RimWorld

RimWorld

A RimWorld of Magic
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Opdatering: 10. okt. 2020 kl. 19:57

[Auto-generated text]: Update on 10/10/2020 7:56:55 PM.

Minor admin fixes.

Opdatering: 10. okt. 2020 kl. 10:42

[Auto-generated text]: Update on 10/10/2020 10:42:04 AM.

RWoM v2.5.3.2
Tweaks:
o AI autocast timer set from 3x->2x as frequent as player autocasting; AI aggressive casting reduces it to 1x
o A script is run during loading to update autocast conditions
o HasHediff and HasNeed now also check if the severity is above valueA

Bug fixes:
o Autocast OnNearby can now select the caster as a potential target

Opdatering: 10. okt. 2020 kl. 0:12

[Auto-generated text]: Update on 10/10/2020 12:12:45 AM.

RWoM v 2.5.3.1 update
New:
o Added a prototype to shrink ability icons
- enabled in mod settings
- move the docked coordinates using the x and y offset sliders (also in mod settings)
- a standalone mod is in the works that will allow customization of all types of icons

Bug fixes:
o Fixed a bug where the ability description displayed the incorrect information in the might/magic tabs
o Fixes a bug where custom powers could load multiple times if ability had been leveled

Opdatering: 9. okt. 2020 kl. 14:11

[Auto-generated text]: Update on 10/9/2020 2:11:12 PM.

RWoM v2.5.3.0 update
New:
o Compatibility patch for Dual Wield - ability casting will not trigger offhand attacks
o Compatibility patch for No Job Authors - works with the Arcane Forge
o Custom Powers will now recognize powers will multiple ability tiers
- Added entry to the def for "cost to level" each ability tier
o Added a template for autocast and AI casting within custom power defs
- Includes advanced and tailorable condition checks
o Added an entry for Abilities to restrict use by equipped weapons
- Can specify weapon defNames, weapon categories (Pistols, Shotguns, Rifles, Bows, MagicalFoci, Unarmed), or Melee and Ranged
o Added the Bows and Magical Foci weapon categories
o Added a mod extension that can be added to learnable spells/skills to restrict learning the ability by trait(s) (DefModExtension_LearnAbilityRequiredTraits)

Tweaks:
o 'RimEffect Weapons and Armor' and 'Cerberus' mod equipment added to Super Soldier weapon defs - courtesy of MoarPye
o Pawns will no longer auto-cast spells when 'Fire at Will' is disabled
o Undead animals will automatically retrain (checks every 100 seconds)
o Mana/Stamina need multiplier can now be set to 0 in the mod options
o Arcane Barrier is now drawn as a material instead of a mote
o Recalculated ranged weapon damage for skills (affects all ranged skills that base damage on the equipped weapon)
- effect of warmup time is reduced
- stopping power and weapon quality are now factored into the calculation
- Sniper skill Headshot skill multiplier increased from 60% -> 90% of weapon damage, max damage cap raised to 100, gains armor penetration equipped weapon
- Ranger skill Arrow Storm 100% -> 60%
- Common skill Tempest Strike 45% -> 40%
o Sniper skill Anti-Armor will now always fires AP rounds and will activate the armor destroying nanites if the target has an overall sharp armor rating greater than 100%
o Fire mage gains a small bonus when using the Ignite cantrip (bigger fires, more heat)
o Ice mage gains a small bonus when using Snap Freeze cantrip (more frostbite, more cold)
o Fire Mage will no longer care that they slept in the heat
o Ice Mage will no longer care that they slept in the cold
o Druids and Rangers will no longer care that they slept outside or on the ground
o Raising undead will clear most hediffs - including bodypart related hediffs such as psylinks and bionics
o Fire Mage "Fireball" and Ice Mage "Snowball" have had their base damage increased ~20%
o Increase cast duration, cooldown, and mana costs for all tiers of lightskip; increased the base about of energy the Refraction wall is allotted by 50%
o A hard cap has been put on the Demon Assault event; overall difficulty has been reduced by 20%

Bug fixes:
o Grapple will dismount a mounted pawn
o Chronomancers will no longer learn "time mark" prior to learning recall
o Custom classes will no longer get 'polymorphed against will' thought when using shapeshift
o Magic Recipes can no longer be replicated at the forge (ruunbled), these are intended to be restricted to the magic circles
o Undead will have Chi Burst and psylink abilities removed when raised
o Fixed a bug where the Demon Assault could attempt an action against a null index
o Fixed a bug with Demon Assault firestorm skyfallers selecting an invalid target

Opdatering: 7. sep. 2020 kl. 20:04

[Auto-generated text]: Update on 9/7/2020 8:04:28 PM.

Opdatering: 26. aug. 2020 kl. 15:14

[Auto-generated text]: Update on 8/26/2020 3:14:25 PM.

Opdatering: 26. aug. 2020 kl. 14:21

[Auto-generated text]: Update on 8/26/2020 2:21:26 PM.

Opdatering: 25. aug. 2020 kl. 13:30

[Auto-generated text]: Update on 8/25/2020 1:30:22 PM.

Opdatering: 18. aug. 2020 kl. 12:53

[Auto-generated text]: Update on 8/18/2020 12:53:03 PM.

Opdatering: 13. aug. 2020 kl. 13:08