Arma 3
There is Only War Mod - Release 5 BETA
46件中 11-20 を表示
< 1  2  3  4  5 >
更新: 2019年9月29日 @ 20時16分

- Fixid: Centaur handling was rehauled

-Added: Death Korps of Krieg Infantry were overhauled and improved.
- Now featuring gasmask hoses
- Blood textures
- New Materials for all models

- ADDED: Cadian Captain uniform
- ADDED: Cadian Captain armour
- ADDED: Cadian Sergeant armour
- ADDED: Cadian Officer caps (3 variants)
- Added: Cadian officer classes and IG ministorum priests under IG HQ

- Added: Various chaos cultists and their own faction

Renegades Received:
-Ad ed : Steg-4
-Ad ed : Steg-3 (Cargo)

- Addid: Crimson, Orange, Marine, and Green Industrial containers
-Added: Large selection of bunk beds, ammo trolleys, and medical containers under TIOW_Objects>IG_Storage
-Added: Melta Bombs
-Added: Smoke Grenades
-Added: Frag Grenades
-Added: Krak Grenades
-Added: Astartes Smoke Grenades
-Added: Astartes Frag Grenades
-Added: Astartes Krak Grenades
-Added: Death Korps Quartermaster
-Added: Death Korps Commissar adjusted hat
-Added: New Death korps backpack models
-Added: Combat Shotgun
-Added: Chaos Flamer
- Added: Cadian grenade launcher
-Added: Krieg Grenade launcher
-Added: Krieg Flamer
-Added: Cadian Flamer

- Hab Variants and new Multi-Floor Hab Complex

-Added: New space marine animations and movement sounds:
- Can now get up from ACE knockdowns without scripts
- Can now get up from being runover without scripts

- Concretum Civitas was updated
- Clivo Cadminae was updated

更新: 2019年6月12日 @ 17時25分

- Fixed: Old autogun was broken
- Fixed: Trojan animations playing in the background
- Fixed: Tau tank commander hatches would not animate
- Fixed: Imperial city fences and decor were indestructible
- Fixed: Chaos Titans had no crewmembers
- Fixed: Missile Sentinels had no krak missile mags

- Changed: First round of optimization for flamers, performance should be slightly improved
- Changed: Heavy Bolter rate of fire was slightly increased

- Added: Centaur Artillery Tractor to all Imperial Guard and Renegades Regiments

更新: 2019年6月9日 @ 18時54分

- Removed: Renegade Common Vehicles, now included in each faction.

- FIXID: Drone geometry and physX
- FIXID: Ion rifle and Ion cannon Effects
- FIXID: Adjusted Drone flight alititude to fit their role better
- FIXID: Added new Smart Missile drone utilising Smart Missiles added in previous update
- FIXID: Miss-named Farsingt Enclaves/T'Au sept Drones
- FIXID: Weapon names in gunner UI
- FIXID: Muzzle flashes on the Gun, Sniper and Vehicle Drones
- FIXID: Added color variety to missiles to help differentiate them
- FIXID: Added description to missile names (eg. AT, Lsr - Anti Tank, Laser guided)
- FIXID: Animation messages from IG turrets in .rpt log
- FIXID: A mountain of 'missing config class' map object messages
- FIXID: Renegades Added proper "cost" to unit based on types IE medics and officers will be considered higher priority targets by AI.
- FIXID: Renegade Squad Command Icons properly assigned to each role.
- FIXID: Renegades Blufor renegade uniforms will now be the only ones in arsenal to reduce clutter.
- FIXID: Renegades Added proper audio call outs, officer, medic, ect.
- FIXID: Renegades Majority of units should now have access to frag grenades, and smoke.
- FIXID: Renegade factions should now be much more compatible with things like Alive, MCCC4, Anex and Invade, and most BI based mission frameworks.
- FIXID: IG static weapons had hidden animations playing which caused lag over time
- FIXID: Concretum civitas sound error popup

- Changed: Penetration Changes to Lasguns and Autoguns, and majority of Small Arms
- Changed: Lucius Heavy Stubber damage increased
- Changed: Krieg Lucius 22c Shotgun was overhauled
- Changed: Death korps weaponry was overhauled with new materials and textures
- Changed: Submunition warhead on Lasguns and Hellguns. Performance should be improved
- Changed: Majority of Vehicle and Anti-tank weaponry to suit new tank damage models
- CHANGED: Valhallan uniforms now have gloves, as suggested by community
- CHANGED: Bolter and Heavy bolter received damage nerf
- CHANGED: Bolter and Heavy Bolter received rate of fire nerf

- ADDED: Added KMA 3 Saun'El AA Missile, works as standard heat-tracked AA missile-
- ADDED: Deployable Turret backpacks for Imperial Guard and Renegade Static Turrets
- ADDED: Renegade and Imperial Guard Backpacks can be disassembled into backpacks
- ADDED: Leman Russ Battle Tank Family, for all Regiments and Renegades, featuring:
- Battlecannon
- Vanquisher
- Conqueror
- Demolisher
- Punisher
- Executioner
- Exterminator
- Annihilator
- Full Interiors
- Completely remodeled
- Completely new textures and materials
- Completely overhauled damage model
- AI Leman Russ tanks will use their main guns against enemy infantry
- ADDED: Renegades Militia Units - Lightly equipped renegade units, using the new auto-gun and low capacity magazines.
- ADDED: Renegades VOX Operator (UAV specialist)
- ADDED: Renegades Sapper (Explosive Specialist)
- ADDED: Renegades Officer class
- ADDED: Renegades Enforcer class (Squad Leads)
- ADDED: Renegades Engineer class (Repair)
- ADDED: Renegades Heavy Weapon Assistants
- ADDED: Renegades Heavy Weapon Gunners
- ADDED: Renegades Sentry to Squad level groups
- ADDED: Renegades Mechanized Armored Fist units
- ADDED: Renegades Sentinel squads
- ADDED: Renegades Heavy Weapon Team Squads
- ADDED: Revamped Renegade Uniforms and Gear
- ADDED: Renegade Enforcer Helmet
- ADDED: Space Marines and Chaos Marines now have randomized heads like in vanilla Arma. However, this means that to play as a Space marine, you must set your player profile to have a space marine head, just like Tau and Orks. (They have an [Astartes] or [Chaos Astartes] tag in the profile face selector)
- ADDED: New Cadminae Style Hab. Featuring interior, destruction, and 2 floors, in a variety of colors
- ADDED: Burnt Body Objects
- ADDED: Devilfish
- ADDED: Hammerhead (Railgun)
- ADDED: Hammerhead (Twin Long Barrel Burst Cannons)
- ADDED: Hammerhead (Ion Cannon)
- ADDED: Drone attach/detach script for Devilfish and Hammerhead
- ADDED: Custom interiors, effects, UI and variety of camouflage variants for Devilfish and Hammerhead
- ADDED: Various gloves to be selected for facewear slot
- ADDED: New buildings for concretum civitas
- ADDED: Concretum Civitas was overhauled
- ADDED: New rubble for concretum civitas

更新: 2019年4月18日 @ 14時52分

- FIXID: Tau Drone UI for gunner and manual control
- FIXID: Commissar could not equip facewear

更新: 2019年4月18日 @ 12時51分

- FIXID: Unit models stretching everywhere when using grav chutes
- FIXID: Drones flight model (much less wobbly, yet still based on Darter mechanics so keep in mind it's fragile)
- FIXID: Drones armour provides some protection against small arms fire

- Changed: Titan Forge pieces received improvements:
- Added groud and balcony doors
- Fixed issues with lamps
- Fixed typo in texture

- ADDED: Custom Drone UI
- ADDED: Updated Gun Drone
- ADDED: Missile Drone - utilising pylons system for 4 different rockets:
> SA7 - standard aim-guided heavy AT missile
> KMA18 - pinpoint laser guided missile (target needs to be lased by marker drone or any other laser). Suitable for hitting light vehicles and emplacements. 12 rockets hitting small area
> KMA37 - area of effect laser guided missile (same targeting principle). Hits bigger area with smaller rockets, suitable as anti personel/pinning weapon
> KMA63 - laser guided AT missile (same targeting principle), Suitable against medium and light vehicles, less powerfull than SA7 but is laser guided
NOTE: The Missile Drone will fire all of it's rockets on lased targets so it's adviced to either equip drones with a single missile type or operating them manually (turn off autonomous box via UAV controller)
- ADDED: Sniper Drone
- ADDED: Vehicle Drone (burst cannon drone attached to some vehicle variants)
- ADDED: Markerlight Drone (absolutely necesary to be used with KMA Smart Missiles)

- ADDED: Imperial Guard Bolt pistol. Less damage than Space Marine bolt weapons, but still very potent
- ADDED: Imperial Guard Commissars in Black, Red, Green, Brown, Grey, and Winter colors, under Imperial Guard HQ

更新: 2019年4月14日 @ 13時27分

- Fixid: Space marine meltagun had no reload animation.
- Fixid: Created land_ class for skyshield landing pad. Ladders should now work on it.

- Changed: Overcharge shots for plasmaguns were made to have a wider explosion radius
- Changed: Plamagun magazines had weight reduced
- Changed: Space Marine Overcharge plasmagun magazines now carry more shots (increased to 10 shots)
- Changed: Stompa, new explosion on death (better performance)
- Changed: Stompa, replaced script on steerable rocket (better performance)
- Changed: Stompa, fixed damagematerials not showing in multiplayer
- Changed: Stompa, fixed damagematerials not showing in multiplayer
- Changed: Sentinel, new footprint effect (better performance)
- Changed: Sentinel, fixed issue where low res lods where shown on very short distances
- Changed: Sentinel, replaced stencil shadows with visualex shadows (better performance)
- Changed: Sentinel, optimized scripts (better performance)
- Changed: Concretum Civitas, Satellite map got fixid
- Changed: Cadminae, Primum Oppidum was redone (still WiP)
- Changed: Cadminae, Sternuntur Segetes was redone (still WiP)
- Changed: Cadminae, Maturam Terra was redone (still WiP)
- Changed: Cadminae, Aureum was redone (still WiP)
- Changed: Cadminae, Collis Est Absconditus was redone (still WiP)
- Changed: Cadminae, Est Absconditus was redone (still WiP)
- Changed: Cadminae, Central Iugum Demittere was redone (still WiP)

- Added: Valhallan Imperial Guard Infantry in Brown, Winter, Camo, and Grey color schemes
- Added: M35 Magnacore Pattern Plasmagun (Textures and model still WiP)
- Added: Concretum Civitas, 2 new large cities, Hadrius and Azherdon to the East
- Added: Concretum Civitas, Destina
- Added: Concretum Civitas, WIP bombed city to the north
- Added: Concretum Civitas, 4 new outposts/strongholds
- Added: Cadminae, open areas in the old eastern section of the map were filled with tree lines and scrub
- Added: Cadminae, some random farms and buildings around the northest region of the old map

- Added: Lucius Pattern Warhound Titan with
- Turbo Laser, Plasma Blastgun, and Vulcan Mega Bolter Variants
- 3 Color Schemes to choose from under "set appearance" in 3den:
- Legio Astorum
- Legio Gryphonicus
- Legio Invicta

- Added: Mars Pattern Warhound Titan with
- Turbo Laser, Plasma Blastgun, and Vulcan Mega Bolter Variants
- 3 Color Schemes to choose from under "set appearance" in 3den:
- Legio Astorum
- Legio Gryphonicus
- Legio Invicta

- Added: Chaos Mars Pattern Warhound Titan with
- Turbo Laser, Plasma Blastgun, and Vulcan Mega Bolter Variants
- 3 Color Schemes to choose from under "set appearance" in 3den:
- Legio Fureans
- Legio Krytos
- Legio Mortis

- Added: Titan Forge Pieces under Empty>TIOW Titans

更新: 2019年3月1日 @ 22時00分

- Fixid: Sandbag Walls on Concretum civitas will no longer flip over
- Fixid: Crash when swapping boltguns for some other guns on the ground

- Changed: Hellgun (type 14 and kasrkin hellgun) damage was halved, as to stop one-shotting stronger targets.
- Changed: Plasma Gun Damage. Normal plasma gun damage was dropped to the level of the old Type 14, and
special Overcharge plasma gun magazines were made, retaining the original explosive plasma gun round's lethality.
- Changed: Each legion's space marines received Boltguns textured to fit their style

- Added: New boltgun models and textures for Chaos and Imperial Space Marines
- Added: Astartes Mars Pattern Heavy Bolter
- Added: Astartes Ragefire PlasmaGun
- Added: Astartes Meltagun
- Added: Type 3 Agripinaa Autogun
- Added: .45 Caliber Stub Pistol (Unknown Pattern)
- Added: New forest zones to Concretum Civitas
- Added: New lighting to Concretum Civitas
- Added: Significant Overhaul to Concretum Civitas

NOTE 1: It is HIGHLY advised to change old space marine loadouts to include one of the new Boltguns. The old boltgun had
a bugged classname which, strangely, caused crashes when picking up weapons from the ground. You have been notified.

NOTE 2: There are some strange lighting bugs which may appear on Concretum Civitas. To avoid them, only make small, incremental
changes to the time of day and the weather forecast. We are rapidly working to rectify this issue.

更新: 2019年1月20日 @ 11時48分

- Stompa hotfix: Should prevent dedicated servers from crashing when firing steerable rokkit

- Improved: Cadian Kasrkin hands got a proper glove texture
- Improved: Cadian Kasrkin are now armed with their Hellguns
- Improved: Increased air brake strength on Valkyries

- Fixid: Various Stompa and Sentinel scripts, which should prevent potential server crashes
- Fixid: Leman russ models have been split, so there is no longer any need for hiding animations on them
- Fixid: Wrong Death Korps Uniform Names in Arsenal
- Fixid: Rocket Pod Valkyries had no Chaff ammo
- Fixid: AI will now be able to mount lasgun firing ports on the Chimera

- Changed: Death Korps Equipment and gear now has a [Krieg] Tag for improved Arsenal Organization
- Changed: Cadian Equipment and gear now has a [Cadian] Tag for improved Arsenal Organization
- Changed: Extra Death Korps faction uniforms were hidden, reducing Arsenal clutter
- Changed: Extra Cadian faction uniforms were hidden, reducing Arsenal clutter

- Added: Cadian Kasrkin Hellgun
- Added: Cadian Melta Gunner Unit

- Added: Imperial Guard Static Turrets, for Cadians, Death Korps, and Renegades:
- AT Missile Launcher Emplacement
- AA Missile Launcher Emplacement
- Lascannon Emplacement
- Autocannon Emplacement
- Heavy Bolter Emplacement
- Mortar Emplacement

更新: 2019年1月7日 @ 16時22分

- stompa hotfix: clients will now be moved into the fired rocket when firing from Rokkit seat
- Changed: Accuracy was increased on the Rail Rifle
- Changed: Accuracy was increased on the Pulse Rifle
- Changed: Accuracy was reduced on the Blaster
- Changed: Accuracy was reduced on the Pulse Carbine
- Changed: The range of the Rail Rifle was increased
- Changed: The range of the Pulse Rifle was increased
- Changed: The damage of the Blaster was increased

- Changed: Armor of Tau Fire Warriors increased
- Changed: Armor of Tau Pathfinders increased

- Improved: Ork Tank Busta Rokkits firing sound

- Improved: Space Marine Third Person View Position

- Fixid: Ork tank busta rokkits had no explosion sound
- Fixid: Ork models had proxies which were sometimes visible in first person view
- Fixid: Ork Troops had long spawning times

- Fixid: Viorla Tau Breacher Shasui spawned with regular T'au color backpack
- Fixid: Tau related bug giving "No Entry bin/config.bin/CfgPatches/Zasleh2.units"

- Fixid: Some Space Marine hitpoint problems and HE damage resistance

- Added: Ork Infantry weapon inventory icons

- Added: Trojan Support Vehicle, for Cadians, Death Korps, and Renegades
- Capable of: Re-fueling, Re-arming, and Repairing friendly Vehicles

- Added: Chimera and Trojan Wrecks are now placeable in 3den Editor

- Added: Long-awaited update to Concretum Civitas: Multiple new city zones and marshlands

更新: 2019年1月3日 @ 19時41分

- Fixed: Melta gun magazines had a missing picture which caused them to not 'stack' properly in Ammunition crates
- Fixed: Flakka Dakka turret weapon was named 'Supa Kkannon,' this has been corrected to 'Flakka Dakka'

- Tau Introduced, with Farsight Enclave, T'au Sept, Dal'Yth Sept, Sa'Cea Sept, Vior'La, featuring units:
- Added: Tau Fire Warriors
- Added: Tau Pathfinders
- Added: Tau Breachers
- Added: Shas'ui Roles
- Added: Tau Explosive Specialist Roles
- Added: Pulse Carbine
- Added: Pulse Rifle
- Added: Pulse Pistol
- Added: Rail Rifle
- Added: Pulse Blaster
- Added: Ion Rifle
- Added: Tau Small Fusion Charge
- Added: Tau Large Fusion Charge
- Added: Tau Gun Dones
- Added: Various Tau sights and scopes