XCOM 2
X2WOTCCommunityHighlander v1.29.0
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Update: May 11, 2019 @ 9:47am

Release v1.18.0, second full upload attempt.

The changelog is too big to include in the changelog section. Please find a complete changelog on the release pages for v1.18.0rc[github.com] and v1.18.0[github.com].

Update: May 11, 2019 @ 9:38am

Reverting back to 1.17.0 because the workshop upload appeared to be incomplete. Will try to upload again.

Update: May 11, 2019 @ 9:37am

The previous update appeared to be missing files. This update hopefully corrects this.

Update: May 11, 2019 @ 9:20am

Release v1.18.0:

The changelog is too big to include in the changelog section. Please find a complete changelog on the release pages for v1.18.0rc[github.com] and v1.18.0[github.com].

Update: Jan 15, 2019 @ 6:37am

Release v1.17.0:

  • Show more information about the HL's components, their version and status
  • Fix a number of Highlander features
  • Triggers the event `GeoscapeFlightModeUpdate` to allow mods to respond to geoscape mode change (#358)
  • Triggers the event `UIAvengerShortcuts_ShowCQResistanceOrders` to allow to override the presence of Resistance Orders button in `UIAvengerShortcuts` (#368)
  • Triggers the event `Geoscape_ResInfoButtonVisible` to allow to override the visibility of resistance orders button in `UIStrategyMap_HUD` (#365)
  • Triggers the event `NumCovertActionsToAdd` to allow mods to modify number of Covert Actions (#373)
  • Triggers the event `CompleteRespecSoldier` when a training center soldier respec was completed. (#339)
  • Class mods adding an eight rank will now interact better with classes with seven ranks (#1)
  • `OverrideItemSoundRange` to allow overriding an item's sound range (#363)
  • `OverrideHackingScreenType` and `HackIn2D` to allow hacking using a 2D movie and using
    the Skulljack / ADVENT screen arbitrarily (#330)
  • Gremlins (and other Cosmetic Units) are now correctly tinted and patterned (#376)
  • Allow abilities that deal damage without a source weapon to still display
    their damage with psi flyovers (Psi Bomb, mod abilities) (#326)
  • Able to specify new materials as counting as hair/skin/armour/weapons etc. for the purpose of
    receiving tints, patterns, tattoos etc. (#356)
  • Changes to "Legacy Operations" squad loadout and ability selections are now always applied for the first mission. Note any non-AWC-eligble abilities added need to exist in the Soldier Classes ability tree (#307)
    Particularly important for Central and Shen, whose custom Soldier Classes ability tree contain only the abilities granted by their squad progression (#307)
  • Additional Photobooth particle system enums for mods (#359)
  • Tweaks to "Resistance Archives" random Legacy Operations UI. Restarts show the correct locked difficulty, and a crash condition on backing out of a restart fixed. (#307)
  • Fixes UIPanels animating in with a huge delay when they are direct child panels of
    UIScreen (#341)

Update: Nov 8, 2018 @ 5:50am

v1.16.0 Release

see the release notes https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/releases/tag/v1.16.0 and he release candidate release notes https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/releases/tag/v1.16.0rc

Update: Oct 10, 2018 @ 1:21am

v1.15.0 Release

  • Update script sources to War of the Chosen & Tactical Legacy Pack
  • Minor improvements to logging, hopefully providing better troubleshooting advice

Update: Oct 4, 2018 @ 12:43pm

v1.14.0 Release

see the release notes https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/releases/tag/v1.14.0 and he release candidate release notes https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/releases/tag/v1.14.0rc

Update: Sep 26, 2018 @ 6:30am

  • Allow mods to have character templates to use custom base underlays instead of default clerk underlays on the Avenger (#251)
  • Deprivatise XComAlienPawn.Voice to allow changes by mods (#275)
  • Fix some edge cases regarding idle animations and targeting (#269)
  • Fix an issue causing Rapid Fire/Chain Shot/Banish/... entering cover early (#273)
  • Allow Human Pawns to freely switch between custom heads and base pawn heads, eliminating the need for head mods to include invisible heads (#219)

Update: Aug 25, 2018 @ 6:48am

v1.12.0 Release

see the release notes https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/releases/tag/v1.12.0 and he release candidate release notes https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/releases/tag/v1.12.0rc

- WeaponInitialized added to conditionally change the weapon archetype on initialization (#245)
- UpdateWeaponMaterial added to conditionally change the weapon materials(#246)
- Triggers the events OverrideUIArmoryScale, OverrideUIVIPScale, and OverrideCharCustomizationScale for strategy unit scaling (#229)
- CanWeaponApplyUpgrade allows mods to restrict what upgrades can be applied to a specific weapon (#260)
- Adds ability to have weapon upgrades modify damage, and properly accounts for any damage upgrades in the UI. (#237)
OverrideUnitFocusUI to allow mods to show their own "focus" type using the Templar focus UI (#257)