Stellaris

Stellaris

Ethics and Civics Classic (4.0 Mostly Fixed)
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Update: Jun 3 @ 8:31pm

Fixed Bug for Broken Shackle/Payback
- Explorer/Colony/Engineer Vessel can now have it's Subspace Drive by customizing the design.

Added Machine Spirit Civic for machine species
- Much like Machine Cult civic... but has latent psionic machines (yes!)

Update: May 31 @ 5:48pm

- Wilderness Army Fixies
- Living Standards, Rights & Slavery Type Fixes

Update: May 27 @ 6:32pm

Enforcers & Telepaths & Farms & Rural Districts Updated!

Also threw in a bonus update for Primitive Diplomacy. Actual invasion-themed options :2016whoadude:

Update: May 26 @ 2:42pm

Wilderness Tech Fix & Planetary Guard Buff

Update: May 26 @ 12:26pm

Update: May 25 @ 11:15pm

Fixed many jobs & buildings

Primitive fixes

When you don't cede the system to a Pre-FTL empire, they will declare war on you via a special war goal

Payback & Broken Shackles have access to Stellar Service conscription policy

Update: May 23 @ 11:56pm

Megacorp Branch Fixes:

Worker Coops should function better & also have a dedicated spy mission for establishing underground railroads

MSI Empire now has proper policy set up, acts more like it does in lore.

Criminal Syndicate fixes too

Still so much to do, but but today I established how cold-war like mechanics will happen for worker-coops. Still the early phase, but the infrastructure is put in place (code wise) to replicate this for Ruthless Competition

Primitive fixes too, mostly in regard to branch offices but also their civics account for their ethics now. This is still in early phases

Update: May 22 @ 10:21pm

Fixed Most Branch Office Buildings (Actually Published Code this time)

Update: May 22 @ 10:16pm

Fixed Most Branch Office Buildings

Update: May 22 @ 7:52pm

Medical Workers & Genomic Researchers Fix