Stellaris

Stellaris

Ethics and Civics Classic (4.0 Fixed*)
Showing 81-90 of 850 entries
< 1 ... 7  8  9  10  11 ... 85 >
Update: Jun 8, 2024 @ 5:15am

- Nearly All (If not all) unnecessary Vanilla files have been removed.

- Increasing mod compatibility, stability, and optimization via removing unnecessary vanilla code.

- Mod is now more resistant to being broken on a patch update.

- Code has been commented, helping identify what is "Modded Code" vs "Vanilla Code" vs "Removed Vanilla Code".

Update: Jun 7, 2024 @ 9:29pm

Update: May 15, 2024 @ 4:45pm

Hotfix for 03_habitat_districts.txt

Thank you Catalan!

Update: May 11, 2024 @ 11:13am

Mod Updated to 3.12

Patch created thanks to Catalan. Thank you for volunteering to fix the mod!

Update: Apr 13, 2024 @ 10:05pm

Mod version 3.11.3.1
-Fix for bug concerning job replacement from capital building

Update: Apr 8, 2024 @ 7:48pm

Mod version 3.11.2.2
-Fix for Fanatic Libertarian countries starting with Utopian Abundance Living Standards (effectively made them unable to sustain themselves at game start)

Update: Mar 12, 2024 @ 11:54am

Mod version 3.11.2.1
-Updated to Stellaris 3.11.2 code

Update: Mar 8, 2024 @ 9:32pm

Mod version 3.11.1.1
-Updated to Stellaris 3.11.1 code
-Includes fix for Linux users who experience CTD's from 3.10.4.4

NOTE: This release contains some balance changes to align with 3.11, which in itself is a balance patch. More changes will propably be needed so community feed back is necessary

Update: Feb 16, 2024 @ 1:19am

Mod version 3.10.4.4
-Fix for ruler replacement jobs
-Civics changes and fixes:
-Shared Burden
-Fix labor hero output. Should be energy if robotic
-Complex Bureaucracy
- Specify in desc that bureaucrats give +1 unity/stability
-Ruler jobs do not reduce pop size
-+1 unity for bureaucrats
-No edict cost increase
-Martial Brothergood
- 1 soldier per 25 pops
-Private military
- 1 merc per 16 pops
-Genetic Artistocrats
- +1 level limit for all leaders
- Military academy provides commandant job instead of politicians
-Spiritual Seekers
- Transcendant to specialist caste
-Land of Plenty
- +1 UAV Dispatchers per 20 pops
- +5% con goods output from UAV
-Harmonious Hiearchy
- 1 noble per 25 pops
- Nobles now yield 3 stability, 5 amenities, 7 unity (no society)
-Industrial automation
- +1 mech trait pick
- +15% buffs to +10%
- -10% robo upkeep
- -10% society
-Circular Economy
- +100% obstacle clearing speed
-Mining Guild
- +10% upkeep of stations.
- +50% mining district upkeep.
- No reduction to pop growth speed
-Innovative economy
- -1% monthly unity
- No reduction to robor upkeep

Update: Jan 21, 2024 @ 7:40pm

Mod version 3.10.4.3
-Changes to living standards and policy ethic requirements
>Upper levels of living standards now require libertarian and are exclusive with authoritarian and vise versa with lower levels of living standards
>Competitive economies can no longer have fully public health/education and same exclusion with cooperative with fully private
-Standard Militarist empires can now be Fanatic Purifiers
-Minor Fixes