STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

336 ratings
Stargate - Empire at War: Pegasus Chronicles
Game Type: Multiplayer, FOC
File Size
1,072.190 MB
Sep 2, 2017 @ 11:40pm
Mar 18 @ 12:26pm
8 Change Notes ( view )
You need DLC to use this item.

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Stargate - Empire at War: Pegasus Chronicles


"Stargate - Empire at War: Pegasus Chronicles" is a total conversion of the popular "Star Wars Empire at War: Forces of Corruption". All currently available factions will be replaced by other factions of the Stargate-universe. The mod encompasses:
  • 3 playable species: The Tau'ri, the Goa'uld and the Wraith
  • Lots of other, independent species such as the Replicators, the Asurans, the Aschen and many more
  • Countless new ships and planets
  • New and completely reworked sounds, animations and effects
  • Numerous new and unique multiplayer maps, including a new wave mode
  • Completely reworked AI
  • English and German localization and sounds

NOT featured (yet):
  • Galactic Conquest (only available in Beta!)
  • Ground combat

Useful links:
FAQ: Link[]
Wiki: Link[]

Join our public discord server to coordinate matches and chat with the developers:

How to play:
Subscribe to our mod, make sure to let the download finish (see your Steam download manager, it'll say at the bottom of your Steam client), then launch Forces of Corruption. Once ingame, go to the Options menu, then Mods, and enable it from there.

If this is not working you can try to launch the mod via the steam launch options by changing them to "Modpath=..\..\..\workshop\content\32470\1126880602" without the quotation marks.

If you are not using the Steam version you will need our launcher, see here.

Beta Access:
The open beta version of our mod is available here:

Major update for stable and open beta! Performance and stability boost, no more crashes with 6+ players, tactical missions in Pegasus Prelude fixed, shader issues (green background) resolved.

English news[]
German news[]


Popular Discussions View All (4)
Mar 12 @ 5:14am
PINNED: Bugs and known issues
Nov 16, 2017 @ 7:44pm
PINNED: Your experience with the steam workshop version
Sep 29, 2017 @ 11:36am
PINNED: How to get the open beta of Stargate - Empire at War: Pegasus Chronicles
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klon116  [author] 2 hours ago 
@everyone: Today we have a very important launcher update for you as we noticed that due to an error in the code Steam users won't get any automatic updates for the launcher.
We now included the launcher in \Steam\steamapps\workshop\content\32470\1126880602
klon116  [author] 3 hours ago 
@MEDIC_CZ: Thanks a lot! The team loves to hear that from time to time. ;)
MEDIC_CZ 9 hours ago 
I thank everyone who is involved in the mod! The best mode STARGATE :steamhappy:
klon116  [author] Mar 16 @ 10:43am 
@ BratacTealc:
Thanks a lot for your report! We will look into that.
BratacTealc Mar 16 @ 10:17am 
hi im back after long time.

so i clean installed all and sub the mod form here. version.txt says 1.9.9 but after the conquer of the planet, all other events dont work i dont get the surviving ship neither do i get the delphi and so on ..
klon116  [author] Mar 4 @ 12:31pm 
Hi all,
a new patch is live now with quite a lot of improvements (see change history) please let us know your feedback! :)
Thanks Locutus, worked like a charm!
DeGothia Mar 2 @ 11:48am 
Hi guys! Great work on the mod. Im enjoying it loads. I was wondering if im misremembering an earlier version of a stargate mod where controlling the supergate would allow acces to more advanced vessels from the pegasus and ida galaxies? I think there once was an upgrade of a kind called "Asgard mainframe" or something like that. Referring to the Stargate SG1 where the Asgard uploaded all their knowledge to a BC-304 class ship just before sacrificing themselves. Will we see somthing like that again?
Locutus  [author] Mar 2 @ 7:05am 
That's fairly easy to do. Open the unit file containing the Odyssey, and copy the name of the hardpoint with the superlaser (HP_ODYSSEY_F_ALB) to the hardpont list (<HardPoints>) of the regular BC-304. Then, copy the weapon switch ability of the Prometheus (the complete code block of ROCKET_ATTACK) to the BC-304.
Last but not least, add these two lines to the <HardPoint Name="HP_ODYSSEY_F_ALB">in the Odyssey unit file:
and change
and remove

You can also copy and rename the hardpoint of the Odyssey if you don't want to break it for the Odyssey itself.
Can anyone point me to a guide/ explain what to do in order to add a weapons switch ability for the 304? I'm hoping to have the "base" mode where its equipped with Railguns and Missles, and an alternate mode where it has Asgard Beam Weapons. (If it needs claryfying, I don't want them firing all at the same time, I'd prefer either the Asgard *or* Tau'ri Weapons to be "on") Thanks in advance