XCOM 2
[WOTC] Celatid Alien
Showing 11-20 of 29 entries
< 1  2  3 >
Update: Jan 6, 2018 @ 3:50pm

ok... 2 really big fixes to the Celatid Turret have been add.
1. The Celatid Turrets will NO LONGER count as dead soldiers in the after action screen if they are killed. Can keep those perfect games going now :)

2. The Tile offset glitch with the celatid Turret moving a tile too far and or glitching out and flying across the map, has also been fixed.


Update: Jan 6, 2018 @ 3:48pm

failed upload

Update: Jan 2, 2018 @ 2:36pm

Small update but both the Celatid Mk2 and Mk3 have had a armor reduction from 2 to 1 and the Mk3 no longer has KillZone.

Update: Dec 23, 2017 @ 2:28am

Fix an issue with the Celatid's Poison Spit not being tracked by the camera and it was hard to see is a soldier was hit or not. This issue is now fixed :)

Update: Dec 22, 2017 @ 4:09pm

Test update to make sure everything fom the last update actually uploaded right.

Update: Dec 22, 2017 @ 1:11am

adjusted both the Celatid and Celatid Turrets movement speed as well as adjusted the Immunities. Celatids, Celatid Turrets are no longer immune to panic, unconscious or knockback. These immunities are no longer offered to the scimitars as well.

Update: Dec 4, 2017 @ 7:14pm

Update: Dec 4, 2017 @ 12:15pm

small update to Celatid movement. Cosmetic only.

Update: Dec 2, 2017 @ 3:57pm

lowered spawn rates and how many can spawn in a bit to try and reduce the numbers of so many showing up.

Update: Nov 28, 2017 @ 12:25am

minor AI update to make the Celatids act a bit smarter. Also had an issue with the gas cloud attack not actually hitting when it should most times. Has also been fixed.