Stellaris

Stellaris

Ethics and Civics Classic (4.0 Fixed*)
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Update: Nov 2, 2022 @ 6:37am

Mod Version 3.5.3.6

-Fixed issue where E&CC exclusive buildings only checked for standard upgraded capital buildings
-Minor alignment with 3.5.3 of how traits are given to leader on level up
-Fixed minor issues with text keys

Update: Oct 27, 2022 @ 4:58am

Mod Version 3.5.3.5

-Mod now independent of UI Overhaul Mod
-A lot of fixes, mostly minor
-Better compatibility with other mods
-Small fixes to events
-Ethics more aligned with 3.5
-...

Update: Oct 26, 2022 @ 8:58pm

Update: Oct 23, 2022 @ 8:23am

Mod Version 3.5.3.3
-Fixed ethics symbol looking as though they were not selected even though they were

Update: Oct 22, 2022 @ 10:17pm

Mod Version 3.5.3.2
-Minor updates to align with 3.5.3, e.g. ethics
-Major overhaul of file names to make the better more compatible - only a few vanilla files are overwritten now
-Made sure Agrarian Idyll civic adds a building slot for every 4 food districts
-Fixed errors in civic files where the new toxid origin was marked as a civic.

Update: Oct 13, 2022 @ 10:58pm

Mod Version 3.5.3.1
-Minor updates to align with 3.5.3
-Overhauled Civics so toxoid related civics can not be chosen with the green ethics + further checks with other civics.

Update: Oct 1, 2022 @ 10:32pm

Mod version 3.5.2.1

First full release for 3.5 :-)

Update: Sep 6, 2022 @ 6:56am

Mod updated to version 3.4.5.3
-Fixed bugs in building resources
-Xenophobe/Fanatic Xenophobe Home territory fire rate multiplier lowered (from 0,2 to 0,1 and 0,5 to 0,2, respectively)
-Tweaks to Faction demands

Update: Aug 6, 2022 @ 9:42pm

Mod to version 3.4.5.2

-Updated job triggers to new Stellaris standards

Update: Aug 2, 2022 @ 6:56am

Updated to mod version 3.4.5.1
-Fix for major country names
-Primitives no longer use E&CC introduced governments