Company of Heroes 2

Company of Heroes 2

WORLD AT WAR (Akula) - TUNING PACK
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Update: Mar 11, 2020 @ 4:26am

(Update v1.2.3.0)
General:
  • AI controlled weapons have been further tweaked for less punishing experience for human players.

  • AI controlled heavy tanks has been modified: their health bonuses have been removed, and AI will now use them more tactically.

  • These changes do not affect units controlled by human players, they are exclusive for AI only.

Update: Feb 28, 2020 @ 7:16am

(Update v1.2.2.9)
General:
  • Missing or wrong squad pickup slot item limits due to certain weapon upgrades have been fixed.

  • Mod UI has been updated for the latest version of the Game Modes.

Update: Feb 18, 2020 @ 11:13pm

(Update v1.2.2.8)
General:
  • Grenadiers and Volksgrenadiers can be upgraded with MP40 SMGs.

  • Riflemen can also be upgraded by M3 "Grease Gun" SMGs.

  • Sprint abilities can no longer be triggered if a squad is pinned.

  • IL-2 bombing run ability has been tweaked and improved.

Update: Feb 16, 2020 @ 5:45am

(Update v1.2.2.7)
General:
  • Player can now decrease munition cost of barrage abilities of On-map Field Artillery units through upgrades from Supply Yards.

  • These upgrades are called: Field Artillery Logistics (Phase 1), Field Artillery Logistics (Phase 2), Field Artillery Logistics (Phase 3). Phase 1 decreases barrage cost by 50%, Phase 2 decreases cost by 75%, and Phase 3 decreases cost by 100%.

  • Rare issue regarding Population Cap Boost upgrade from Supply Yard has been fixed.

Update: Feb 10, 2020 @ 11:50pm

(Update v1.2.2.6)
General:
  • Mod AI has been further tweaked and improved since the last patch.

  • AI can now deploy off-map offensive abilities in both friendly and neutral territories for all Game Modes.

Update: Feb 9, 2020 @ 11:06pm

(Update v1.2.2.5)
General:
  • Mod AI has been improved. It will no longer spam artillery abilities in player controlled territory, instead it will use them more defensively.

  • AI controlled on-map heavy artillery units will now prioritize on enemy vehicles which are in combat and are on front-lines.

  • AI controlled mortars' and light artillery guns' barrage ranges have been decreased by 25%. These units are now easier to be counter barraged.

  • AI controlled HMGs' suppression has been reduced by 75% and damage by 50%. This include HMG emplacements.

  • AI sniper rate of fire has been reduced by 50% to make it less lethal at longer ranges.

Update: Feb 6, 2020 @ 1:11am

(Update v1.2.2.4)
General:
  • Issue where Command Points do not increase beyond 130 CP for players not using our Game Modes has been fixed.

  • Minor UI issues have been fixed as well.

Update: Nov 12, 2019 @ 7:35am

(Update v1.2.2.3)
General:
  • Wehrmacht combat phases have been reworked and improved.

  • All pintle mount MGs of vehicles will now show correct UI icons for all factions.

  • Mod UI has been updated as par the latest Relic patch.

Update: Nov 9, 2019 @ 3:06am

(Update v1.2.2.2)
General:
  • Paratrooper suppression ability will now also be available when m1919 LMG is taken from weapon racks.

  • Combat engineers volley fire ability will require at least one squad member equipped with SMGs - grease guns.

  • Paratrooper m1919A6 and M9 Bazooka upgrades now cost 60 munitions and 35 munitions respectively.

Update: Oct 16, 2019 @ 5:45am

(Update v1.2.2.1)
General:
  • All weapons' target acquisition has been improved. Ballistic weapons projectile animation issues have been fixed.

  • Conscript assault package upgrade will now remove merge ability. This is done to keep the non-upgraded conscript squads relevant.

  • Health has been increased for aircrafts owned by human players.

  • Minor UI issues have been fixed.