Stellaris

Stellaris

Gigastructural Engineering & More (4.0)
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Update: Nov 27, 2021 @ 3:49am

Gigastructural Engineering & More Version 3.18.2 Hotfix 10:

• Fixed missing modifier text.
• Sped up monthly aeternum event.
• (Hopefully) fix error log being spammed by a defence nexus event.
• This time the AI shouldn't be able to make speculorefractors around non-inhabitable worlds.

Update: Nov 23, 2021 @ 12:46pm

Gigastructural Engineering & More Version 3.18.2 Hotfix 9:

• Fixed drone job issues again.

Update: Nov 23, 2021 @ 12:03pm

Gigastructural Engineering & More Version 3.18.2 Hotfix 8:

• Fixed drone job issues.

Update: Nov 23, 2021 @ 8:27am

Gigastructural Engineering & More Version 3.18.2 Hotfix 7:

• Fixed Birch World jobs being weird with Biotrophies.
• Readded James' Equatorial Shipyard fix.

Update: Nov 22, 2021 @ 11:10pm

Gigastructural Engineering & More Version 3.18.2 Hotfix 6:

• Fixed Elysium preserver jobs not working.
• Can no longer have 2 squareworlds in the galaxy with squareworld origin + guaranteeing the normal one.

Update: Nov 22, 2021 @ 1:20pm

Gigastructural Engineering & More Version 3.18.2 Hotfix 5:

• Fixed an issue with Flusion texture event.

Update: Nov 22, 2021 @ 12:34pm

Gigastructural Engineering & More Version 3.18.2 Hotfix 4:

• Fixed an issue with economic categories.

Update: Nov 22, 2021 @ 11:08am

Gigastructural Engineering & More Version 3.18.2 Hotfix 3:

• A great debate has occurred regarding an important feature of the mod. After multiple back-and-forth exchanges, arguments and anger, the mod's community has, collectively, came up with a change which they assure will significantly improve the mod and ensure a streamlined and enhanced experiences for all users, enabling greater comprehension of the intricacies of some overwhelmingly complex text. We sincerely hope that this change will be welcomed with great joy and happiness by the mod's userbase and that everyone will, universally and unanimously, approve of this truly incredible and groundbreaking modification which finally renders a previously unusable part of the mod properly playable. Thus, without further ado the change shall be listed here: Changed a "this" to "that".
• Fixed shaders issue with Aquatics ships again.

Update: Nov 22, 2021 @ 9:10am

Gigastructural Engineering & More Version 3.18.2 Hotfix 2:

• Added a global flag to check if the core has been generated.
• Fixed shaders issue with Aquatics ships.

Update: Nov 22, 2021 @ 8:25am