Master of Orion

Master of Orion

Unofficial Code Patch Steam Workshop
Showing 21-30 of 30 entries
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Update: Feb 9, 2018 @ 7:52am

This was a mistake ignore

Update: Jan 14, 2018 @ 8:14pm

***** New Fixes Included in this patch *****
Bug.0.0.5.5c: rangeBoost Bonus being applied to PD weapons causes them to fire too early, before MIRV missiles have split
Fix.0.0.5.5c: Corrected by ignoring rangeBoost bonus to PD weapons

Bug.0.0.5.5c: Possible multiplayer sync issue - Leaders could set blueprint ship attack rating on cache value. Thus having a possible disparity between values depending upon last check performed.
Fix.0.0.5.5c: Corrected so leaders vs monsters/antaraes/etc calculations do not set the default cache value but just return the calculated value.

Bug.0.0.5.5c: Missiles do not have a beam defense rating (0 beam defense)
Fix.0.0.5.5c: Corrected defense calculation for missiles, basically they now get a beam defense rating based upon their speed

Bug.0.0.5.5c: Range to target is being incorrectly calculated for projectile weapons, resulting in accuracy oddities, most noticeable with PD weapons due to their short range
Fix.0.0.5.5c: Corrected range calculations issues, by not using an unassigned value

Bug.0.0.5.5c: Formation accuracy (formationPDAccuracy) for PD Defense is not being used, it is always using the Beam Attack (formationAccuracy)
Fix.0.0.5.5c: Corrected calculations to use correct value based upon weapon mods

Bug.0.0.5.5c: rangeBoost Bonus not being taking into account for rangeDissipation and Accuracy (similar to Bug.0.0.5.5b: Heavy Mount Weapons (Energy)) - This is a special used by Starbases, Outposts, and Orbital Beam Platforms.
Fix.0.0.5.5c: Corrected issue, makes these beam weapons much more dangerous on these structures

Bug.0.0.5.5c: Colony Production Tooltip structure score incorrectly subtracts the gravity modifier, so the total do not match
Fix.0.0.5.5c: Corrected mismatch on tooltip (this is a display only problem)

***** New Enhancements *****
Chg.0.0.5.5c: MOD SUPPORT: Change made to support different planets sizes. For modders the UI keys off of "level" type now.

Chg.0.0.5.5c: MOD SUPPORT: Change made to support increased number of BIOME, left off two SWF file, UncolonizedPlanet.SWF and KnownPlanets.SWF - corrected this miss. For modders the UI keys off of "classType" type now.

Add.0.0.5.5c: MOD SUPPORT: Added a new logging message for mods that do not correctly set the StructureTypes in the ColonyStructureTypes.

Add.0.0.5.5c: MOD SUPPORT: damageBoost special bonus this is modding support change only, just made it work, in the base game it is set to 1.0 so no difference.

Add.0.0.5.5c: Disabled LogitechKeyboardManager LED lighting adjustment. The game will now just ignore the lighting on the keyboard

Add.0.0.5.5c: Disabled Telemetry - This is just a bunch of info the game sends up to some remote logging service, I do not see the point.

Update: Nov 23, 2017 @ 4:50pm

5.5b release

Bug.0.0.5.5b: Heavy Mount Weapons (Energy) - Damage calculation is wrong making them do no damage at range greater than normal weapon range also using hard coded values vs yaml file settings
Fix.0.0.5.5b: Corrected logic, by removing flawed redundant method and using a working lower base method

Add.0.0.5.5b: UI Pollution Tooltip for Project Cleanup shows incorrect sign (negative = cleaning up) (Modding only change) - Corrected UI to display correctly

Update: Nov 9, 2017 @ 2:10pm

5.5a - Added

Bug.0.0.5.5a: Racial Perk Travel Speed Improvement - This perk works correctly in game, but does not provide any UI feedback and fleet ETA is wrong
Fix.0.0.5.5a: Just updated the UI so it now correctly shows the improved speed of the ships in the blueprint and in the ETA calculations.

Update: Oct 17, 2017 @ 1:53pm

Version 5.5 Update - See discussions for full details

Update: Sep 4, 2017 @ 10:11am

5.4a Release to correct issue with stellar converter auto-firing.

Update: Sep 2, 2017 @ 3:19pm

Corrected issue with OSX library being wrong

Update: Aug 26, 2017 @ 2:16pm

Version 5.4 Update - See discussions for full details

Unofficial Code Patch 5.4 - Full Change Log

Update: Aug 19, 2017 @ 8:32pm

Version 5.3a - Fix to Autocast

Update: Aug 13, 2017 @ 12:37pm

Version 5.3 Update - See discussions for full details

Unofficial Code Patch 5.3 - Full Change Log