STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

732 ratings
Stargate - Empire at War: Pegasus Chronicles
 
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Game Type: Multiplayer, FOC
File Size
Posted
Updated
2,382.558 MB
Sep 2, 2017 @ 11:40pm
Jan 1 @ 4:46am
13 Change Notes ( view )
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Stargate - Empire at War: Pegasus Chronicles

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Description



About:
"Stargate - Empire at War: Pegasus Chronicles" is a total conversion of the popular "Star Wars Empire at War: Forces of Corruption". All currently available factions will be replaced by other factions of the Stargate-universe. The mod encompasses:
  • 3 playable species: The Tau'ri, the Goa'uld and the Wraith
  • Lots of other, independent species such as the Replicators, the Asurans, the Aschen and many more
  • Countless new ships and planets
  • New and completely reworked sounds, animations and effects
  • Numerous new and unique multiplayer maps, including a new wave mode
  • Reworked galactic AI
  • English and German localization and sounds
  • Galactic Conquest (first GC "Pegasus Prelude)

NOT featured (yet):
  • Ground combat

Useful links:
FAQ: Link[www.stargate-eaw.de]
Wiki: Link[stargate-eaw.de]

Join our public discord server to coordinate matches and chat with the developers:
Link[discord.gg]

How to play:
Subscribe to our mod, make sure to let the download finish (see your Steam download manager, it'll say at the bottom of your Steam client), then launch Forces of Corruption. Once ingame, go to the Options menu, then Mods, and enable it from there.

If this is not working you can try to launch the mod via the steam launch options by changing them to "STEAMMOD=1126880602" without the quotation marks.

If you are not using the Steam version you will need our launcher, see here.

Beta Access:
The open beta version of our mod is available here: http://steamcommunity.com/sharedfiles/filedetails/?id=1145741406



The latest patch greatly enhances the visuals of space battles: Not only are all ships and structures capable of casting shadows, we have also given our Goa'uld fleet a major overhaul by replacing nearly all of the existing models with new ones.
Some of our questionable English translations have been improved by community member Boriss for better readability and our AI got yet another big update allowing it to use the majority of unit abilities intelligently in battle.
Furthermore, Pegasus Prelude has finally made it into the stable version of the mod, accompanied by various fixes, beautiful new intro movies, a new background and various balance and QoL changes.

Yours,




[www.facebook.com][stargate-eaw.de]
Popular Discussions View All (9)
11
Jan 7 @ 2:20pm
bonjour j'aimerais l'installe
Alex_First50
52
Mar 20 @ 12:17pm
PINNED: Bugs and known issues
klon116
4
Dec 25, 2019 @ 8:56pm
Finally got back to this game and this mod, but ground battle isn't working
Renazor
< >
468 Comments
Magnus_Troll 6 hours ago 
Ah, that clears things up. Thanks!
Locutus  [author] 7 hours ago 
Hi tyutyunnikyaroslav,

nice to hear that you've enjoyed the mod so far!
On to your questions:

Re: Wraith Queen
Bug will be fixed with the next version :)

Re: Spawn lag Hive
This is caused by the high-resolution texture of the Hive. Not much we can do about it, I fear - that's the price to pay for great looking models;)
(The lag not happening when spawning additional Hives is rooted in the texture then being already in memory)

Re: Music
That's the end title credits music of SGU:)
Magnus_Troll 16 hours ago 
Not sure if anyone else experienced this, but the Wraith Queen's ship cannot be moved in galactic mode unless in a fleet with other ships (i.e. just like a fighter squadron), does not show up when the planet it's at is attacked (it can still retreat though), and crashes the game when deployed as reinforcements, after freezing it for a few seconds when dragged out of the reinforcement box.

Another minor thing is that the first time an ordinary Hive is dragged out of the reinforcement box, the game also freezes for a few seconds, but it then deploys fine, and all following Hives are deployed without a freeze, only for the same to repeat in the next battle. Maybe it's calculating something it doesn't with other ships? Again, this one is minor, unless somehow connected with the above.

By the way, what is the origin of the music for the battle loading screen, titled Map-Loading in the mod files?

Loving the mod!
Kiwoeoe Mar 22 @ 9:52am 
yeah maybe its been a while haha :D alright thanks for doing it stargate is my fav so yeah :)
Leie Sistal  [author] Mar 22 @ 9:21am 
Kiwoeoe, you must be thinking of the vanilla version, this is the foc version, and as we are making everything from scratch it takes a lot more time :).
But we are moving forward :).
Kiwoeoe Mar 22 @ 7:01am 
i remember playing this mod but there were also the Ori and the milkyway mh maybe its just too long a go
captainJAH Mar 14 @ 7:14am 
lol ok i see
That One Lass Mar 13 @ 2:09pm 
all y'all, it'll be done when it's done.
captainJAH Mar 13 @ 10:42am 
okay Locutus have you got an idea when its done approximately?
im curious because i wait for long time a stargate game like this
lot of thanks for all you already did ;)
Locutus  [author] Mar 13 @ 3:11am 
@H:
Thanks for the report! We are currently unable to reproduce the issue but we can confirm that there is a chance of a script crash during that mission. We haven't figured out any particular cause yet but we will let you know when we find sth!
If you happen to have a save of the mission before the objective updates that would help immensely.

@ObviouslyEvil:
Retreat is disabled in that mission;)