Starbound

Starbound

The Saturnians
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Update: Sep 8, 2022 @ 7:10pm


Update Features:
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Armor Adapt Support:
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* Added support for Armor Adapt! https://steamcommunity.com/sharedfiles/filedetails/?id=2601606862
With Armor Adapt installed, most hats will automatically convert to fit Saturnians/Thaumoths, and Saturnian/Thaumoth hats will convert to fit the vanilla species! I highly, highly, recommend installing it.

These hats will convert to fit Saturnians and Thaumoths:
* All vanilla tiered helmets
* Most cosmetic hats

These hats will convert to fit vanilla species:
* All Saturnian and Thaumoth tiered helmets
* Most cosmetic hats
* Hats that were given antennae through the Hat Fitter/Transmogrification Table (They will lose their antennae while worn by non-Saturnians/Thaumoths)

These hats will NOT convert to fit vanilla species:
* Contact lenses
* Scarves (Should fit most species pretty well already)
* Hats that were already converted through the Hat Fitter/Transmogrification Table

If you run mods like "Make the Saturnians a Cuter Yet Mothy Race" you can now download a patch so that your racial hats will finally fit your humanoid Saturnians.
Get the Saturnians patch here: https://steamcommunity.com/sharedfiles/filedetails/?id=2860517529
and/or get the version for humanoid Thaumoth here: https://steamcommunity.com/sharedfiles/filedetails/?id=2860517703
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More Dialog for Thaumoths Inspecting Objects:
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FeatherAntennae (https://github.com/FeatherAntennae) has kindly contributed several lines of object scanning dialog for Thaumoths.


Misc Changes:
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* Saturnians/Thaumoths now have new squeaky talking sounds instead of using the human sounds.
* Added a new painting.
* Saturnian Huge Goggles now has an updated sprite.
* Kyterran Helm now has an updated sprite.

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Fixes:
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* Several previously broken object scan descriptions now properly function, as they were both case sensitive and the wrong case. (Thanks again, FeatherAntenae!)
* The item IDs for the Midnight Robe caused a conflict, so the set has been replaced with consumable items that will spawn in a duplicate set with renamed IDs.
* The tenant guide now specifies that tenant spawning cares about tiles taken up instead of object quantity.
* Station Tram graphics have been updated to use the newer Saturnian hand scanner design the ship lockers use.
* The escape ship at the beginning of the game has been updated to use the newer Sail design.

Update: Apr 18, 2021 @ 5:34pm

Saturnians 1.3.8: Transverse Orientation

Additions/Changes:
-Thaumoth craft Moon Guard Armor for their final melee set. You can swap between sun/moon armor with the Cosmetics Transmogrifier.
-Added support for Futara's Dragon Pixel Full Bright Shader. With the mod installed, several armor sets, clothes, and wings will now glow. In addition, Evolight Dye will make any armor glow.
-Luna Dye has better contrast now.

Fixes:
-The LN-49 Power Armor Chest now covers your neck.
==>1.3.8.1 Hotfix: Moon Guard Armor's name was shortened and was given descriptions for each piece.

Update: Apr 18, 2021 @ 5:05pm

Saturnians 1.3.8: Transverse Orientation

Additions/Changes:
-Thaumoth craft Moon Guard Armor for their final melee set. You can swap between sun/moon armor with the Cosmetics Transmogrifier.
-Added support for Futara's Dragon Pixel Full Bright Shader. With the mod installed, several armor sets, clothes, and wings will now glow. In addition, Evolight Dye will make any armor glow.
-Luna Dye has better contrast now.

Fixes:
-The LN-49 Power Armor Chest now covers your neck.

Known issues:
Moon Guard Armor has too long of a name, and is missing a description. Currently working on a fix...

Update: Feb 16, 2021 @ 4:42pm

Saturnians 1.3.7.1:
-The files for the Saturnian fuel hatch have moved back to the base object folder to fix a crash with "Better Ships - Saturn Walls" installed. (objects/saturnfuelhatch)

-All painted clay walls in this mod's structures are now generated as actual clay walls that are painted, rather then generating as separate blocks that look like painted versions of them.

-Silver guns have a slightly better palette.

Update: Jan 21, 2021 @ 7:40pm

Saturnians 1.3.7: Space Wizards Part 2


Additions/Changes:
-Added two new ships to stumble upon while you travel through space.
-Solalei ship, a new design that mostly replaces the mod's existing ship.
-Waspmim ship, a bee ship with a vendor that sells lower level Waspmim armor.
The ship from the last update now appears much more rarely. Compared to the Solalei ship it only has cosmetic changes.
-Some changes related to Saturnian wings:
-When wearing Saturnian wings, you gain a slow fall ability instead of a low gravity ability. This makes it harder to trigger a bug with FU's Saturnian Flutter tech, that prevents you from ascending with a gravity-changing status active.
-Saturnian wings now accept augments like EPPs do.
-The Wing Augment's effect also has changed to match the wings' changes. The Wing Augment has also had its price changed so it's worth the same as its crafting materials (Now worth 1390 pixels, was only worth 10 before!)
-Added a new set of "Pixel" wings, themed after the best Gen 6 bug type.

Fixes:
-Removed most of the one block wide holes from the sky villages to hopefully make NPCs get stuck there less.
-As previously stated: wearing Saturnian wings no longer turns Frackin Universe/Frackin Races' flight techs into a glide.

Update: Oct 31, 2020 @ 5:42pm

Saturnians 1.3.6: Space Wizards

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Additions:
Gave the mod a nice new icon with artwork drawn by Shinigami Apples!
https://twitter.com/ShiniApples/status/1317577194374389762

-Saturnian ships can appear in solar systems now!
-Two merchants per ship, one sells furniture, and the other sells rare Saturnian items.
-The base ship can appear in multiple colors.

-When Saturnians/Thaumoths enter their ships for the first time, their ship lockers display a screensaver instead of just using the Glitches' broken locker graphics.

-In addition to their already existing SAIL and teleporter, Thaumoths now have a full set of ship objects. (Captain's Chair, Fuel Hatch, Shiplocker)

-Saturnians have unique dialog for Nebulac characters.

-If you have Frackin Universe installed, you can also craft Saturnians' weapons and armor with FU's armory, rather than needing an anvil just for this mod.

Fixes:
-The files for the Saturnian fuel hatch are stored with the other ship objects. (objects/ship/saturnfuelhatch)

-The Saturnian Hat fitter no longer alphabetizes to the top of the crafting menu.

-Saturnians mod no longer tries to add anything to bounty quests. if Saturnians was the mod that was causing problems, then the bounty starting quest should actually start now. Sorry!

-Removed the "includes" list from the mod's metadata, as the only mod that was there was an unfinished mod I never released.

-The paint.net files that I used during sprite editing have been removed to save a little bit of space.

-Git related files have been removed to save a lot of space. Oops.

Update: Sep 23, 2020 @ 7:01pm

Saturnians 1.3.5.1 Hotfix
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Quick patch to fix an asset cycle crash.

Update: Sep 23, 2020 @ 2:00pm

Saturnians 1.3.5
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Additions and Changes:
-Saturnians and Thaumoths have new SAILs!
-Added several platforms: Ebony, Mahogany, Birch, Dark Oak, Bronze, and Brass
-Some minor dialog changes that mention Myrasyl by it's new name.

Fixes:
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The crafting guide images now show the new tier 3 weapon graphics.
The scythe crafting guide no longer has an error where the mace guide's image was layered under it.

Update: Jul 4, 2020 @ 10:05pm

Saturnians Version 1.3.4.1:
Fixes:
Physical damage rapiers no longer break enemies.
Saturnian maces and scythes now deal their proper elemental damage. That means only the wands were ever dealing elemental damage. I'm surprised no one noticed this!
Waspmim lances deal poison spear damage.

Update: Jul 1, 2020 @ 3:35pm

Saturnians Version 1.3.4:


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Additions:
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Furniture:
* Added Lumoth Weather Vane

* Added Waspmim-themed Dark Oak Bee furniture

* Waspmim Villages now use this set of furniture instead of ebony.

Blocks:
* Added Brass and Bronze Blocks.

Balance Changes:
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* Saturnian/Thaumoth flags now require 5 wood planks and 2 silk fiber (Previously only required 5 wood planks and 1 fabric)

* Reduced food value for Mage Coffee from 30 to 25.

* Nectar only requires 2 of each petals (red, blue, and yellow) to craft instead of 3. You can also use the Apothecary Table to craft nectar from 6 of the same colored petals. (red, blue, or yellow)


Graphics:
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Improved graphics on these sprites:

* Ebony propellers have more shading and detail.

* Simplified the Light Mage robes by removing their black fabric and changing the color of the shoulders.

Weapons:

* Shademorph/Shadeform Scythes have new sprites.

* All Tier 3 weapons have been redone. (The preview images for crafting guides are not currently updated to show these new changes)

* Tier 1-4 Bows have better wood colors.

Fixes:
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Weapons:

* Elemental Rapiers now deal their proper damage types instead of always dealing physical damage.

* Lance weapons' tooltips display their specials as "Lance Charge" instead of "unknown"

Colony Tenants:
* Kyterran tenant spawning priority is higher now. Now the game actually spawns them!

Generated Villager Quests:
These two changes are so you no longer potentially need the Saturnian furniture summoner to complete NPC quests.

* NPC quests no longer ask you to craft Waspmim bee posters.

* If NPCs ask you for a wizard moth plush, the recipe unlocked will also let you craft them with a sewing machine or Saturnian loom.

Misc:
* Fixed Brass Sloped Panel's red painted sprites having orange in some spots.

* Crescent Pants are the same shade of black as the rest of the outfit, fixing its special soft yellow palette.

* All Saturnian Beds are tagged as beds so other mods like Frackin Universe can recognize them.

* The advanced mech mission unlocks the human mech for Saturnians species instead of the Saturnian one. As a workaround, the blueprints can obtained from space areas like other parts.
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