Space Engineers

Space Engineers

VCZ Multifloor Elevator
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Update: Jun 18, 2018 @ 5:38am

Update:
- Reverted back to the last version. It seems it was working better for most people.
- Added an auto-update function which should prevent breaking of elevator if you change floors after it was built.

Update: May 22, 2018 @ 4:44pm

Update:
- Small tweaks to the code related to MP. Please let me know if anything has changed (for good or bad).

Update: Dec 10, 2017 @ 4:42am

Update:
- Partially working on DS (1 m/s version is working but anything higher drops the player trough the floor on arrival at destination). I will continue working on this to find a better solution.
- Some changes to how multiplayer is handled - please let me know if it made it better or worse.
- Increased Elevator height limit to 100 blocks (250 meters).

Update: Nov 17, 2017 @ 3:04pm

Update:
- Fixed for SE 1.185 Major Update.

Update: Nov 11, 2017 @ 4:37pm

Update:
- Small changes to the script to further prevent game freezing in some cases.
- Slightly improved logging.

Update: Nov 6, 2017 @ 8:50pm

Update:
- Fixed the game freezing bug in SP. Keep in mind that if the world is not in Offline mode it's technically a multiplayer world.
This is only a halfway fix, because it doesn't address the cause of the problem - it just blocks a part of the code if the game is SP. I am still looking into it trying to find the underlying issue to fix it for good.

Update: Oct 31, 2017 @ 11:50am

Update:
- Hopefully a fix for the DS freeze;
- A lot of code clean-up and optimization;
- Removed the Experimental Elevator - it was never going to work properly in MP and DS;
- Added 9m/s and 1m/s Elevators;
- Rearranged the block grouping - All filler blocks are now in the same scroll menu as the floors. Elevators are in their own scroll menu.
- Added the ability to select floor from all 4 corners of the Elevator cabin.

Update: Oct 28, 2017 @ 11:18am

Update:
- Fixed the use of the elevator on moving grids

Update: Oct 27, 2017 @ 10:16am

Update:
- Multiplayer should be fixed now (Thanks to rexxar for spending the time to fix it)

Update: Oct 14, 2017 @ 5:56am

Update:
- Added a 3m/s variant of the Elevator.