STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Stargate - Empire at War: Pegasus Chronicles
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Update: Oct 29, 2023 @ 1:06pm

Added Story_Sandbox_SG1_Respawn_Helper.xml

Update: Oct 15, 2023 @ 11:36am

Patch 1.8.1

Hotfix to enable The Alliance of the System Lords in stable

Code:
The Alliance of the System Lords:
- Added the campaign to stable ... for real this time!

Level Design:
- Resolved Map AI issues on a few GC maps

Update: Oct 14, 2023 @ 10:33am

Patch 1.8.0

With many more bugs being fixed, we have now reached sufficient stability in the Alliance of the System Lords to finally bring it to the stable version of the mod!
We have now also added new land upgrades (most for GC), improved mod start time and fixed SG1 going in respawn in GC when only one member died.
Various ground maps have also been improved and we've added more stuff on them for you to discover.
See below to get the full list of improvements and fixes.

Art
Particles:
- Added new RPG hit effect
- Fine-Tuned Terrain illumination shadow blobs, add bigger and blue version
- Updated Projectile_Ground_Detonation_SurfaceFX for some Goauld projectiles

Textures:
- Added many new upgrade icons (Issue #0003422)
- Fixed "Data\Art\Models\Ancient_Projectile_Satellite_Laser.ALO: unknown texture Weapon_Texture_Green.tga"
- Fixed Data\Art\Models\Wraith_Space_Unit_ExperimentalDart.ALO: unknown texture W_TE_Rock_f_02_b.tga.dds
- Fixed Ori_Land_Hero_Adria.ALO: unknown particle "P_Adria_Flames.alo"
- Made radar icon for Humvee and Genii Barracks/Bunker
- Added loading screen preview images for mission maps

Models:
- Updated Map_Land_Goauld_Pyramid_Ship.ALO to the new model and texture (resolves #0003443)
- Added collision to surface ring of the transportation rings (task #3369)

Code
The Alliance of the System Lords:
- Added the campaign to stable!
- Created many new land upgrades for Goa'uld, Tau'ri and Wraith (resolves #3422)
- The GC no longer counts as lost when the leaders (Anubis, Hammond) die (issue #0003423)
- Fixed SysLord heroes sometimes not showing in battle results screen after being defeated (issue #3366)
- Removed no_prereq-versions for ground/space HERO companies fixing any issues with the wrong hero respawning (causing the story to get stuck)
- Goauld: Added Tokra transportation rings to Vorash
- Tauri: Added Story_Sandbox_SG1_Respawn_Helper to fix SG1 incompletely respawning (resolves #3355), SG1 no longer goes in respawn when only one member died
- Tauri: Despawn SG-1 during Yu negotiations
- Tauri: Earth Mission: Increased range at which the approaching Ha'taks get marked as targets
- Tauri: Chulak mission: Made Tauri and Systemlords units invulnerable so they can't kill each other during a cutscene (resolves #3362)

General:
- Fixed BBS not working
- Improved mod load speed (down to xml pass 0 on mod load!)
- Fixed difficulty check for some AI plans not working
- Remove HUNT ability from ground fighters since it doesn't work reliably (resolves #3354)
- Fixed Proj_CoT_Mine not having a category mask assigned to it
- Added capturable Humvee

Ancients/Asurans:
- Fixed Ancient heavy bomber unit having fighter texts
- Fixed an error with the Asuran/Ancient GC starbases

Ori:
- Nerfed Ori Corvette (Wave Mode)
Pegasus Cyborgs:
- Increased Pegasus Cyborg battleship damage (Resolves #0003258) (Supergate)

Tauri:
- Fixed Thor's Chariot using pop cap
- Fixed some errors with Tauri starbase missiles
- Improved movement behaviour of all MALPs
- Tweaked Thors Chariot ability targeting ranges a bit

Tokra:
- Added Tokra_Transportation_Rings_Indigenous as Tokra spawn house for maps

Wraith:
- Fixed W_Ground_Wraith_Commander_Ability_Upgrade not working as desired

Sound:
- Increased Hyperspace Window max instances hoping to improve stability
- Removed unknown sound reference X303_Low_HP_ENG
- Added a new speech sound to System Flagship (Thanks to Frolenkov K), switched some others

Level Design:
- Alpha Site, P3X-254, Revanna, Vorash (ground GC): Added new capturables/indigenous buildings to make the maps more interesting (Resolves #0003450)
- Cal Mah (ground GC): Fixed starting LZ is not automatically given to the attacker
- Tartarus (ground GC): Moved attacker marker closer to starting LZ (issue #3432), made queen tank position visually more notable, and reduced texture clipping on catwalk, fill visible texture holes below catwalk (resolves #3432)
- Earth (space GC): Add satellite markers to MI_Space_T_Earth map (resolves #3449)

Text:
- Made texts for new ground capturables (resolves #0003429)
- Fixed mission updated tooltip (resolves #0003359)
- Created and adjusted texts for new ground upgrades (issue #0003422)
- Added and updated several ground upgrade texts for Tau'ri, Goa'uld and Wraith (issue #0003422)
- Changed/improved a bunch of description texts
- Adjusted Thor's Chariot ability text to better clarify against what the ability is effective (issue #3404)

Update: Feb 26, 2023 @ 10:10am

Patch 1.7.3

This patch adds new weapon hardpoint symbols have been added to all ships, to allow distinguishing between light, medium, heavy, artillery, and special weapons as well as missiles/drones at first glance.
Also increased the general stability and performance of tactical battles, including a fix for crashes during caused by missile projectiles

Art
Particles:
- Decreased particle counts for some "heavy-hitters" such as the missile smoke effects, should now only take about a third of the particle amount
- Changed some settings for several recently added particles as a precaution, some of those (Goauld hit effects) might be removed down the line
- Small visual improvement to Hatak projectiles.

Textures:
- Added new hardpoint weapon icons for all ships (light, medium, heavy, artillery, and special weapons as well as missiles/drones)
- Added missing Tauri_Land_Building_Resource_Mine_Big2_Diffuse.dds texture

Models:
- Updated Asgard ONeill model, fix shadow and shield and use it for Thor as well - resolves #3342
- Fixed Wraith Hangar ALT stage gate position being off (Resolves #3311)
- Fixed particle name in Tauri_Projectile_Satellite_Railgun_Blue.alo (Resolves #0003343)

Code
Pegasus Prelude:
- Fixed difficulty check for PP Athos mission not working
- Disable Pathfinder for PP: Wraith: Final mission to prevent a soft lock making the fisrt mission stage nearly impoissible to win
- Added Asuran shipyard to the Asuras forces in PP (Ancient side) (Issue #0003377)
- Fixed PP Wraith story line having debug events enabled

General:
- Added capital to the frigate targeting priority set. This should fix any issue with the heavy sats not prioritizing capitals over fighters
- Anti Air units and Medics will now stay further back when being moved together with other squads
- Bombing run units can no longer capture CPs
- Changed how the hyperspace window works hopefully increasing stability since a lot less objects scripts are run
- Changed income bonus of ground and space resource mines from a percentage to a fixed income
- Fixed an issue with transports potentially spawning units outside of the landing zone
- Fixed hardpoint error in Aschen starbase
- Fixed some a_count + 1 == static_castint(sfx.size()) errors for some ground building (Issue #0002307)
- Fixed some buildings being targeted at too high, causing some shots too miss
- Fixed Teltak, Alkesh and Wraith Shuttle moving inside each other occasionally - resolves #0003411
- Fixed Transportation Rings being targetable
- Increased clickable area of the Battle Pending Dialog (Resolves #3331)
- Made all no_prereq variants neutral to remove them from ai considerations (minor performance boost)
- Prevent mod from loading some unneeded vanilla units (minor performance boost)
- Reduced the general efficiency of anti-air in tactical land battles
- Updated Gun Balloon: Moved to lower build row and changed last fow state to true
- General code-cleanup

Goauld:
- Priest now has a better effect on low-health units and a less extreme boost on high-health units
- Increased land Alkesh anti-infantry damage
- Fixed wrong good/bad against settings of the System Flagship and the Artillery Hatak
- Fixed Ground-Teltak death clone being scaled too big
- Updated Goa AA unit Targeting_Max_Attack_Distance - resolves #3412

Tauri:
- Recoded all missiles to prevent issues with crashing
- Allowed Thor to Focus Fire on orbital structures (resolves #0003430)
- Added more meaningful range indicators to Thors Chariot ability- resolves #0003402
- Added sensor jamming ability, stealth detection and reinforcement disruption to Tau'ri Long Range Scanner
- Added self-healing to Selmak, Baratc, and Tealc
- Increased Carter Grenade Activation_Max_Range and made the grenade explode faster
- Increased Tauri AA turret projectile Max_Flight_Distance since you could see them disappear in mid-air
- Fixed Targeting_Max_Attack_Distances on Stinger Team, MG team and Mortar
- Fixed faulty Asgard Shipyard module HPs (issue #0003397)
- Disabled O'Neill C4 autofire
- Reduced projectile speed of the Tauri land bomber's bomb
- Removed special forces destruction survivors from Tauri structures

Tokra:
- Fixed Tokra Teltak deploying Jaffa instead of Tokra soldiers
- Added custom ability name for Tokra Commando blend (issue #3394)

Wraith:
- Changed Wraith Shuttle to only carry infantry

Sound
- Added new speech sounds for Bratac (fix #3358)
- Added more speech sounds to Selmak
- Added new iconic Goauld bombardment sound

Level Design
- Significantly increased the quality of all skirmish ground preview map images
- Fixed wrong ambient sounds (birds,...) on some space maps
- Corrected turret rotation on various ground maps
- Updated the passability of all ground maps to better reflect the pathing options on the minimap
- Hakytl (ground skirmish): Fixed several unique props missing. Prevented units spawned in the camp LZ being stuck in the tents (Issue #0002596)

Text
- Various text corrections and improvements based on community feedback

Update: Jan 6, 2023 @ 8:07am

Patch 1.7.2

This patch tweaks a few issues in Pegasus Prelude, tweaks ground skirmish, adds some more particles to ground and space combat and contains a few minor bug fixes as well as some under-the-hood code rewrites.

Art
Models:
- Added new Wraith_Land_Hero_Queen.ALO with shadow mesh
- Added Wraith_Projectile_Infantry_Stun.ALO issue #3236
- Added Particle and Projectile for Micheal Infect Ability issue #2878
- Added several new particle / shield hit effects:
--- cyborg_particle_fighter_shield_hit.alo, goauld_particle_alkeshbomb_hit.alo, goauld_particle_big_hit.alo, goauld_particle_fighter_hit.alo, goauld_particle_medium_hit.alo
--- goauld_particle_small_hit.alo, ori_particle_superlaser_shield_hit.alo, wraith_particle_plasma_artillery_shield_hit.alo
- Added new Goauld_Land_Building_Turret_AI_UC.ALO with a new collision mesh so it can be destroyed when being shot at
- Fixed some wrongly named textures in models
- Fixed shield texture Asgard DJ class
- Reexported Antarctica low orbit background with lower diffuse eimission (resolves #3274)
- Deleted lots of unused textures freeing some space

Code
General:
- Added warning message to not save/load during tactical (issue #3271)
- Added Category Mask to Tokra_Reinforcement_Beacon
- Rewrote large chunks of the ground building code, making it a lot cleaner and fixing some minor issues/inconsistencies
- Rewrote some unit code to make it cleaner (Pegasus Cyborgs, Aschen)
- Updated Tagrea Gun Balloon: It is no longer victory relevant and can now be targeted by anti air units
- Tobin mines no longer explode when the target is cloaked
- BBS: Fixed Destruction_Survivors still appearing after self destruction
- Removed unused Vehicle Thief clones (Remnants of the old SG1 space capture ability)

Goauld:
- Increased the Deathgliders inaccuracy against land infantry (Issue #0003265)
- Increased shieldgen turret GUI_Bracket_Size
- Fixed population value for Herak and Apophis. (Resolves #3297)

Ori:
- Decreased Ori Mothership Shield Strength for WM

Tauri:
- Made UAV more useful: More reveal, more health, and now, when being shot at after given an attack/follow command, the unit will flee for a while before returning to it's former position.
- Added limiter to Selmaks Reinforcement ability so only one unit can be called in at the same time (issue #3249)
- Made Prometheus' nuke missiles no longer fire at opportunity targets
- Fine tuned ONeills C4 ability:
-- Added damage type Damage_Anti_Structure, increased total damage and restricted to Vehicle and Structure targets. (issue #3285)
-- Lower Activation_Max_Range significantly: Activation works a lot better now (still not 100% of the time, but it is way better) (resolves #3279)

Wraith:
- Made ion shot ability of the Exp Dart more visible (+attempt fix for Ancient sat going in rapid fire mode)
- Exchanged anubis- with new hatak in hive strong_against

Pegasus Prelude:
- Fixed Melia's Energy Barrier ability not showing a particle effect
- Adjusted costs for Moros Dreadnought upgrade in PP
- Desperate und unlikely attempt to fix Envoy appearing twice in PP (Issue #0003252)
- Rewrote starbase replace script for PP hoping to fix #0003247
- PP Wraith Gonta mission: Added script to ensure that Janus and Delphi spawn and don't get stuck in reinforcement pool (resolves #3254)
- PP Wraith Gonta Mission: Added engine hp to Delphi

Sound
- Increased Priest Speech Audio volume (Resolves #3296)

Leveldesign
- Fixed tilted turret buildpads so those turrets work again
- Removed bunkers from Pangar ground map, they were confusing the AI (resolves #3284)

Text
- Updated description text for Selmak's reinforcement ability
- Various minor adjustments

Update: Jul 16, 2022 @ 2:42am

Patch 1.7.1
Added new Base Build Strategy (BBS) game mode for ground skirmish.

Art
Models:
- Fixed Vorash rock assets not being in public versions
- Fixed error "missing W_TE_Rock_f_02b.dds" by adding an empty dummy texture
- Fixed Tokra Tunnel assets not being in stable
- Ground Skirmish: Create proper shadows for Wraith Barracks damage stages
- Ground Skirmish: Fixed Alkesh shader+model, create proper deathclone
- Ground Skirmish: Added custom ability icon for Wraith Hunter's tracking drone

Code
- Fixed Apophis' shield abiltiy (Prevent him from attacking while shield is on)
- Fixed Oberoth missing deathclone
- Fixed Vanir Beliskner Deathclone not disappearing
- Fixed scripted fleet attacks in GC potentially being stuck in retreat<->attack loop
- PP Wraith: Retreat player after asteroid field mission
- PP Wrath Vanir mission: Replace Tauri Beliskner with Vanir version, Add Highlights and improve Beliskner visibility in Cutscene
- PP Wraith Final Mission: Disable Automatic Victory and Make Satellites victory_relevant

Balancing
- PP Wraith: Increased the wait time of the random fleet attacks
- PP Wraith: Reduce Queen's Hive price reduction
- PP Wraith: Increased damage of the Warlord's Flare

Leveldesign
- Tagrea Ground (SK): Passability updates to reduce large hoverers clipping through high buildings
- Vorash Ground (SK): Fixed missing Skirmish loading screen texts
- Revanna Ground (SK): Improve base structures position and rotation
- Dagan Space (GC): Fixed attacker possibly spawning in asteroid field
- Unknown Sector Space (GC): Moved base nebula farther away and defending forces marker further back to prevent units of large fleets spawning inside of it.

Text
- Slightly changed position of description text in GC selection menu to better fit the frame

Update: May 28, 2022 @ 5:19am

1.7.0
Finally leaving beta, this patch brings ground combat to skirmish!
Over 30 units and heroes, over 30 ground structures, 10 maps, countless new models, effects, sounds and special features are ready to be explored!

We've also adjusted the skirmish menu a bit, now always pre-selecting our mod maps.
Additionally, we've also made the planet connections in the Pegasus Prelude GC visible so you don't have to guess the hyperspace routes.
Lastly, the Asurans now also brought into space skirmish in stable.

Art
Models:
- Added missing to Hassara Station, Asgard Furnace, Ancient Defence Satellite and Traveller Frigate (resolves #3150)
- Reduced mod file size by 200 MB using the compactor on the Othala space map props

Effects:
- Added missing engine effects for Vanir+Traveller ships and Replicator frigate (Resolves #3128)
- Added empties for missing effects. New DC explode effects (big + huge only for now)

Code
Pegasus Prelude:
- Increased the reduction on Wraith fleets spawns for taking the clone base
- Updated PP traderoutes so you can always see how planets are connected to each other
- Adjusted text strings for planets in PP that don't have an ability (Resolves #0003178)
- Fixed vanishing bug after killed in autoresolve for Wraith Commando Fix (resolves #2959)

Ground:
- Added ground skirmish!

Space:
- Added meaningful good/bad against tags for Wraith Commando PP variant
- Added preliminary fighter garrison to Oberoth Carrier
- Adjusted Asuran credit income in skirmish
- Adjusted prices for most Asuran units and heroes above tech level 3
- Updated Vanir frigate ability
- Fixed Asuran heroes still being selectable in skirmish even if heroes were turned off in the settings
- Fixed Ori WM Wave numbers
- Fixed Ori Cruiser deathclone not disappearing
- Decreased targeting max range and FOW reveal range of Asuran Drone Satellite

Text
- Added info about combat boosts and galactic price reductions to unit description (resolves #0003193) (resolves #0003192)
- Some minor changes and adjustments on a few descriptions

Update: Nov 24, 2021 @ 9:37am

Launcher Update

Update: May 30, 2021 @ 8:27am

Patch 1.6.13

General:
This patch adds a new Wave Mode skirmish map in which you can fight the Ori Invasion coming from a Supergate. The map includes some new heroes and many new – mainly Ori - units for the first time available in the Pegasus Chronicles.

Models:
- New models for the Ori: Corvette, Cruiser, and Adrais SupershipTextures:
- Added missing texture map_planet_core.dds for Wraith Homeworld map (Issue #0003158)Icons:
- Added ability icon Artillery Drone for Cetus, Engines Boost for Niam and Shield Boost for Cityship

Code:
General:
- Added Korolev, Ori Cruiser, Ori Corvette and 2 Ori heroes for Wave Mode
- Fixed tactical health of Ori starbase to prevent it from blowing up after taking minor amounts of damage

Tauri:
- Fixed wrong text string for Teal'c

Update: May 9, 2021 @ 7:06am

Patch 1.6.12

This patch applies some general fixes.
If you want to try out the new faction - the Asurans - check out the Beta version of the mod!

Art:
- Fixed Doranda asteroids being shaded pink
- Added various models with fixes per #3127
- Symmetrized Ancient Cruiser hardpoint layout (Thanks poppoppew for the hint)
- Mod Cleanup - Deleted several unused models and textures

Code:
- Fixed Lorne and Mitchell being buildable in PP
- The AI can now build Supergates and the Ancient Defense sat in space skirmish
- Mod Cleanup: Fixed, changed and coded a bunch of stuff
- Adjusted health bar distance for SysHatak

Text:
- Updated Russian Textfile by Abkan
- General text improvements