XCOM 2
[WOTC] Celatid Alien
Showing 21-29 of 29 entries
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Update: Nov 25, 2017 @ 1:23pm

Forgot to add th correct tags. now added.

Update: Nov 25, 2017 @ 11:22am

ok so there was an issue with the Celatid Turrests not being able to bring loot back with them even tho I had them set up to pick up loot. Seems that the loot ability needs to be set on a soldier class as a base ability and will not work on the celatid Turrets as they are now. So for now, them being able to pick up loot has been removed.

BUT... Mk2 turret now has the Demolition Ability to remove cover from enemies so you can get a better shot at them ;)

And Mk3 also keeps the Demolition ability but also not has Kill Zone added.

Update: Nov 22, 2017 @ 12:20am

small update to the Celatid's poison gas cloud attack to allow it to better target and hit with the ability.

Update: Nov 19, 2017 @ 3:25pm

justr a small update to ty and make the scimitar weapons work with another mod.

Update: Nov 19, 2017 @ 3:24pm

Update: Nov 2, 2017 @ 9:53pm

update to the Spawn amounts of early game Celatids and dropped their spawn weights a bit.

Update: Nov 2, 2017 @ 7:49pm

small update to AI on Celatids and added French Loc file

Update: Oct 29, 2017 @ 3:01pm

Small update. Corections to some misspellings in the Localization file. And the Celatids and Celatid Turret's movement animations have been sped up a bit so they will get around the map faster ;)

Update: Oct 29, 2017 @ 4:33am