Airships: Conquer the Skies

Airships: Conquer the Skies

Professor Aluminum's Maniacal Menagarie of State Funded Mad Science And Fun!
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Update: Sep 4, 2020 @ 6:35pm

Update: Mar 31, 2019 @ 3:34pm

Quick hotfix to wrestle the old mad science tower out of the bonus constructions and into the loony bin ambulance, the times they are a changin'... [Harmonica Intensifies]

Update: Mar 31, 2019 @ 3:13pm

Professor Aluminum's Latest Major Update: "Much Ado About Deathrays" Has blasted in! Bringing many changes to energy weapons!:

-Added the tech, Suspendium Flux Theory, a mysterious power source for powerful energy weapons!

-Added the 2KV-3000 'Smiter' Photovoltaic Flux Cannon, the heavy-duty option for the Flux weapon line.

-Added the VL-CN 'Vulkan' Photovoltaic Lance Gun, a nifty Flux turret, and has a 360-degree sponson variant as well!

-Added custom beams to preexisting death rays, giant white globs of eyesore are now exclusive to the strange coil!

-Added Different Configurations of beams, the new beams comes in 3 flavors; Flaming Red Strawberry, Zippy Blue Raspberry, and a new favorite; QUANTUM THERMONUCLEAR HELLFIRE.

-Updated the Strange Vessel and the Tower of Mad Science and Fun! to get with the times, for they are a changin'...

Update: Feb 3, 2019 @ 11:50am

completely changed the stats of several legs, because certain bugs never want to stay fixed.

Update: Jan 21, 2019 @ 1:35pm

small hotfix to repair some legs for the new leg physics

Update: Sep 7, 2018 @ 12:58pm

-a hot fix to remove Kraken Revenants from Eldrtich Studies and put them in their rightful spot at Call Of Krakulu, as any empire would seem to drop all of it's religeous honour and public opinion in favour of replacing their entire aerial navy with elder gods if given the chance, like any immoral govenorship would.

Update: Aug 6, 2018 @ 6:18pm

Professor Aluminum's Latest Major Update: "Reign of Science" has arrived heralding the new tech tree and many other features of Dev10 that enhance the features of this mod:

-Implemented and changed all modules to be locked from the tech tree, no more OP central bonuses!

-Changed the charges to implement tech instead of bonuses, the actual techs being fielded is still under testing.

-All Science Labs now generate currency, now science can alleviate both maintenance costs AND supply costs of vessels!

-and many more!

Update: Jul 12, 2018 @ 11:40am

Quick hot-fix: repaired the control modules so that the mod is playable in dev 10 as is.

Update: Jun 8, 2018 @ 7:10am

Due to Stage of Anticipation #158: Self Overhype; some features intended to be released for a version 1.10 update has been released early:

-added unique sound bytes for some modules, energy weapons acutally do sound like crackling conduits of wreckless abandon, and mechanical modules actually rumble, rattle, and clank.

-added the miniaturised BRAIN core, a 2x1 tiny replica of the real thing!

-added the SP-K 'Squealing Trantula' Arachnid Walker Chassis, a set of spider legs that has really earned its namesake!

-buffed the Growler by giving it some armor, as suggested by YellowMiner.

-reduced the actual space taken up by gonfalons to their frames, now their bottom halves can hang freely below a ship.

-several bugfixes and more!

Update: Jun 8, 2018 @ 7:08am

whoops, again!