RimWorld

RimWorld

A RimWorld of Magic
Showing 101-110 of 359 entries
< 1 ... 9  10  11  12  13 ... 36 >
Update: Dec 19, 2020 @ 4:39pm

[Auto-generated text]: Update on 12/19/2020 5:39:45 PM.

RWoM v2.5.4.5 update

Tweaks:
o Reworked equipment categories

Bug fixes:
o Validation requirements to have a valid target and weapon to use suppressing fire
o Cauterize wound will check the casters arcane power instead of the targets when determining permanent injury chance
o Error handling for Shaman Enrage
o Chaos Mage will properly load custom class abilities when loading a save after reloading the game
o Shaman abilities will add and remove correctly when using Chaos Tradition
o Recall reapplies comps to hediffs
o Enchantments will only be displayed if they are above or below normal values
o Enchantment with values of exactly zero (0) will no longer be removed
o Line separators between abilities are now shown for abilities without skills

Update: Dec 5, 2020 @ 1:58pm

[Auto-generated text]: Update on 12/5/2020 2:58:13 PM.

RWoM v2.5.4.4 update
Tweaks:
o Brightmage and SoL light energy will build at a slower rate, and fall at an increased rate
o Refraction light energy cost reduced 40->20
o All magic spells that deal magic damage have innate armor piercing
o Lightning damage changed to check vs magic armor instead of heat
o Resurrection skill loss increased 20%->35%
o Reverse Time "Return from Death" skill loss increased (20-30)%->(30-40%) for target pawn and (15-20)%->(15-25)% casting pawn
o Reverse Time power (severity) loss doubled when removing a harmful hediff or injury

Bug fixes:
o Paladin Ray of Light should no longer duplicate itself after upgrading the ability
o Wandering lich should always spawn in the skeletal faction and spawn skeletons in the same faction
o Spirit wolves and animals can no longer arrive in manhunter packs
o Reverse Time is no longer able to remove "Returned from Death" debuff applied from reviving pawns

Update: Nov 30, 2020 @ 9:51pm

[Auto-generated text]: Update on 11/30/2020 10:51:29 PM.

RWoM v2.5.4.3 update
Bug fixes:
o Aura's will correctly show their toggled state again
o Inner Fire and Ray of Hope properly scale with level
o AI autocasting settings applied for custom abilities

Update: Nov 29, 2020 @ 2:19pm

[Auto-generated text]: Update on 11/29/2020 3:18:56 PM.

RWoM v2.5.4.2 update
New:
o Standalone ability "Shield Other" - ability to learn restricted to holy casters (paladin and priest); shield improves with caster's level
o Standalone ability "Discord" - restricted to Bard; causes dramatic mental distortion
o Arcane Forge recipe - infuse stone chunks with mana to form magicyte
Tweaks:
o Totems no longer expand the home area
o Transmutation for resources below .1 value and above 100 value are no longer valid
o Elemental assault minimum event requirements increased: minimum population 4->5, earliest day 21->40
o Shaman:
- Spirit Wolves summons a pack of wolves to briefly assist the shaman (instead of an animated pack of charging wolves)
- Chain Lightning max hops, forks and damage has been reduced
o Paladin:
- Overwhelm no longer hits friendly targets and will apply a brief (1.5-2s) period of invulnerability to all nearby friendly pawns
- Valiant Charge taunts enemies near the point of impact and applies a 50pt damage shield to the caster
- Heal cast timer reduced .6s->.3s; Heal mana cost increased from 15->20 (also applies for cantrips)
- Paladins have a 20% chance to apply 2-4 bonus holy damage when using a melee weapon; damage improves by 1 for every 10 levels
- Ray of Hope (previously fire mage ability) has been added as a standard paladin ability
o Fire mage:
- Ray of Hope is now a Paladin ability; fire mages now get "Inner Fire" - an aura that periodically buffs allies, increasing their endurance and resistances
- Fireball damage increased ~10%
o Ice mage:
- Soothing Breeze no longer reduces hunger or improves manipulation, consciousness buff scaling adjusted (5,10,15,20)->(10,12,14,15)
- Frostray armor penetration increased
- Snowball radius increased 4->6 cells
o Gladiator:
- Fortitude damage mitigation increased at early skill levels (2,4,6,8)->(5,6,7,8)
- Grapple range increased by 3 for all ability levels
- Whirlwind damage increased by 20% (from 50% of weapon damage to 60%)
o Druid:
- Beguile Animal has had max targets and effect size increases for all stages, mana cost reduced 40->35
- Cure Disease mana cost increased 35->45, cooldown increased 30s->60s
- Regrowth surgery required mana potions increased 2->4
o Priest:
- Purify mana cost increased 70->80, Unquestioned Purity reduction reduced from 7%->6% per skill point
- Resurrection mana cost increased 90->100
o Death Knight:
- Hate armor scaling has been increased at low levels and reduced at high levels
- Lifesteal amount reduced from 20+4%->15+2%
o Warlock/Succubus:
- Dominate infection rate doubled; 4s->2s infection frequency
- Shadowbolt damage increased 15->16
o Summoner:
- Summon pylon cooldown reduced 40s->20s; fixed inconsistencies in scaling and added scaling accuracy, pylon health increased by 60 at all tiers; pylons now face their target
- Summon explosive cooldown reduced 30s->20s
- Summon elemental creates additional elementals at each stage: (1xLesser, 1xNormal, 1xGreater, 2xLesser + 1xGreater) -> (2xLesser, 2xLesser + 1xNormal, 2xLesser + 1xGreater, 2xNormal + 1xGreater)
o Bard:
- Greatly accelerates mood and mana regeneration of nearby pawns while playing musical instruments (royalty)
o Psionic:
- Will only use psionic leap attacks when ordered to melee attack
- Psionic Barrier will no longer block projectiles originating from within the barrier; damage to energy efficiency increase ~20%; radius increased by .5 cells for all stages
- Improved functionality to draw the psionic barrier (less flickering)
o Technomancer:
- Techno-bit grenades have been replaced with laser bolts
o Sniper:
- New standard ability "Shadow Slayer" - long duration invisibility but wears off quickly during combat; can improve sniper's damage while cloaked

Bug fixes:
o Spirit animals should no longer be selected for quests
o Sun Light displays an accurate effect radius when using the ability

Update: Nov 19, 2020 @ 3:14pm

[Auto-generated text]: Update on 11/19/2020 4:14:06 PM.

Update: Nov 18, 2020 @ 10:17pm

[Auto-generated text]: Update on 11/18/2020 11:16:50 PM.

RWoM v2.5.4.1 update

Tweaks:
o Increased scroll length per faction in mod options
o More magical clothing items are considered acceptable royal fashion

Bug fixes:
o Fixed a potential indexing error for Brightmage ability Sunfire
o Fixed autocast summon minion for classes other than summoner
o Mana will no longer exceed max capacity while the pawn is in a caravan
o Resolved an issue where the list of hexed pawns could contain null entries
o Spirit Link skill for Shaman Guardian Spirit ability correctly applies energy cost reduction

Update: Nov 12, 2020 @ 8:36pm

[Auto-generated text]: Update on 11/12/2020 9:36:25 PM.

RWoM v2.5.4.0 quickfix:
Bug fixes:
o Removed "Do not use" note for Shaman trait
o Restored wanderer and wayfarer buttons for gifted pawns

Update: Nov 11, 2020 @ 5:48pm

[Auto-generated text]: Update on 11/11/2020 6:48:15 PM

RWoM v2.5.4.0 - Shaman
New:
o Dark Robes - Art improvements and redesign by Aledroid
- Renamed to "Mage Robe"
- Stats tweaked to reduce physical and environmental protection
- Replaces the ability XP gain penalty of -25% to a bonus +10%
o Added custom weapon defs for 31 mods thanks to fluffysnowcap

o New Magic class - Shaman: utilizes a variety of offensive, defensive and support abilities through their connection with spirit and elemental energies
- Totems: creates totems of lightning, earth, and healing to provide temporary AoE support
- Enrage: uses emotions as fuel to greatly augment physical combat power
- Hex: place a hex on targets (friend or foe) that establishes a link between the shaman and hexed spirits; additional curses can be applied to all hexed targets:
* Pain Hex: applies a minor injury that causes extreme pain
* Mental Assault Hex: can cause various mental breaks
* Critical Fail Hex: hexed targets suffer from extremely bad luck which can result in shooting allies, tripping over their own weapon, and other unlucky results
- Chain Lightning: creates a bolt of lightning that bounces to nearby enemy targets
- Spirit Wolves: summons a howling pack of wolves to charge a position
- Spirit Animal: calls for the Shamans spirit animal
* Bear: defensive and steadfast, the spirit bear will taunt enemies and soak damage with it's thick hideous
* Mongoose: crafty and agile, the mongoose can deliver lethal surprise attacks
* Crow: augments the wisdom and spirit connections of the shaman
Tweaks:
o Shadow trait penalty to shooting accuracy reduced from -25 -> -5; global learning speed, social skills, and research reduced to compensate
o Reduced difficulty of Elemental Assault by 25%
o Core classes using custom class defs will still appear under the core class mod options
o Light Lance will no longer hit friendly pawns within 2 cells of the caster
o Updates for valid weapon requirements for abilities is cached every second to improve performance
o Reverse time will lose some of it's power each time it removes a illnesses or injury, effectively limiting the number of hediffs it will remove for each application
o Commander orders now take a small amount of time to issue

Bug fixes:
o Fixed a bug where Cantrip skills had a cap of 3 levels instead of 15
o AI should no longer use abilities on prisoners
o Fixed a bug that was preventing disabling shot from upgrading skills if the ability was at level 3
o Fixed a bug when Dragon Strike attempted to kick an invalid target.

Update: Oct 20, 2020 @ 6:57pm

[Auto-generated text]: Update on 10/20/2020 6:57:28 PM.

Removes compatibility patch for Humanoid Alien Races framework.

Update: Oct 18, 2020 @ 9:58pm

[Auto-generated text]: Update on 10/18/2020 9:58:02 PM.

Fixed a pawn generation bug when also using Humanoid Alien Races