Total War: WARHAMMER II

Total War: WARHAMMER II

Mixu's Legendary Lords 1
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Update: Mar 21, 2021 @ 10:14pm

Update: Mar 21, 2021 @ 1:42pm

Update: Mar 18, 2021 @ 10:54am

- Added **Kragg the Grim** to custom battles, campaign implementation will have to wait till next update. For now, he has access to all of his magical items and whatever runes a generic runelord has.
- Frontend unit cards now have the unit card frame and unit category icon.
- Item script uses CA's rank up listener thingy now, instead of adding a turn start listener for each item.
- Daith now has a bandage
- Daith now has a new sword (yes, it's Durthu's weapon, but smaller)
- Kazador has a new model now, yay.
- Did some nerfing on some of the empire LLs innate skills due to them getting all of those elector count bonuses.
- Nerfed empire LLs starting armies a bit.
- Added MCT options for Taurox, you can now choose how many backup armies he has and how soon he spawns.
- Taurox will no longer automatically declare war to a player faction.
(He probably will do that sooner or later anyway if you play as one of the empire factions)
- Removed a script that added Drycha to Durthu. (It probably didn't do anything at all, not sure)

Update: Jan 24, 2021 @ 2:12am

- Sir Almaric has a candle in his pope hat now.
- Fixed some clipping issues between his pope hat and the grail knight helmet.
- His "Icon of the Lady" now grants physical resistance and extra vigour for nearby allies.

Update: Dec 13, 2020 @ 8:24am

Update: Dec 3, 2020 @ 10:02am

Update: Nov 12, 2020 @ 7:39am

- Siege attacker effect now enables siege attacking, also changed the effect blurb so you don't actually think that SIege AttaCker is an attribute.

Update: Oct 29, 2020 @ 8:49am

Update: Oct 28, 2020 @ 8:48am

Update: Oct 13, 2020 @ 9:28pm