Total War: WARHAMMER II

Total War: WARHAMMER II

SFO: Grimhammer II
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Update: Nov 4, 2017 @ 1:14pm

- Archaon crash fix

Update: Oct 29, 2017 @ 2:09pm

- vassal option removed from Chaos because was making some weird bugs to other factions
- Alignment of War gives factionwide recruitment on level 5
- breath attacks nerfed

Update: Oct 29, 2017 @ 11:28am

- Chaos Invasion wont attack only player now
- High Elves Spearmen, Dark Elves Bleakswords and Dreadspears have +10 more armor
- additional upkeep for new lords decreased to 1/2/3/4/5 % from easy to legendary
- garrisoned armies will now have -15% upkeep from -10%
- Chaos have 4 new raze options now with different effects
- Chaos liberate Norsca as vassal again
- Manticore added to Beastmen
- Berserk replaced with Rampage because first was bugged
- Expandable added to some units
- Fire on the move added to many units that have hand pistols and all gyros for Dwarfs
- army composition changes removed for some time - need more time to fix it

Update: Oct 28, 2017 @ 10:09am

- garrison update with some bug fixes

Update: Oct 28, 2017 @ 10:02am

- Dwarf Rangers bug fixed
- Lizardmen Cav bug fixed
- Added 1 more tier to Vampire Forest chain

Update: Oct 27, 2017 @ 5:05pm

- lowered number of armies spawned on ME chaos invasion by 2 (further changes to this event will be made in time)

Update: Oct 27, 2017 @ 4:45pm

- Black Orcs size fix

Update: Oct 27, 2017 @ 4:41pm

- Chaos economy, buildings (5 new), LL traits, campaign effects, tech and faction events imported from SFO 1
- Beastmen economy, buildings, LL traits, campaign effects, tech and faction events like Blood Moon imported from SFO 1
- Apotheosis can be self casted
- Searing Doom and Piercing Bolts cost and recharge time increased
- Vortex Campaign cinematic bug fix
- resize made only for heroes because of the sync kills problems with other units
- Malekith cost increased in multiplayer and campaign
- slight Wood Elves infantry movement speed nerf

Note: Factionwide effects and lords traits on faction select screen are not auto-generated now like in game 1. Those are images so dont panic! They are changed when you go to game :).

Update: Oct 26, 2017 @ 1:45pm

- Clan Angrund upkeep fix
- Clan Mors food production increased to 5 from 3
- some small bug fixes

Update: Oct 26, 2017 @ 10:07am

UPDATED TO MORTAL EMPIRES

Overall Changes

- Damage of Siege Towers increased
- Arc of Fire for Siege Towers increased
- Game 2 subfactions added to custom battle
- Archaon weapon damage increased
- Garrisons expanded for all factions thanks to Trebor
- RoR units gain XP in campaign, however due to a visual bug will always have 9 chevrons
- AI will make better army compositions now

Lizardmen Changes

- Skink HP buffed
- Campaign Slann lord added to custom battles


High Elf Changes

- Fire attack added to Tyrion
- Tyrion and Teclis both have less HP
- Teclis’ potion now heals more HP and lasts longer
- Alastar the White Lion added as a lord in custom battles
- Martial Mastery added to Swordmasters of Hoeth and Loremaster of Hoeth
- White Lions now have higher stats and Strong Vigour, but cost more
- Swordmasters of Hoeth now have higher stats and cost more
- Bolt Thrower range increased
- Seaguard HP increased
- Changes made to all High Elf dragons
- Wake of Fire (Phoenix spell) damage increased
- Spearmen movement synchronized


Dark Elf Changes

- Killing Blow removed from Black Guards and added to Har Ganeth Executioners
- Murderous Mastery added to Black Guards and their cost changed to be the same as Har Ganeth Executioners
- Darkshards without shields got higher range attack rate
- Dark Elves cavalry have 5% range attack resistance now
- Dark Elves Cold Ones units melee attack and speed buffed
- Reaper Bolt Thrower range increased


Skaven Changes

- Plague Furnace’s damage aura buffed
- Screaming Bell leadership aura buffed
- Slaverats now have higher leadership
- Poison Wind Globadiers now have higher Anti-large
- Clanrats and Stormvermin HP buffed
- Strength in Numbers now gives +2 Melee Defence
- Bonebreaker mount now gives Armor Sundering
- Doomwheel price increased

Magic changes

- Doombolt Winds of Magic cost increased
- All mages now have new attack types, such as Magic Attacks for High Elves and Blinded for Dark Elves