Arma 3
Chemical Warfare
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Update: Sep 2, 2019 @ 3:44am

-Fixed issue with mortars not respecting base class actions

Update: Sep 1, 2019 @ 9:50pm

-Remastered to V2.0

Check the github wiki for a full list of features and changes

Update: May 26, 2019 @ 1:24pm

-Fixed respawn bug on dedicated server (Thank you kamkill01011)

Update: Jul 13, 2018 @ 12:17pm

-Fixed issue where respawned units were no longer affected by chemical weapons, thanks to kamkill01011 for the fix

Update: Aug 22, 2017 @ 10:20am

Optimizations
A lot of optimizations and backend changes in this update to help reduce bandwidth usage. I've also attempted to remove and scheudled code from the mod as a best practices thing.

Update: Aug 7, 2017 @ 11:37am

Minor Update
Fixed issue where using self interact with the Antidote Kit would not work properly.

Update: Aug 5, 2017 @ 12:21pm

Update 007
AI Support
AI will finally react to chemicals intelligently. When a chemical area is detected they will call it out to the squad and don their masks. Then if they have detection kits they will check every couple of minutes if chemicals are still present. If no chemicals are found they will sound the all clear and take their masks off. If they become contaminated they will attempt to decontaminate and administer antidote kits.
This one was a long time coming and it may still have some issues. So please leave feedback when you can.

Reworked Item System
I refactored the code related to using items, it should be easier for modders/mission devs to hook their scripts into the CBRN item system now. Users won't notice much of a difference in terms of gameplay though.

Added a public Key
So now server owners can sleep safely at night.

Update: Aug 3, 2017 @ 7:46pm

Update 006
Showcase Mission
A showcase mission has been added to show off some equipment and teach people how to deal with a chemical attack. I wonder how many people will find the secret?

Contaminated Area Fixes
These damn contamination areas love to be difficult. I've fixed a few issues and made working with them a little easier. Baby steps people. Baby steps.

Update: Aug 2, 2017 @ 7:45pm

Update 005
Bug Fixes
Fixed a few bugs that were causing some strange behavior of contaminated areas.

Update: Aug 2, 2017 @ 11:30am

Update 004
Fixed Error
Contaminated Area module was broken, sorry.