Space Engineers

Space Engineers

VCZ Multifloor Elevator
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Update: Dec 18, 2018 @ 1:13pm

Update:
- Fixed a bug where all non-advanced doors (basically all vanilla doors) had hidden Open/Close buttons in terminal controls.

Update: Dec 11, 2018 @ 6:27pm

Forgot to make one of the changes I described in the previous update. All fixed now. ;)

Update: Dec 11, 2018 @ 6:11pm

Update:
- Latest tests showed that Distance From World Center is no longer a problem for the Elevator. I am not sure if it was my changes to the code in the latest update or if Keen fixed it in some of their recent updates.
Anyway, the check for Distance will remain for now but the ignore option will be turned ON by default.
- Just so it is not an almost empty update, I've got an ugly double Filler for you. :) It is slightly cheaper to build than stacking 2 Fillers on top of each other.

Update: Dec 11, 2018 @ 2:56am

Update:
- Added checkbox in Control panel to ignore the "Distance from center" lock.

Update: Dec 9, 2018 @ 6:20pm

Major Update
Code changes:
1. An almost complete rewrite of the script. Extensively tested on DS and in MP and I have not seen any issues in either. Goes without saying that SP works with no problems. :)
2. Much better support for more than one person (or any kind of floating object) in the elevator cabin. Every passenger keeps their position and they don't bunch together in the middle like before.

Major Update
Visual changes:
1. Displays on every floor showing the floor's number, where the elevator is and if it's moving to another floor, which one and if it's up or down.
2. New in-cabin buttons. This is a much better way of showing the available floors and to deal with the button misalignment that was happening before. Also this will allow me to work on custom floor numbers and possibly add that in a future update.
3. Finally got rid of the ugly old style selection boxes for the floors. :)

Major Update
Block changes:
1. From the many request for higher than 100 blocks I have decided to double (again) the height limit. It is now 200 blocks in height. I really don't know what are you using such high elevators for, but here you go. Build on, I guess. ;)
2. With such crazy heights comes a need for higher speed - a 15m/s elevator has been added.
Be careful with this one. Even though I have increased the tolerance for Floor match for this one in particular, depending on your sim speed it might miss a floor. And with such height for the elevator it might be a while until it reaches the next floor and realizes it needs to go back.

Major Update
Construction and consumption changes:
1. Each elevator now consumes more power - speed*10 kW. For example a 9m/s elevator will consume 90kW.
2. Changes in some of the construction components. All elevators and supporting blocks (floors, fillers and filler vents) now take a total of 10 metal grids instead of 15 (or more in the case of the vent). All supporting blocks now take 1 motor and 1 computer (fillers don't have computers). Elevators take increasing amount of motors and computers - speed*2 for both motors and computers. For example a 9m/s elevator now takes 18 motors and 18 computers instead of the previous 9 for each.

Major Update
Information changes:
1. Finally removed those annoying notifications when building a new elevator. :)
2. Added Elevator Status in the info area of the elevator block. It will show status of bottom and top floors, number of middle floors and if the elevator is working or has some kind of problem. If it's having problems it will show a new segment [ Errors ]: under which will be listed the problems it has.
Always in the end of that is going to be displayed the power consumption for the elevator.

Update: Jul 28, 2018 @ 7:28pm

Update:
- Finally fixed it to work on DS; (Thanks to DarkStar)
- Made some changes that should prevent the rare occasions where the game would freeze when trying to use the Elevator. It may still throw errors in the log but should stop as soon as it is used at least once. Please let me know if that has made a difference or if something else has broken. ;)

Update: Jul 26, 2018 @ 4:22pm

Update:
- Fixed recoloring breaks Elevator;
- Added a check for distance from center of world. If the grid with the Elevator is more than 50 000 km from the center of the world (coordinates 0, 0, 0) the Elevator will close and lock all floors for safety. It will not break it's floors and will resume normal operation when it is back within safe distance.
The reason for this addition is because around 50 000 km from world center the coordinates start to get a little buggy. Tthe Elevator would loose it's floors, show errors, won't stop at floors or present other similar bugs. I couldn't find any solution for this, so for now it will remain like this. If I find some way around it I will remove this restriction.

Update: Jun 21, 2018 @ 4:58pm

Fixing more elevator height mistakes. :)

Update: Jun 20, 2018 @ 8:51pm

Fixed a mistake I made in the last upload.

Update: Jun 18, 2018 @ 7:32pm