STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
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Update: Aug 22, 2023 @ 2:10pm

3.3 Hotfix 2

Update: Aug 16, 2023 @ 1:11am

- Fixed battledroids in early eras not properly spawning full company
- Fixed some Ssi-Ruuvi hardpoints being untargetable
- Fixed incorrect Rebel marine animation override
- Fixed some text

Update: Aug 15, 2023 @ 12:47pm

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This changelog covers all of the major changes, but is not exhaustive.

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GALACTIC MAP:
- Added Large versions of Known and Full Galaxy GC maps
- Added new GC type - Regional Progressives: Borderlands Regions, Western Reaches
- All progressive galactic conquest maps rebuilt:
-- Small, Medium, Large known and full galaxy maps, eras 1-7, each with different planet sets - 42 total maps.
-- Includes initial setup for future playable factions (Yevetha, Killiks, Ssi-Ruuvi, Corellians, Hutts)
- Reworked Corporate Acquisitions layout across eras.
- Added era 7 start for Greater Maldrood
- Removed all starting Super Star Destroyers in progressives and replaced with upgrades:
-- On progressive maps Isard/Zsinj/Kaine/Rogriss will not start in their SSDs and have to be upgraded into them at a Tier 4 yard or Coruscant for Isard's Lusankya.
--- Ysanne Isard (Economic/Spy -> Executor, Lusankya)
--- Ardus Kaine (Economic -> Executor, Reaper)
--- Zsinj (VSD-I, Iron Fist -> Executor, Iron Fist)
--- Teren Rogriss (Pellaeon's Regime)(ISD-1 -> Bellator, Dominion)
- Re-enabled Operation Shadow Hand and From the Ground Up as Empire
- Quality of life changes for FTGU maps:
-- Traderoutes adjusted across all GCs (Fixes overlapping & especially long routes)
-- Minor planet shifts in ownership and placement
-- Additional AI factions added across all map variants
-- Different starting planets for NR (Bothawui), CSA (Bonadan), EotH (Syca), Zsinj's Empire (Serenno) and Pentastar Alignment (Bastion)
-- Readjusted starting forces and buildings for all playable factions


NEW GAMEMOODE - SURVIVAL
- Survive against increasingly difficult waves of enemy ships as either the Empire or New Republic


TACTICAL SYSTEMS:
- Shipyard garrisons spawn with other defending forces
- Faction's capital (on ground) works as Planetary Shield
- New landing zone & Victory point models.
-- Displays pop cap number in all capture states
-- Each faction has a unique factional icon
-- Transition animation between capture states


GALACTIC MECHANICS:
- Economy updates:
-- Food / Parts resources removed
-- Infrastructure score added (based primarily on filled/empty structure slots- full breakdown on ingame resource guide)
-- Ship upkeep moved from XML to LUA
-- Pop cap recalculated on the galactic level- two tiers of anchorages added to increase pop cap.
-- Costs of starbases recalculated
- Additional victory conditions:
-- Shipyard Victory: Control all level 3 & 4 shipyards.
- Recruit AI income capped (only when Cruel is off)
- Tyber Zann will respawn in an Interceptor IV after his initial death.
- Corporate Sector Authority can now recruit a bounty hunter hero.
- Added alternative upgrade for Pellaeon (during his regime): Mandator-III, Megador
- Different starting CoS for NR in certain era starts and historicals:
-- Mon Mothma - era starts: 1-5
-- Leia - era starts: 6-7
- Booster Terrik: removed despawn in era 7
- Delayed certain research/story events:
-- Terrik's Upgrade: 19 ABY Month 6
-- Thrawn's Clone: 19 ABY Month 8
-- Mediator Battle Cruiser/Mon Calamari Heavy Carrier Research: 22 ABY
- Officer Academy updates:
-- Expanded generic commander roster for all factions
-- Expanded planet list: Anaxes, Carida, Corulag, Manda, Peregrine, Pesfavri, Prefsbelt, Rhigar, Terephon
- Added ground versions of generic Hapan heroes, in addition to space Battle Dragon heroes


ERAS, REGIMES & LEGITIMACY
- Factions no longer have their progression tied to the Empire's leaders (regimes)
-- Time passes in months and years, certain research and events are tied to year progression
- Imperial regimes are no longer time-limited
- Central Committee of Grand Moffs added as alternative option to Isard
- Dark Empire no longer progresses from Thrawn
- Warlord Trait prevents Imperial Integration
- Any Imperial faction can get Dark Empire (as well as Jax, Daala and Pellaeon progression)
-- Requires 2 integrated Warlords, or integrating just the Empire, along with a legitimacy score of 60% or higher
- Integration rewards (available to any Post-DE Empire):
-- Eriadu Authority: Upgrade for Daala to Executor SSD, Knight Hammer (Daala's Regime-only)
-- Pentastar Alignment: Upgrade for Pellaeon to Executor SSD, Reaper (Pellaeon's Regime-only)

JEDI COMMAND STAFF
- Republic Command Staff includes a Jedi category. Luke is excluded:
Kyle Katarn, Mara Jade, Corran Horn, Cilghal

NEW UNITS:
- CompForce Assault Platoon [IMPERIALS] - Dark Empire
- Chrysalide Beast [IMPERIALS] - Dark Empire
- Shielded TIE Droid [IMPERIALS] - Dark Empire - loadout for Klev's WDs and Eclipse
- Shadow Droid (Light) [IMPERIALS] - Dark Empire
- Shadow Droid (Heavy) [IMPERIALS] - Dark Empire
- Hunter-Killer Probot [IMPERIALS] - Dark Empire
- World Devastator Frigate [IMPERIALS] - Dark Empire
- World Devastator Capital [IMPERIALS] - Dark Empire
- World Devastator Battlecruiser [IMPERIALS] - Dark Empire
- Navy Commando [EMPIRE] - Stormtrooper's replacement in Isard's Revenge GC
- Elite Guard Stormtrooper [EMPIRE] - Capital Garrison
- Dark Trooper Phase 2 [EMPIRE] - Spawns from Tal Ashen
- A5-RX [EMPIRE] - Deep Core Conflict Only
- PX-10 Compact Assault Vehicle [EMPIRE] - Central Committee of Grand Moffs (Locks AT-PT Walker)
- Treaded Neutron Torch [EMPIRE] - Central Committee of Grand Moffs
- Ye-4 Gunship [EMPIRE] - Central Committee of Grand Moffs (Locks Beta ETR-3)
- Beta ETR-3 [EMPIRE] - Replaced Gamma ATR-6 in core roster
- I-BEAM Star Fighter [ZSINJ/Revolts]
- Defiler [ZSINJ] - Can be built on Urai Fen's location (1/∞)
- Imperial IntSec Operator [PENTASTAR/ZSINJ] - Starting Forces
- ISB Infiltrator [ERIADU/MALDROOD] - Starting Forces
- Stormtrooper Weapons Specialist [MALDROOD] - Kayn Somos' escort
- NR Infiltrator [NEW REPUBLIC] - Field Base
- SRV1 [NEW REPUBLIC]
- MAS-2xB Self-Propelled Turbolaser [NEW REPUBLIC] - Starting Forces
- Agave Corvette [NEW REPUBLIC]
- Warrior Gunship [NEW REPUBLIC]
- Marauder Missile Cruiser [NEW REPUBLIC] - Starting Forces
- Belarus [NEW REPUBLIC]
- Alliance Assault Frigate MK2 [NEW REPUBLIC] - Starting Forces
- Royal Favoured Guard [HAPANS] - Capital Garrison
- House Miy'til [HAPANS]
- Patrol Miy'til [HAPANS]
- Flare Corvette [HAPANS]
- Lucrehulk Core Destroyer [CSA] - Ship Market
- Heavy Espo Trooper [CSA] - Starting forces, Field Base
- CA Artillery [CSA]
- MorningStar A/B/C [HUTTS]
- Light Minstrel [HUTTS]
- Heavy Minstrel [HUTTS]
- Ubrikkian Frigate [HUTTS]
- Kaloth Battlecruiser [HUTTS]
- Barabbula Frigate [HUTTS]
- Juvard Frigate [HUTTS]
- Kossak [HUTTS]
- Flare-S Swoop [HUTTS]
- AST-5 Armored Sentinel

Update: Jul 25, 2023 @ 11:22am

3.3 Warning

Update: Jan 21, 2023 @ 8:12pm

OSH disabled

Update: Sep 10, 2022 @ 4:15pm

Disabled Empire FTGU while save issues occur

Update: Jul 20, 2022 @ 9:09pm

- Debug log disabled as a potential fix for save issues
- Hapan Palace income fixed in skirmish
- Battle Dragon & Charubah Frigate death clones fixed
- Various ship and structure fighter complements fixed
- Map fixes:
-- Ord Pardron Skydome
-- Sullust additional generator removed

Update: May 14, 2022 @ 2:46am

Hapan FTGU Fixes

Update: May 13, 2022 @ 11:26am

PA Skirmnish Upgrades

Update: May 1, 2022 @ 9:29am

Tagge XML & Admiral Loops