Total War: WARHAMMER II

Total War: WARHAMMER II

SFO: Grimhammer II
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Opdatering: 26. okt. 2018 kl. 7:52

The GREEN & The GRUDGE
v. 1.5

REQUIRES NEW GAME

Changelog:

https://docs.google.com/document/d/1DOxHpv8x_7hzV0abowkBM4QVIZRu7TR1bZJtOcmp9co

Opdatering: 8. okt. 2018 kl. 0:16

- Faction Unlocker compatible fix

Opdatering: 31. aug. 2018 kl. 13:07

- Lore of Ruin bug fix

Opdatering: 31. aug. 2018 kl. 10:50

- small bug fix

Opdatering: 30. aug. 2018 kl. 1:45

General:

- Diamond Formation ability +25% missile block chance added, charge bonus lowered to 25% from 50%, movement speed debuff removed
- small adjustments to final Chaos Invasion roster, no more Chosen only stacks
- cost of all Giants lowered to 1600
- major rework of mounts costs and stats for all factions, each one is more unique now, even foot variant is good!

Skaven:

- stalk and strider added to all Eshin units
- Sligners have now 360 arc of fire, missile damage increased by 10%, fire rate increased by 10%
- none slingers Eshin units +1 melee attack and defence, throwing stars ap damage increased by 10%
- Fast, Fast! new SFO ability added to Death Runners, it increases movement speed by 25% as long as there are no enemies in 100m around
- Death Runners +5 charge, melee damage increased by 33%, strong vigour added
- negative growht effect replaced by -1 food effect on garrisons and walls
- Warpfire Throwes and Technox Warlocks SFO unit health increased by 10% and cost lowered by 100, number of units increased to 30 from 24
- Bombadiers and Globadiers health increased by 10%, number of units increased to 30 from 24
- all warpstone units and Lore of Ruin received new SFO contact effect Warpstone Scorch that lowers armor and leadership for whole battle

Empire:

- Standard of the Panther new SFO ability that buffs magic ressitance of all allies around and gives them magic debuff attacks added to Knights Panther SFO unit, anti infantry bonus changed to anti large
- Witch Hunter Retinue SFO unit number of units doubled to 24 from 12, health and damage reduced by 40%
- Armour Sundering replaced by Bonescrusher for Karl Franz
- Knights of the Blazing Sun magi cresistance changed to fire resistance

Dwafs:

- Ancestral Shieldbearers hp lowered by 40%, cost increased by 100
- Warriors and Longbeards all variants +2 melee attack
- Flame Cannon accuracy increased by 10%

Tomb Kings:

- Bone Giant +5 melee attack, aoe melee damage increased by 25%
- Necropolis Knights number of units increased to 30 from 24
- Sepulchral Stalkers number of units increased to 20 from 16, missile attacks range increased to 100 from 80

Beastmen:

- Beastmen monster aura SFO ability range increased to 40m, +5% vigour added
- Beastmen roar SFO ability uses set to unlimited from 1

High Elves:

- Strong Vigour added to Curse of Aenarion Tyrions SFO ability
- Gate Guard SFO building changed to tier 4 from tier 3

Dark Elves:

- Black Dragon cost increased by 200, health increased by 500, burnt replaced by discouraged

Wood Elves:

- extra amber on SFO outpost building increased to +2 from +1

Vampire Counts:

- Blood Drinker now anly works in battle but also increases melee attack of Vlad by +10
- Aura of Dark Majesty Vlad ability now also lowers melee attack of enemies by -4 and increases miscast chance by 10%
- Zombie Dragon SFO unit cost lowered by 200, health lowered by 500
- Terrorgheist cost lowered by 175

Breatonnia:

- Bleed SFO contact effect added to Beaquis

Chaos:

- Chaos Knights number of units increased to 40 from 35, overall health not changed

Magic:

- The Dreaded Thirteenth Spell damage increased by 25%
- Death Frenzy cost lowered by 2, duration increased by 3 seconds
- Spirit Leech now also lowers vigour by 25% and last 2 seconds longer
- Withering now also lowers melle damage, reload and increases miscast chance
- Wyssans Wildform +5 leadership effect added, duration increased by 4 seconds

Opdatering: 21. aug. 2018 kl. 9:13

- army cap fix

Opdatering: 17. aug. 2018 kl. 4:49

- War Hydra cap fix

Opdatering: 16. aug. 2018 kl. 6:43

- its good to upload version with my secret mechanic when everything kills everything on 1 hit to test faster FIXED

Opdatering: 16. aug. 2018 kl. 6:27

- Skaven cap fix
- Grimgor SFO ability +15% weapon damage added
- Vampire Counts faction ability 10 bonus mana removed, bonus stats lowered to +4 from +5

Magic:

Recently all projectile spells were adjusted so time has come for rest of spells. Forgot to add those changes to last patch.

Metal:
- Final Transmutation duration doubled, damage is still the same, 1500 on normal, 3000 on overcasted
- Plague of Rust now also lowers damage resistance by -5% and -10%

Heavens:
- Curse of the Midnight Wind now also lowers Vigour by -10%

Death:
- Doom & Darkness leadership nerf increased by 25%
- Soulblight armor nerf replaced by resistance to all nerf

Big Waaagh:
- Ere We Go +25% movement speed bonus added
- Fists of Gork now also gives Bonecrusher SFO contact effect

Lil Waaagh:
- Night Shroud +10% movement speed bonus added
- Gorkll Fix It speed nerf lower but charge nerf doubled

Light:
- Phas Protection armor bonus replaced by resistance against all
- Light of Battle also increases magic resitance
- Bironas Timewarp range of overcasted version increased by 5m

Vampire:
- Curse of Years recharge debuff increased to 25 seconds from 15

Shadow:
- small stats increased on all spells

Wild:
- Devolve will now also lowers physical resitance by -10% and -15%
- Traitor Kin now also lowers melee defence by -5 and -10
- Mantle of Ghorok now also increases charge by 25%

Beast:
- Panns Impenetrable Pelt now also increases missile resistance by 15%
- Curse of Anraheir range of overcasted version increased by 5m, accuracy nerf increased to 60%

High:
- Tempest damage increased by 25%

Dark:
- Sould Stealer now lowers vigour of enemies by 10% and replenish same amount on caster

Ruin:
- Howling Warpgale now also lowers missile resistance by 10%
- Skitterleap movement speed bonus increased to 35% from 24%
- Cracks Call are of effect increased by 25%

Plague:
- Bless with Filth now also increases leadership by +5

Nehekara:
- Nerus Incantation of Protection now also increases fire resistance by 10%
- Usekhps Incantation of Desiccation melee nerf doubled
- Ptras Incantation of Righteous Smiting reload bonus increased to 40% from 25%

Opdatering: 15. aug. 2018 kl. 7:08

SFO II ver. 1.4

NEW GAME REQUIRED

https://docs.google.com/document/d/1uu7r1nQZm4fXa6WTsOe-eeOWaQc2HAV6QdxpRcvAD58