Stellaris

Stellaris

Ethics and Civics Classic (4.0 Mostly Fixed)
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Update: Jan 30 @ 4:45pm

Update: Dec 24, 2024 @ 9:29am

Update: Dec 22, 2024 @ 11:08am

Update: Dec 16, 2024 @ 5:01pm

Update: Dec 16, 2024 @ 4:48pm

Bug fix update coded by Emperor:

Patch notes:
- Fixed MSI and Imperial Fiefdom
- Added engineering research to artificers from masterful crafters to bring the civic to the E&C level
- Reworked whole Slave Race Civic
- Fixed Random Name problems for cooperative megacorps
- *Fixed Many internal problems due to the upcoming primitive update*
- Added output for Culture Workers for Ethics from E&C mod
- Allowed Utopian Living Standard for all empires having fanatic cooperative ethic
- *Buffed a bit Universalism civic*
- Fixed Enforcer job weight
- Allowed Syndicalism ethic for Authoritarian empires

Update: Oct 1, 2024 @ 10:46am

Small Update:
- Federation branch bug fixed
- Liberate Slaves bombardment stance now exists for anarchist ideals civic & broken shackle origin

Update: Sep 29, 2024 @ 11:16am

Bugfix Update:
- You can now build Branch Office Buildings on vassals without needing a commercial pact
- Cyber Direct Authority now added

Update: Sep 27, 2024 @ 8:46am

Bugfix Update
- Prescripted Empire for Storm Chaser now appears
- Localization error for triggers for Private Explorers & Criminal Heritage are now fixed
- Order Restored event description no longer displays code-string and should show description correctly.

Update: Sep 22, 2024 @ 1:17pm

Massive Megacorp Update!
- Megacorps can be Cooperative or Competitive Ethic
- New Crime Expansion: General Strikes & Slave Resistance
- Many Civics now available for Megacorps
- Fight Ideology drift influence to reduce cooperative ethics in pops and prevent general strike crime jobs
- More!

Update: Jul 28, 2024 @ 5:10pm

Criminal Government update is completely ready:

Established a Pirate Enclave with Pirate lord civic or Criminal Heritage civic
- Criminal Pops produce trade value of +2 instead of -5 when in same system as enclave

Pirate garrison starbase building that gives:
- stability (and mixed bag of bonuses)

Pirate Enclave Fleets:
- martial-liberator trait for pirate fleet's you purchase.

Offworld Trade Hub:
- all your criminal pops produce +1 consumer good at the cost of -1 trade value (per pop)