Starbound

Starbound

RPG Growth
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Update: Jan 23, 2018 @ 9:19pm

Patch 1.34 is out.

There was a bit of an issue with Ninja that I didn't notice when I added Katana compatability that I fixed.

Otherwise, Affinities were balanced a bit, and I added more support for Upgrades, which will be coming soon.

Update: Jan 21, 2018 @ 5:39pm

Patch 1.33 is out.

Lowered Upgrade Scroll Costs.
Fixed Overload Status always applying.
Added support for Katanas with 'katana' tag.
Added proper scaling for Lucaine's Energy Whip, and let Rogue and Ninja use it in Hardcore.

Update: Jan 12, 2018 @ 10:53pm

Patch 1.32 is out.

  • The XP Sharing Quest is now obsolete (xp sharing still works, and even slightly better than before).
  • Challenge Detection improved.
  • Reduced costs for new grenades.
  • Flame Affinity no longer gives an immunity to Lava. Be careful.
  • Fixed some text mistakes.
  • Overhauled Info Tab to look a bit nicer and give more pertinent information.
  • Removed the ability to teleport through walls in the last mission (Heart of Ruin).
  • Fixed so Guardians now always drop XP, and have a slightly higher chance to drop Upgrade Scrolls.

See the Google Doc for more specific info.

Update: Jan 7, 2018 @ 9:52pm

Patch 1.31 is out.

See the Google Doc for more info.

An XP Sharing quest should pop up when you start 1.31 for the first time with a character.

Update: Jan 4, 2018 @ 3:28pm

Update 1.3 is out. Check the Google Doc for the change notes!

https://docs.google.com/document/d/1t6rcD43adAM1sUD4cOROOJJXa24PZYnYy0-5a12O3Us/edit

Update: Oct 31, 2017 @ 6:52pm

Patch 1.25 is out!

Fixed Quest and Recipe Issues.

Added Affinity Upgrade Scrolls!

Fixed some UI and Text issues.

Update: Oct 31, 2017 @ 6:49pm

Patch 1.25-broken. Issue was fixed in next patch.

Update: Sep 24, 2017 @ 7:51pm

Update: Sep 24, 2017 @ 6:12pm

Update: Sep 24, 2017 @ 4:33pm

Patch 1.24

All Quest Items (Spiral Energy, Gun Parts, Dying Stars, Ether, Meteoric Metal, and Parasitic Goo) are now dropped through Fills instead of Pools, meaning their drop rates are more fine-tuned and cannot be distilled by other mods.

In addition, higher tiered enemies, target enemies (found in doc), and enemies that have been hunted using bows yield items at a much higher rate.

For example, consider a Spookit (Regular Ether Drop) and a Gosmet (Target Ether Drop).

At Tier 1, Spookit drops Ether with a 10% chance.
At Tier 6, Spookit drops Ether with a 25% chance.
At Tier 1, Gosmet drops Ether with a 15% chance.
At Tier 6, Gosmet drops Ether with a 30% chance.
At Tier 1, with a bow, Spookit and Gosmet drop Ether with a 20% chance.
At Tier 6, with a bow, Spookit and Gosmet drop Ether with a 35% chance.

Happy Hunting!