Project Zomboid

Project Zomboid

SSR: Safehouses Overhaul
Showing 11-20 of 24 entries
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Update: Mar 22, 2022 @ 1:26am

- Refactoring and optimization
- Safehouse panel can now be minimized (example[i.imgur.com])
- Added custom safezone support (note: most checks for these zones are disabled)
- Factions that have more safehouses than they can afford, will lose them in 24 hours unless recruit more members (faction leader will be notified on join; different time can be set by changing HoursUntilPenalty value in FWSettings.ini; if value = 0, penalty will happen immediately)
- Many functions unrelated to UI were moved to lua/shared
- You can now alter both point and claim cost calculation formulas (to do that create lua script in lua/shared, add require "Private" and write override functions for Private.getLimit(faction) and Private.getCost(safehouse))
- You can now disable capture of other player's safehouses (to do that create lua script in lua/client and add require "PrivateUI/CaptureUI" and line CaptureGUI.captureEnabled = false;)

Update: Mar 15, 2022 @ 1:46am

- Fixed faction members not added to safehouse on claim
- New faction members will be added to claimed safehouses automatically (leader must be online)
- Fixed being unable to claim safehouses on 41.68 (since faction owner no longer listed among common faction members)
- Use SafehouseAllowNonResidential in server options to restrict claim of non residential buildings (41.68+)
- UI tweaks

Update: Feb 18, 2022 @ 12:57am

- Now uses lua function GetCurrentTime (old function from java mod is used for detecting timezone)
- Added DaysOfWeek command (allows you to choose on which days of the week to do raids)

Update: Feb 15, 2022 @ 12:24am

If java mod is not installed, raid-time will be disabled

Update: Feb 11, 2022 @ 12:30am

- Replaced function overrides with more safe alternatives
- Updated java mod (see description)

Update: Jan 28, 2022 @ 2:02am

Added lite version of mod (automatic safehouse settings change only)

Update: Jan 4, 2022 @ 11:34am

- It is now possible to accept invites to multiple safehouses
- You can only join safehouses of your faction
- Safehouse owner is no longer displayed in safehouse member list (player count is still weird though)
- Safehouse button in User Panel now shows safehouse list instead of a single instance of SafehouseUI (only safehouses you joined will be displayed unless you're an admin)

Update: Jan 2, 2022 @ 5:18am

- Fixed claim of residential buildings
- Fixed faction members not being added to safehouse list upon claim (only members that are online will be added)
- Fixed safehouse invite function
- Updated code of safehousesUI and factionUI
- Fixed notification about successful safehouse capture being sent twice.
- If safehouse trespassing is enabled outside of a raid time, it will be disabled

Update: Dec 30, 2021 @ 8:49am

- Added compatibility with Build 41
- More options in configuration file:
* Raid times can be disabled
* Only trespassing is allowed during RT by default (Fire and Loot can be enabled in separately)
- Faction gets an additional point once recruited first 3 members
- Fixed behaviour on resolution change
- Other balance changes and minor fixes

Update: Feb 5, 2019 @ 12:02pm

Fixed IsSomeoneInside check