Stellaris

Stellaris

Ethics and Civics Classic (Machine Spirit Update)
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Update: Jun 12 @ 11:00pm

Bug Fixes:
- Angler Civic Fixed
- Spiritualist Enclave Zone Fixed
- Temple Jobs Fixed
- Warrior Culture Civic Fixed


Warrior Civic Changes:
- Duelist jobs now require militarist ethic, but produce militarist ethic attraction
- Commanders start with "Swords to Plowshares" trait
~Soldiers Produce Food Income if governor
~Ship and Army kills provide a lump-sum of consumer goods

Update: Jun 11 @ 5:39pm

Hotfix:
- Specialized Districts Fixed
- Payback Origin allows Liberate Slaves bombardment stance
- Fixed Eager Explorer ships not being allowed to have hyperdrive lvl 1
- Broken Shackle will now unlock Federation Code technology

Update: Jun 10 @ 4:19pm

Update: Jun 9 @ 4:07pm

Fixed Prescripted Synth Machine Empires

Added Random Events to "The Hyperdrive Project" situation

Fixed Primitive Techs

Pirate Civic: "Letters of Marque" is now available for individualistic non-megacorps empires too!
- Added unique building: Pirate Haven

Update: Jun 4 @ 5:09pm

Anarchist Ideals and Idealistic Foundation are now no longer usable together... this was an oversight

Update: Jun 3 @ 8:31pm

Fixed Bug for Broken Shackle/Payback
- Explorer/Colony/Engineer Vessel can now have it's Subspace Drive by customizing the design.

Added Machine Spirit Civic for machine species
- Much like Machine Cult civic... but has latent psionic machines (yes!)

Update: May 31 @ 5:48pm

- Wilderness Army Fixies
- Living Standards, Rights & Slavery Type Fixes

Update: May 27 @ 6:32pm

Enforcers & Telepaths & Farms & Rural Districts Updated!

Also threw in a bonus update for Primitive Diplomacy. Actual invasion-themed options :2016whoadude:

Update: May 26 @ 2:42pm

Wilderness Tech Fix & Planetary Guard Buff

Update: May 26 @ 12:26pm