ARK: Survival Evolved

ARK: Survival Evolved

Pyria: Mythos Evolved
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Update: Aug 22, 2019 @ 4:24pm

V.30.13
-The Might of the Dragon Kings 2: Electric Boogaloo
Extensive testing via the official Pyria RP server has now shown me the strengths and weaknesses of DragonKings. Since they cannot be super-bred or just standard bred like other creatures, i am now aware of the place they should be at in Pyrias tiers of strength!
-UNIVERSAL DRAGONKING BUFF!
-Reduced how much melee Ryu and Xolotl get upon successful tame
-All dragonkings now get twice as much damage per level up as they used to, both tamed and wild (0.1 now instead of 0.05)
-All dragonkings now get 0.2 health per level when wild and 0.15 when tamed (a buff in the tamed department!)
-Dragonkings all now have their speed locked
-Dragonkings now cannot waste wild level up stats in speed and oxygen, as both stats are now permanently locked
-The above increases how much their other stats distribute when wild!
(I have seen things i never knew i needed to see. The sheer power of divine allosaurs, superbreed diorexes, and more has shown me that Dragonkings can be easily outclassed. Hopefully this will now put them in the top of their place to compensate!)
-Wild Yggdrasil now only gains levels in health, stamina, and melee- making them much more dangerous
-Colossus and DMRE now only gain health and melee upon leveling, drastically boosting their damage and overall health. Beware, but fight strong, pyria survivors!
-Due to the sheer amount of health tamed dragonkings have, they now take 2x-ish more damage from anything that was naturally their weakness (Now leading to around 5x-9x)
-ALL DRAGONKINGS NOW TAKE 2.6X DAMAGE FROM CORRUPTED AND 4.5X FROM EXTINCTION TITANS!

Update: Jul 23, 2019 @ 10:35am

V.30.12
-Compatability for Second Chapter

Update: Jul 22, 2019 @ 8:10am

V.30.11
-Yggdrasils dimorphodons now spawn on a higher location, making them less likely to be oneshot on spawn.
-Tamed Yggdrasil, after a short time of taking no damage, will begin to rapidly heal health
-Due to lack of difficulty compared to her cohorts, Dark Insidious Eminence no longer gives Chosen Ones Aura. DragonKings are NOT needed to take on Colossus and DMRE: Proper, extensive, breeding and training IS. There are plenty of other creatures, such as Brute Wyvern, Infernal Basilisk, Tamed Diorex, Wanderer Karkinos, Hydra, and Divine Allosaurus that work just as well when bred and trained properly. You dont have an excuse to not use them.

Update: Jul 10, 2019 @ 6:52am

V.30.10
-Re-cook of Pyria to fix some server provider loading issues

Update: Jul 7, 2019 @ 9:26pm

V.30.9
-Yggdrasil now no longer can use High elixirs. nothing can offset that health regen, so im negating it again.

Update: Jun 23, 2019 @ 10:27pm

V.30.8
-General fixes and eases of use with Second Chapter
-Needed changes and references with Second Chapter

Update: Jun 14, 2019 @ 6:34pm

V.30.7
-Some TLCs for Gelragarian and tibur use.
-Gelragarian and Tibur, since they can be mounted, have their food deduction when sprinting, regenerating stamina, and healing, leessened, due to the type of food they eat. They now also gain MUCH more food from eating their food than before (Cooked prime meat, prime jerky, and raw mutton are best!)

Update: Jun 13, 2019 @ 8:24pm

V.30.6
-Gave more hitboxes and wider hitboxes to Colossus, he should now be able to hit riders and critters directly under him.
-Colossus, Yggdrasil, and Dark Mana Reaper Empress melee attacks now hit for 100 percent of damage regardless of player armor. No more 1v1ing them on mounts. YOU WILL NOW ONE HUNDRED PERCENT GET ONESHOT OFF THE BACK OF YOUR MOUNTS NOW.
-Colossus and DMRE damage scaled to be on par to Yggdrasil. Colossus overall damage has been doubled, even tripled for certain attacks. He no longer has the single arm swing, but instead, uses his double arm swing for most common attack.
-DMRE Also got damage buffs, but none as severe. Colossus is now the hardest hitting mob in the mod, with his double arm slam now having a base damage of 2700.

Update: Jun 7, 2019 @ 4:42pm

V30.5
-Re-defined and nerfed mana production of darks and divines. see below
-Berserker/Archer/Paladin: Max at 200 Light mana in inventory, 1 new light mana per minute
-Zenith/Eminence: 500 max light mana in inventory, 1 new light mana every half minute
-Dark Reaper: Unadjusted. Still 300 max dark mana, 1 new every minute
/
-Fixed a glitch where Great and High Elixirs would remove the Augmented Protection buff, changed the way all three handle their buff-canceling
-High Elixir and Augmented Protection should now work on Yggdrasil and other bosses.
-Complete rework of the Decay/Withered Status: -5 Percent of health in 30 seconds with slow, similar to Bleed. No more torpidity or fortitude decrease. Excellent for creatures immune to venom or bleeding.

Update: May 30, 2019 @ 11:35pm

V30.4
-Re-defined how Dragon Element works (as a damage type multiplier)
-The mods custom Wyverns (drachenthorn, rok, etc) have been given a little comfort tlc. Their TPV cameras have been re-positioned and their flight turning has been improved. Eldritch Hailfire is now naturally faster in flight as well, and Water Wyvern FPV has been changed so that the fin is no longer in your way. This new angle can take a bit of getting used to, but its the best i can offer with that fin. Sorry!