Caves of Qud

Caves of Qud

Improved Mutations
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Update: Aug 30, 2019 @ 12:56pm

-Added an Agility penalty to "Double-Muscled" for balance and realism
-Made stat-raising mutations able to contribute to skill requirements

Update: Aug 3, 2019 @ 7:05am

-Minor changes

Update: Jul 17, 2019 @ 12:07pm

-Updated Snake Tail to stop crashing the game
-Gave "Electrical Generation" the ability to charge Chem Cells

Update: Jun 9, 2019 @ 1:51pm

-Fixed Snake Tail to not break the game when you get relic or cooking mutations.

Update: May 25, 2019 @ 1:53pm

-Small updates to make sure it works with the new version.

Update: May 7, 2019 @ 12:46pm

-Updated to work with the latest version

Update: Mar 22, 2019 @ 4:13pm

- Added extra Missile Weapons for each extra arm.
- Fixed bug where mutating with Fluffy Tail would take away a random body part.

Update: Mar 3, 2019 @ 5:11pm

-Removal of some useless code

Update: Feb 9, 2019 @ 5:01pm

-Internal updates meant to prevent save corruption (Hopefully)

Update: Feb 9, 2019 @ 4:35pm

-Split the Improved Horns mod into a separate workshop mod to prevent this from crashing the game repeatedly.