STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Stargate - Empire at War: Pegasus Chronicles
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Update: Mar 4, 2018 @ 12:24pm


Art

Models:
- Re-exported Map_Texture_Loader_Ancients_Wraith.ALO to remove no longer existing textures
- Re-exported Tauri_Space_Hero_SG1.alo to fix a hardpoint issue
- Re-exported Map_Planet_UnknownSector.ALO to add a missing starbase marker
- Fixed Replicator_Space_Unit_Beliskner_D.ALO broken animation
- Added Othala space structure that was missing in the stable version

Icons:
- Added Jumper radar icon


Effects:
- Replaced several non-existing explosions with a newly created explosion
- Fixed countless incorrect shield hit effects


Shaders:
- Added shaders that were part of the last official Steam patch to the mod so non-Steam users can benefit from the changes as well
- Added our custom shaders to a meg file so they will be recognized by the game (this fixes all green planet backgrounds!)


Code

General:
- Removed files listed in the GOF that don't exist
- Deleted some Star Wars units that referenced to a non-existing variant
- Removed a lot of un-needed vanilla files that were still loaded through our GOF. This resulted in further deletions and changes in the GroundUnitsStarWars.xml
- Added missing vanilla units whose absence cause script errors
- Removed non-existing entries for ShipNameTextFiles in the GameConstants.xml
- Added Damage_Default, Armor_Default, and Shield_Default to GameConstants.xml
- Fixed incorrect Traveler text ID
- Replaced several instances of the non-existing Text_ID NONE with TEXT_NONE
- Replaced all instances of LEERSTRING and -PLAIN with TEXT_NONE
- Fixed XML bad comments in in Markers.xml and Wave_Objects.xml
- Fixed a syntax error in Particles.xml (random "z")
- Fixed non-allowed characters in Props_Stargate.xml, Props_Stargate_Space.xml, Test_Ships.xml, Test_Units_Ground.xml, Unit_Space_Neutral_GC_Dummies.xml
- Removed non-existing Targeting_Priority_Set for Wave_Aurora_Star_Base_1, Unit_Space_Asurans_Aurora.xml, Unit_Space_Asurans_Puddlejumper.xml
- Removed non-existing Space_Layer 'fighter' from all fighters that had it
- Removed all damage types from the vanilla projectiles
- Fixed several non-existing armor and damage types
- Fixed an issue regarding some of our damage types not working
- Fixed all entities in which damage was set to 0
- Fixed BuildReqGroundBaseLevel for various space units
- Removed Wave_Asteroid_Void from the main menu map
- Fixed FogOfWar grid size error in the main menu
- Replaced non-existing units Goauld_Hero_Anubis_GC, Alliance_Assault_Frigate
- Removed several Corruption_X_Success_Unlock_Unit_Type rewards
- Fixed some incorrect Targeting_Priority_Sets
- Fixed some projectiles not having a XML category mask assigned to it
- Removed a ton of non-existing entities, way too numerous to list them here
- Fixed more stuff that we don't want to spend more time on writing down than on fixing it

Upgrades:
- Fixed incorrect naming for various Combat_Bonus_Ability used by upgrade objects
- Removed US_Cloaking_Generator_L1_Upgrade and US_Cloaking_Generator_L2_Upgrade from the game
- Fixed invalid values for the US_Magnetically_Sealed_Armor_*_Upgrade, US_Reinforced_Structure_*_Upgrade, and RS_Reinforced_Armor_*_Upgrade upgrade objects

Factions:
- We have reworked our faction code (order, files, number of factions, maps, ...)
- If placed in different files, Steam and retail versions of the game read the factions from units pre-placed on a map in a different order
- It is important that the ORDER of the factions does not change, otherwise faction attribution in the map editor will break
- Adding more factions as this will result in multiplayer crashes with too many players; we had to delete some factions to fix everything
- This fixes major Issue (7+ player crash) and major Issue (Tactical missions in PP broken in Steam)
- The Genii are now named "Pirates" in the code (The game didn't like the pirates removed)
- Removed some left-over references to no longer existing factions

Starbases:
- Added a tag for all five levels of the Tau'ri starbase to activate the loop idle animation
- Fixed an error that prevented the Supply_Dock_Income_Bonus being applied to Goa'uld and Wraith starbases (Tauri was working fine)
- Fixed Aschen starbase radar ability not working
- Fixed incorrect shield armor type for the Tauri level 5 starbase
- Fixed an error caused by none of our starbases having a damage value

Hardpoints:
- Moved all hardpoints into separate files
- Deleted some non-existing hardpoints
- Removed non-existing HP_E_EMITDAMAGE
- Fixed some hardpoint errors
- Fixed last remaining hardpoint errors caused by fake HPs
- Fixed all HP entities regarding damage decal and damage particle bone
- Removed Model_To_Attach entries from hardpoints that should not have them
- Deleted invalid HARD_POINT_GOAULD_STAFF from GameConstants
- Created Hardpoint_None for unit variants that should not have hardpoints

Satellites:
- Replaced non-existing armor type "Armor_Capital" with "Armor_Normal" for several satellites
- Removed invalid Targeting_Priority_Sets for various satellite hardpoints
- Deleted various un-used satellite hardpoints from the 1.3

Aschen:
- Fixed incorrect attachment bone for HP_Aschen_Corvette_Shield

Asurans/Ancients:
- Fixed incorrect affiliation of the Asuran_Laser_Satellite

Genii:
- Fixed invalid value in Fire_Cone_Width for Kolya

Goa'uld:
- Renamed duplicate entry Proj_Goauld_Station_Laser_Artillery
- Removed un-needed LURE behavior from the Anubis Glider
- Removed non-existing target bone from the Old Hatak
- Fixed invalid value in Fire_Cone_Width for Baal

Ori:
- Fixed spelling error in one of the Ori ship's behaviors


Replicators:
- Fixed incorrect death clone of the Repli Hatak

Tau'ri:
- After all these years the HB-302 can now finally fire its anti-fighter missiles
- Fixed incorrect fire bone A named MuzzleA_06 for hard point HP_BELISKNER_FL_ICS

Tobins:
- Fixed missing fire bones error for Tobin_Mine

Wraith:
- Removed non-existing HP_WRAITH_F_WPH_00_PLACEHOLDER1 from several Wraith units
- Removed non-existing HP_WRAITH_BATTLECRUISER_HANGAR_KAMIKAZE from Wraith Battlecruiser
- Fixed invalid value in Wraith_Hero_General_PP_Reflective_Hull
- Fixed spelling error for the armor type of Wraith_Replicator_Fighter_SK
- Fixed an issue with the PP Commando Wraith
- Added Base_Position 'Orbital' to the Wraith_Hangar

Dakara [Wave Mode]:
- Replicators will no longer attack before the space station has been conquered
- Increased the reload time for the Goa'uld flash satellite
- Fixed an issue which caused player units to attack their own station once its attribution had shifted
- Increased the difficulty (more Repli ships!)


Scripting

General:
- Removed reference to non-existing file HW_Blue1.lua
- Added None.lua dummy to remove object scripts from variants
- Removed non-existing lua script from the Tauri starbase
- Removed even more non-existing scripts
- Fixed a syntax error in the HW Huge script
- Fixed ObjectScript_Remove_Starbase_PP trying to use nil value
- Removed several unused buildings from our scripts whose existence cause script errors
- Removed non-existing pirate units from PGCommands.lua


AI Changes:
- Deleted cantina from AI plans
- Restructured some of the basic base build plans
- Moved starbases in the GOF further up to avoid a bug where the Rebel AI has trouble building starbases most of the time
- Stopped Empire AI from saving money for an imaginary Death Star
- Added new hint sets, telling the AI on which planets shipyards can be built
- Some small changes to the AI's perceptio

Update: Dec 26, 2017 @ 7:26am

This patch adds a new wave mode map for skirmish in which you can fight the Replicators over Dakara.
Furthermore it includes some obligatory fixes (including a fix for missing Asgard props on the Othala skirmish map) and balancing updates, especially for the fighter heroes.



Art

Models:
- Added the Replicator Beliskner
- Added the Replicator Hatak

Icons:
- Various minor icon updates

Level Design:
- Fixed several spelling mistakes
- Minor adjustments

Code

General:
- Fixed Asgard support station missing on the Othala space map
- Fixed an issue with a marker refering to an non-existing model
- Deleted duplicate Othala skydome
- Deleted AlamoEngine.fxh and BumpColorize.fxh because there was no difference to the vanilla file
- Added Grass.fxo, Meshshadowvolume.fxo, and Rskinheat.fxo from Petro's patch so non-Steam users benefit from the updates as well
- Various updates, fixes and improvements

Goa'uld:
- Fixed Herak incorrect armor type
- Slightly increased health of Osiris
- Changed Goauld_Hero_Anubis_Space to Home_One
- Reduced PopCap of Baal

Ori:
- Fixed select box scale of the Ori ship

Replicators:
- Added the Replicator Beliskner
- Added the Replicator Hatak

Tau'ri:
- Fixed an issue with SG-1 not being buildable
- Increased recharge time of Mitchells lucky shot
- Fixed an issue with a duplicate entry for Weapon_Heavy_Missile_Tauri
- Slightly decreased X-303 damage
- Fixed Odin using an outdated hyperspace script

Wraith:
- Increased power of the Wraith Hunter's stun ability
- Increased damage of the Wraith Hunter
- Increased health of the Commando Wraith
- The Wraith scout is no longer visible on enemy radar

Scripting:
- Added Get_Game_Mode() checks to all scripts where they were missing to prevent them from triggering when not needed

Sound:
- Added Deathglider engine sound and added it to all to Goa'uld fighters
- Added Goa'uld Alkesh engine sounds
- Fixed Herak not having speech sounds
- Added new small missile sound
- Added F302 engine sounds and added that sound to all Tau'ri fighters
- Fixed non working engine sound of the Wraith Scout

Text:
- Adjusted encyclopedia class strings for satellites to better clarify their role
- Updated various texts to fit gameplay changes
- Fixed several spelling mistakes
- Minor adjustments

Update: Sep 29, 2017 @ 11:17am

Fixes:

- Fixed a bug where SG1 wasn't buildable any more.
- Fixed Wraith Hunter damage type
- Fixed Ori Mothership selection circle being too small
- Fixed engine sounds for:

Wraith Scout
Selmak
SG-1
Mitchell
X-301
HB-302
B-302
F-302
Osiris
Aris Boch
Needle Threader
Various Satellites

- Fixed weapon sounds for:

ESF SOL
Prometheus
Odyssey
Mitchell
Daedalus
X-303
HB-302
B-302
F-302
BC-304
Teltak
Deathglider
Anubisglider
Needle Threader
Alkesh
Ancient Cityship
Tauri starbase
Various Satellites

Changes:

- AI should be much more aggressive on all difficulty settings
- Wraith Hunter: increased projectile damage from 100 to 150
- Wraith commando: increased tactical health from 100 to 130
- Mitchell: Reduced tactical health from 120 to 110
- Mitchell: Increased ability cooldown from 40 to 45 seconds
- X-303: slightly reduced railgun projectile damage from 4.0 to 3.8
- Osiris: increased both tactical health and shield points from 400 to 450
- Tauri Starbase: Increased health of shield generator hardpoint from 400 to 800
- Goauld Starbase: Increased health of shield generator hardpoint from 375 to 750

Update: Sep 11, 2017 @ 10:05am

Stable version

This patch adds several balancing changes to skirmish. Overall, the Tau'ri are now less overpowered. Fighters and bombers have significantly decreased build costs and construction times making them much more viable. Additonally, the game has been polished and many aspects, such as new build animations for all satellites, have been reworked.

Please find the detailed release notes below:

Art

Models:
- Updated space turret build pad so it doesn't need custom shaders
- Updated the Goa'uld jamming satellite model
- Added new build animations for all skirmish satellites

Icons:
- Added general satellite radar icon name for all satellites
- Added new icon for the Kamikaze Dart
- Upgrade icon for charging Goauld planetary staff cannon in space skirmish updated
- Various minor icon updates

Code

General:
- Fighter rebalance: Signifcantly changed the build costs and construction times for all fighters. Fighter and bomber rushes are a thing now if you have no Corvettes to counter!
- Removed chat, groups and unused buttons from MP lobby and redesigned layout to fit the background better
- Increased the stregth of all ground to space weapons
- Removed 'Spotted' SFX from faction files
- Fixed incorrect category mask of several space units
- Removed Stealth reveal capabilties of some dummy spawn objects that should not possess them
- Various code updates, fixes, and tweaks

Ancients/Asurans:
- Adjusted tactical health of the Aurora class to prevent simultaneous hardpoint blow-up

Goa'uld:
- Changed HP string names of all Goa'uld heavy staff weapons turrets (space buildings only)
- Added shields to the Goa'uld Alkesh increasing its survivability
- The Alkesh will now shoot visible bombs
- Slightly increased the shield strength of the System Flagship
- Increased the damage of the Super Hatak
- Increased the shield strength of Anubis and slightly increased his damage and HP health of shield, engines and his special weapon
- Fixed an incorrect speech sound for Osiris

Tau'ri:
- Increased the build time of Mitchell and SG-1
- Increased the production cost of the Tau'ri X-303 and the BC-304 in multiplayer
- Set Base_Income_Value from 350 to 35 and Income_Additive_Value from 250 to 25 of Tau'ri skirmish starbase lvl 2
- Fixed incorrect Targeting_Max_Attack_Distance of the Korolev and the Daedalus
- Completely re-wrote the script for SG-1's hijacking ability fixing all of the abilities' remaining issues. You can also clearly select a traget now
- Fixed an issue with the B-302 where the wrong ability icon was displayed in the tooltip

Traveler:
- Traveler Frigates now have less shields and hull points and do slightly less damage
- Fixed incorrect good/bad against description for the Traveler Frigate

Wraith:
- Removed the negative side effects of Todd's power to weapons ability and changed the icon accordingly
- Disabled autofire for the Wraith Scout's beacon ability
- Increased health of the Hive's forward hardpoints
- Slightly increased health of the Wraith Cruiser's frontal HP
- Added Wraith Dart engine sound to (heavy) Dart and Bomber and the Exp. Dart
- Added new fire sound for the Kamikaze Dart ability of the Battlecruiser
- Removed the pop cap of the Kamikaze Dart
- Rewrote the Kamikaze ability of the Dart so it can be targeted. Comes with improved visuals since the Darts now actually impact on the target
- Increased the firing arc of some of the Hive's weapons
- Reduced the tactical health from 1200 to 800 and healing rate from 50 to 35 of the Wraith Repaire Satellite

Sound:
- Added sounds with applied filter for the Apollo
- Added Wraith Dart and Puddlejumper engine sound

Text:
- Adjusted encyclopedia class strings for satellites to better clarify their role
- Updated various texts to fit gameplay changes
- Fixed several spelling mistakes
- Minor adjustments

Update: Sep 2, 2017 @ 11:40pm

Initial steam workshop release.
Includes the latest 1.4.1 update of the stable mod version.

================================================================
Changelog Version 1.0.0
================================================================

Star Wars Empire at War: Forces of Corruption
Stargate - Empire at War: Pegasus Chronicles


================================================================
     1. Preface
================================================================

Thank you for downloading "Stargate Empire at War- The Pegasus Chronicles".

This version of the mod is a space skirmish only version, meaning only space combat is available before a new version is released.
However, the mod is under constant development and will be updated regularly thanks to the included mod launcher.

Feel free to visit us on the internet:

URL=http://www.stargate-eaw.de/


================================================================
     2. About Stargate Empire at War - The Pegasus Chronicles
================================================================

The SGMG hereby introduces its latest mod project.
"Stargate - Empire at War: The Pegasus Chronicles" is a total conversion of the popular game expansion "Star Wars Empire at War: Forces of Corruption", built on the base game "Star Wars Empire at War".
All currently available factions in the base game have been be replaced by other factions from the Stargate universe or.

The mod encompasses:
- 3 playable factions: The Tau'ri, the Goa'uld and for the first time ever, the Wraith
- Lots of other, independent species such as the Replicators, the Asurans, the Aschen, the Grace and many more
- Countless new ships and battlegrounds
- New and completely reworked sounds, animations, effects, models, textures, scripts and code
- Numerous new and unique multiplayer maps
- Completely reworked AI

We gladly receive your new-found bugs, criticism and ideas at the site's forum, and hope that you will have a good time playing Stargate - Empire at War: Pegasus Chronicles!

================================================================
     3. Credits
================================================================

The Stargate Modding Group:

Sascha "Origin" Heßler - Project Lead, Lead Artist, Coder, Webmaster
Christian "Locutus" Baulig - Project Co-Lead, Lead Coder, Level Designer, 3D Artist, Lua-Scripter
Marius "Klon" Meierhöfer - Project Co-Lead, Project Manager, Marketing & PR-Manager, Video Artist
Benedikt "McKay" Hug - Special Features Coding, Video Designer, Particle Effects
Filip "The Art of War" Hörnsten - Coder, English Editor
Ron "Jack Hunter" Reinhardt - Lead Scripter, Texter, Planet Coder
Felix "Baal" Messner - Event Scripter, 2D Artist, Level Designer
Imperial - Event Scripter, Coder, 3D-Artist
Leie Sistal - 3D-Artist, Coder, Translator(French)
Martin Taichl - 3D Artist
SuperPlayer - Story Scripter

Many thanks to our former development team members, supporters and everyone who deserves praise!

Special thanks also to:

- Dave 975 and Dkealt for providing a series of source models and textures we're still using
- xxdabtxx for providing the source model of the ZPM Hive
- Jeff for providing the planet texture-pack
- Capt. Ford, Captain Elgy and Dr_McCoy1701A for providing the background fog and the star fields
- The Celestia Motherlode for providing planet and nebulae textures
- Sidious Invader for providing the Twin Moons skydome which we've modified
- IG11 for providing his prop pack
- CCP for providing the Asteroids from EVE
- Yuuzhan Vong at War Modding Group for providing nebulae and planet textures
- Rommel2K, the founder of the Stargate mod for EaW
- Once again our beta testers which where of great help

Finally we want to thank all those who weren't explicitly mentioned above, but who nonetheless somehow aided us
in realising this project in some way or another.