Company of Heroes 2

Company of Heroes 2

WORLD AT WAR (Akula) - TUNING PACK
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Update: Jun 9, 2018 @ 6:02am

(Update v1.0.6.0)
General:
  • AI unit building has been improved.

  • AI tech up has been improved.

  • AI will now make smarter choices in order to defend its territory.

Update: Jun 7, 2018 @ 9:17am

(Update v1.0.5.9)
General:
  • AIl aircrafts mobility and sight stats have been reworked for improved gameplay.

  • Mod overall gameplay has been improved.

Update: Jun 7, 2018 @ 6:37am

(Update v1.0.5.8)
General:
  • AI aerial bombing abilities have been reworked for better performance.

  • P47 and Hawker Typhoons now have faster speed during their rocket strafe.

Update: Jun 7, 2018 @ 12:23am

(Update v1.0.5.7)
General:
  • AI will now deploy its off-map units properly, only when Game Modes Pack is used.

  • AI will use its off-map abilities more effectively but in a defensive style.

Update: Jun 6, 2018 @ 4:37am

(Update v1.0.5.6)
General:
  • AI will now use its off-map and on-map abilities properly, only when Game Modes Pack is used.

  • AI tech-up for all factions have been improved.

Update: May 30, 2018 @ 9:49am

(Update v1.0.5.5)
General:

Update: May 29, 2018 @ 12:02pm

(Update v1.0.5.4)
General:
  • Gameplay has been redesigned for my new exclusive Game Modes Pack.

  • Small balance related issues have have been fixed.

Update: May 21, 2018 @ 8:42am

(Update v1.0.5.3)
General:
  • AI medium tank production for the axis has been improved.

  • AI will not spam vehicle Critical Shot ability for US and British snipers.

Update: May 6, 2018 @ 11:57am

(Update v1.0.5.2)
General:
  • Soviet Commander Passive mine abilities now require 0 CP.

  • Infiltration Commandos ability has been added to British Vanguard Operations Commander.

Update: May 2, 2018 @ 11:21am

(Update v1.0.5.1)
General:
  • All support units can camouflage now.

  • USF, British and Soviet free tank reinforcements now give maximum of two medium tanks instead of three at a time.

  • Camouflage for all infiltration infantry units have been reworked, and is now more effective like its was back in COH1.

  • Wreckage Recovery Half-tracks range has been decreased.

  • Neural wreckage on the battlefield will automatically get demolished within four minutes of its creation.

  • Neural wreckage initial health has been decreased and it is easier to destroy.

  • Light Recon Upgrade vehicles e.g. Stuart, AEC, Sdkfz 222, T-70, and Luchs, can now detect camouflaged units like snipers.

  • OKW Knight's Cross Holders, Soviet Shock Troops, and USF Paratroopers can now camouflage as well.

  • USF Rear Echelon troops Volley Fire ability has been improved and is now quite effective.