FreezingRay.cs
ThickFur.cs
There are possibly other issues with mod compatibility, but this got the game to load, at least.
this mod does not seem to give extra missile slots for extra hands granted by chimera. this makes me want to use hexagun so that i can get those extra missile slots.
however, using both hexagun and this mod and taking 8 arms gives me 12 missile slots (4 of them are duplicates.)
my suggestion would be to have the extra hands granted by chimera give you extra missile slots. either that, or make it so that when hexagun is installed, uh. dont conflict. if thats a thing. either that or maybe a config?
+ Makes sense with Multiple Legs or Snake Body.
- Really, really cursed with only two legs.
Oh! And my GF loves playing bird-people. Talons as a mutation? I don't know how that would work.
https://pastebin.com/95xNi8jL
=== Improved Mutations Errors ===
<...>\steamapps\workshop\content\333640\1207623704\Wings.cs(238,7): error CS1061: 'GetJumpingBehaviorEvent' does not contain a definition for 'AbilityDescription' and no accessible extension method 'AbilityDescription' accepting a first argument of type 'GetJumpingBehaviorEvent' could be found (are you missing a using directive or an assembly reference?)
<...>\steamapps\workshop\content\333640\1207623704\Wings.cs(212,300): error CS1503: Argument 2: cannot convert from 'bool' to 'string'
<...>\steamapps\workshop\content\333640\1207623704\Wings.cs(212,306): error CS1503: Argument 3: cannot convert from 'XRL.UI.DialogResult' to 'bool'
<...>\steamapps\workshop\content\333640\1207623704\FlamingRay.cs(255,167): error CS1503: Argument 2: cannot convert from 'bool' to 'string'
<...>\steamapps\workshop\content\333640\1207623704\FlamingRay.cs(255,173): error CS1503: Argument 3: cannot convert from 'XRL.UI.DialogResult' to 'bool'
<...>\steamapps\workshop\content\333640\1207623704\FreezingRay.cs(262,167): error CS1503: Argument 2: cannot convert from 'bool' to 'string'
<...>\steamapps\workshop\content\333640\1207623704\FreezingRay.cs(262,173): error CS1503: Argument 3: cannot convert from 'XRL.UI.DialogResult' to 'bool'
Sorry, I got a bit too used to Hydra Heads with the 9 rays.