Caves of Qud

Caves of Qud

Improved Mutations
Showing 1-10 of 96 entries
< 1  2  3 ... 10 >
Update: Dec 3, 2024 @ 1:24pm

-Removed debug messages

Update: Dec 3, 2024 @ 12:40pm

- Added "Talons" type for "Hooks for Feet" mutation
- Fixed "Beak" mutation being unable to perform offhand attacks
- Added ability to change max amount of Hydra Heads when prerelease content is enabled
- Added "Armless" defect
- Added "Poisonous Fangs" mutation
- Resolved conflicts with Enhanced Mutations mod

Update: Aug 17, 2024 @ 12:04pm

- Updated to fit new coding standards

Update: Jul 31, 2024 @ 10:43am

-Updated to fit new coding standards

Update: Jun 23, 2024 @ 5:03am

- HOLY CARP!!! HOW MANY OF MY MODS GOT BROKEN?!!

Update: Jun 8, 2024 @ 10:46am

- Updated to fit new coding conventions

Update: Feb 7, 2024 @ 11:28am

- Changed Improved Horns to allow Multiweapon fighting skills to apply to it
- Added Flaming Ray and Freezing Ray improvements

Update: Feb 6, 2024 @ 11:16am

- Resolved multiple issues with decapitating hydras including gaining heads by decapitating an evil twin shortly before killing it

Update: Jan 7, 2024 @ 4:52pm

- Fixed inability to choose alternate stingers

Update: Jan 7, 2024 @ 4:52pm

- Fixed inability to choose alternate stingers