Arma 3
Chemical Warfare
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Update: Aug 1, 2017 @ 9:41pm

BAD UPDATE IGNORE THIS ONE

Update: Aug 1, 2017 @ 5:18pm

Update 003
Removed ACE Dependency
It will now automatically detect what ACE modules you are using (If any) and adjust itself to accommodate your playstyle.

Added Settings
Several client settings have been added to the addon options menu to allow you to customize how the mod presents itself to you. So if you prefer not to have it in your self interactions you can turn that off and etc.

Added Customizable Keybindings
Added keybinds for activating various gear so now you can react to a chemical attack with a single button. Also this means ACE interaction is no longer needed so ACE haters can rejoice.

Bug Fixes/Optimizations
Various bugs were found and squashed as well as a noticeable increase in performance due to several optimizations. This also comes with the added benefit of function security and debugging ability (If that interests you at all).

Update: Jul 31, 2017 @ 4:17pm

Update 002
Optimizations
Fixed some issues where unnecessary data was being pushed across the network.

Added Contaminated Area Module
At the request of a user on reddit a module to define custom Contaminated Areas has been added to the editor. Simply sync it to a trigger and set the settings to your liking and it will work seamlessly.

Update: Jul 31, 2017 @ 1:58pm

Update 001
Various Fixes
Fixed various issues that were present upon initial release. Big thanks to everyone that reported bugs on reddit and in the comments. The in-steam change notes has each bug that was fixed if anyone is curious.

Added Settings
Some settings were added at the request of users on reddit. Noteably the ability to change the color of gas to either tinted for ease of gameplay, or white for realism. Also the ability to modify the amount of damage gas does to units so that users can adjust it to their preference.
This also comes with an editor module so that users can set these settings on a per mission basis.

Update: Jul 30, 2017 @ 6:10pm