Total War: WARHAMMER II

Total War: WARHAMMER II

SFO: Grimhammer II
Showing 61-70 of 308 entries
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Update: May 10, 2021 @ 1:53am

- Last pack of hotfixes.

Update: May 5, 2021 @ 8:22am

- Wrong button!

Update: May 5, 2021 @ 8:18am

- Small fixes here and there.
- Morathi unique resoruce changes:
Tech cost doubled.
Raze gain quadrupled.
Dilemma cost doubled.
Supreme Sorceress first unique skill require resource same as last skills in the line.
+50 resoruce added to new campaigns.

Update: May 3, 2021 @ 4:07am

- Army Caps fixes.
- Eltharion cave tweaks.
- Small buffs to Shadow King new technologies.

Update: May 2, 2021 @ 3:50pm

- Fixes and small rebalances in new skills.

Update: May 1, 2021 @ 1:04am

- Exalted Shadow Warriors; +5 melee attack, +5 speed.
- Small fixes in texts.
- Technology effects fixes here and there.

Update: Apr 27, 2021 @ 9:17am

- I broke Sky Cutter with last update so you know, I fixed it know because I am Dumb!

Update: Apr 27, 2021 @ 1:27am

- Several scripts fixes here and there.
- Small adjustments to new dynamic difficulty system.
- Quintex landmark nerfed a little.
- Morathi; -5 melee defense.
- Crone Blood Voyage when controlled by player nerfed by a lot.

Update: Apr 26, 2021 @ 2:46am

- Malekith main technologies no longer require buildings but gold cost was added.
- Malekith forge wont crash anymore when taking Black Guard upgrade.
- Lokhir confederation no camp bug fixed.

Update: Apr 25, 2021 @ 3:26pm

- Malekith Places of Power techs bug fixed.
- Imrik tech popup fixed.
- Minor fixes here and there.