Arma 3
SigSound ArmA 3
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Update: Sep 19, 2021 @ 12:44am

various tweaks to overall volumes affecting reflections and firing sounds.
added the foundations for bulletcasing soundsets and soundshaders, still experimental.

further additions in progress

Update: Sep 7, 2021 @ 10:38am

Full changelog availble on the patreon!
http://[b

Update: Jul 20, 2021 @ 1:08am

Fixed Incorrect server keys error

Update: Jun 2, 2021 @ 12:39am

A new set of Distant Punches for more weapons and explosions
New Reflections for explosions soundset that I’ve cobbled together out of the BIS sounds
Lots of tweaks and fixes
More mix balancing (ongoing)
Possibly missed a few things to mention

Update: Mar 22, 2021 @ 8:29am

Tweaked Dist_SD shots volume
Tweaked footstep, gear and weapon foley volumes
Changed the AH-6 Dual M134 Miniguns sounds to a looped one
Added Debris footsteps to BLUFOR Characters, will do OPFOR and INDEP versions at some point

Update: Feb 25, 2021 @ 11:24pm

tweaked a few values in the soundengine pbo

fixed the XM8 soundshader error

Update: Jan 30, 2021 @ 11:12pm

Latest attempt at fixing reflections and bunch of other stuff, should hopefully sound pretty good now.

Balance of Reflections and shooting at mid-distance is in a good place.

Update: Oct 12, 2020 @ 10:58am

apologies to all for the botched previous update but after almost 3 weeks of constant testing, I feel it's in a stable form now. Reflections have been massively tweaked, various distant shot sounds have been added to most weapons but most of all no firefight sounds dropping out to more knowledge.
I thank you all for your patience and please enjoy this new update.

If you find any bugs or problems, please feel welcome to leave a comment.

Expect more progress down the track.

Update: Sep 27, 2020 @ 2:19am

fixed the mk2000 missing audio

tweaked firing volume for all weapons

tweaked volume of vegetation reflections to be louder

Update: Sep 26, 2020 @ 4:22am

More tweaks and fixes, especially focused on weapon reflections (should be no more reflections dropping out or crackling)
added new distant tank round explsion sounds