Garry's Mod

Garry's Mod

StormFox - Environment mod
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Update: Nov 15, 2018 @ 3:52pm

StormFox is now out of BETA! :D

Version 1.4
- vFire support.
- Breakable windows now got raindrops doing heavy rain/snow.
- Added an option to check if the rain hits the windows.
- sf_autopilot is now enabled by default in singleplayer. This will ensure that SF works optimal to any given map. You find the option to disable it in the troubleshooter.

- Fixed servers not generating materials. (Thanks to https://steamcommunity.com/id/ArnyFL/ for helping)
- Created a new clientside menu and added it to the context menu.
- You can now get up to 75 m/s wind (cat 5).
- Rearranged and tweaked the servermenu.
- Added sf_enable_ekstra_entsupport. Bad for servers, but fixes entity-light.
- No need to borrow NASA's supercomputer to render rain on max anymore. I get around 40-50FPS on max. (20-50% improvement)
- Option to disable (most) map-ambient sounds.
- Added fadedistance and min-light distance to most entities.
- Fixed sf_enable_breath not working.
- Fixed a few bugs.

Update: Nov 1, 2018 @ 3:12pm


v 1.398 The light-tweak update.

- Added sf_autopilot [0-1]. Will try to fix common problems on launch. (Useful if maps change often)
- Re-added sf_enable_ekstra_lightsupport [0-1]. This will be required if the map doesn't have light_environment.
- Fixed invalid default-lightsetting. Causing maplight to break.
- Updated troubleshooting to display new light settings.
- Added safeguards against tracers returning nil. (Shouldn't be happening in the first place)
- Localized rain-renderfunctions. Hopefully optimizing it a bit.
- Removed light_environment lock. Turns out that forcing the engine to keep the entity, broke its function.
- Removed broken admin-settings in spawnmenu.
- Removed Halloween effect.

Update: Oct 28, 2018 @ 1:45am

- Fixed autoweather being broken (Thanks to bonnie el conejo pro and cereal for the headsup)
- Fixed ULib breaking SF, due to a 0 second timer.
- Fixed an error appearing, due to a tracer retuning nil. (This should never happen in the first place)

Update: Oct 26, 2018 @ 2:24pm

MapLoad support
You can now load map-saves without breaking SF.

- Override game.CleanUpMap to save map-entites from getting deleted.
- Rescans the map after using mapsave.
- Fixed clouds getting stuck.
- A few tweaks.

Update: Oct 26, 2018 @ 12:29pm

Huge update
Preview: youtube.com/watch?v=d-V5tzAanL4

New:
- TreeSway support.
- New Tiki Torch and Oil lamp (The oil lamp can be colored).
- Ai-node reader. This will be useful in the future for a better sound-system.
- Recreated material-system. Now supports custom weathers having different ground-texture and walk-sounds.
- Moved map-data serverside, allowing admins to remove or add materials that need effects.
(This requires editing the json at data/stormfox/maps/<mapname>.txt manually, for now)
- New setting-menu.
- Ability to control what weather can be generated.
- Large set of new settings.
- Includes a troubleshooter to display common problems.
- New weather: Sandstorm
- New API functions.
- Added Saffir-Simpson hurricane scale to the Beaufort wind-scale; CAT 2-5.
- 120% more spooky at night. (Can be disabled in the clientside settings)

Fixes/Changes
- Fixed a bug that made the client update the lightmap too often.
- Most convars have been changed from 'disable' to 'enable'.
- Tweaked dynamic light.
- Fixed campfire bugging out.
- Changed toxic weather to radiation.
- Tweaked fog and edited the server-option to remove it.
- Fog is now re-introduced to rain after a few tweaks.
- sf_timespeed is now in seconds. Not minutes.
- A few tiny edits and improvements.
- Fixed a rare bug that caused raindrops to stay.
- Fixed light being calculated wrong.
- Reduced rain-particles by 20% to help with snow being taxing on slow machines.
- Updated the weather-controller entity.

Happy Halloween.

Update: May 30, 2018 @ 10:47am

v1.2

Huge update out.
Highlights are dynamic moon, dynamic clouds, bigger API library and tweaked the light-system.

Fixes/Changes
- Added util.GetSunInfo() support for lens-flare mods
- Added .GetSunAngle(time), .GetMoonAngle(time), .GetSunVisibility(), .GetMoonVisibility(), .StormFox.GetMoonScale(), .GetSunRayVisibility()
- Removed persistent from SF entities. Please use PermaProp-addons or wait for SF-tool to be done.
- Added new API functions.
- Added moon-system. (w/ dynamic phases)
- Added date-system.
- prop_static now gets updated (Thanks JarosLucky)
- Clouds now get generated.
- Fixed breath-effect when dead.
- Added a new "earth display" that shows the moon and sun's positions.
- Added sun-edit and moon-edit.
- Redownloadlightmaps now only gets called when you don't move and not in combat.


Still WIP and buggy:
- Added GM-setting support.
- Added sf_realtime (This is not perfect ..)

Update: Dec 8, 2017 @ 4:46pm

Hotfix out:
- Fixed rain/snow being rendered in the skybox

Update: Dec 6, 2017 @ 7:38am

- Forgot to enable workshop

Update: Dec 6, 2017 @ 7:35am

Version 1.41
- Fixed convar desync. Gmod seems unreliable to sync convars. Convars are now synced with SF-network.
- Light tweaks.
- Rain-haze/smoke is now triggered in stronger wind.
- Fixed breath being active with effects off.
- Removed targetname for light_enviroment. This cause light-flicker on some maps. (Added it as an option tho).
- Fixed map-settings
- Added "start with snow" in map-settings, for when the server starts with low temperatures.

Update: Nov 28, 2017 @ 2:12pm

Fixes/Changes
- Fixed a bug where SF would think you're in the skybox.
- Remade the downfall script to be slightly faster and added new effects.
- SF now resets the lightmap after a few seconds of a client spawning. (Looks like an engine bug)
- SF now checks for the newest version from the workshop.
- Fixed light-flickering.
- Balanced the wind-pushing.

From 1.35:
- Stormfox now names untagged light_environment map-entities. Keeping them in lua-memory. Doublecheck maps that had the entity missing.
- Fixed scanning map-entities twice.
- Fixed the moon ignoring moon-data.
- Added 3D skybox description and requirement for better dynamiclight.
- Remade dynamiclight and added a clientside-slider for dynamiclight amount.
- Made RedownloadAllLightmaps only trigger when the server changed the maplight, and when the player is standing still.

- Added HUD menu to context menu.
- HUD menu will no longer interrupt you when typing C into the chat.

- Made material-scanner faster and more client friendly.
- Added a map-settings menu. These settings can differ from map to map. (Light- and temperature range, max windspeed .. ect).

- Fixed networking "false" booleans.
- Made the map-browser display unscanned entities.