ARK: Survival Evolved

ARK: Survival Evolved

Pyria: Mythos Evolved
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Opdatering: 22. nov. 2021 kl. 15:33

v33.98.4
-Most bosses now only spawn in upper levels, with wyvern scaling. Beware!
-Glacier Golem now ignores 65 percent of incoming damage.
-Ironwood Ent ignores 80 percent of incoming damage.
-All Elementals now have a natural buff that prevents them from being able to be controlled by noglins...as they have no brain! This also makes them immune to mammoth roars (and any buffs or debuffs made from them), as well as Yutyrannus roars. This extends to the Brachiosaurus of Ark Additions: Brachiosaurus can bellow all it wants, but your elementals wont budge!
-Blaze State max for creating Fire Element is now 3000
-Glacier golem now amasses 1 pulled water every 60 seconds, to a max held of 3000
-If Glacier Golem has the Amass buff, it will now generate 25 ice element every 60 seconds to a max of 3000
-Archdemon can no longer start the fight by giving himself demonic Strength
-Increased Demonic Strength Melee damage multiplier on Archdemon from 2.0 to 2.5x
-Increased Demonic Strength resistance multiplier on Archdemon from 0.75x to 0.5x (he takes half damage now instead of 75 incoming damage)
-Buffed Lich HP from 9850 to 12350 (still less than Ogre)
-Lich No longer levels up Oxygen or food.
-Lich takes half damage from all sources now
-Redid Litch Withered minions. They are now 2x max server level cap, and spawn in groups of 25 with a max of 50 on the field. Their gang bonus has now been reduced, only gaining 1 armor and melee percent per nearby allies, at a max of plus 49.
-Redid Litch Krasue minions. They are now 2x max server level cap, and spawn in groups of 10 with a max of 20 on the field
-Lich No longer summons Hellkites. Now, it summons actual Zombie Wyverns! Beware: These Zombie Wyverns are immune to their magic damage counterparts (IE: Unlike fire wyvern, Zombie Fire Wyverns from Lich are immune to fire magic of pyria). However, they still have other weaknesses that apply (Dragon damage, explosions, light mana damage). They have the base stats of Stygian Drachenthorne. They spawn in groups of 5, with a max of 10 on the battlefield. They have no gang bonus
-Once at 35 percent of HP or less, Lich starts casting a buff that increases the strength of its minions, while healing itself slowly. Beware, this has the same effects as a necromancy totem!!
-Redid Boss Kill EXP to make them more viable to fight, See Below
-Ogre, Archdemon, Diorex: Alpha rex
-HC Ogre: 2x Alpha Rex
-HC Diorex 5x Alpha Rex
-Lich: 10x Alpha Rex
-Colossus, DMRE: 10x Alpha Deathworm (thats 150,000 xp folks for a lvl 1)

Opdatering: 17. nov. 2021 kl. 16:01

v33.98.3
-Bosses no longer level certain stats, becoming stronger in others and more of a challenge. See below.
-Alpha Stygian Drachenthorne no longer gains levels in Food
-Everlast Drallion (boss version) no longer levels Food stat.
-Ogre and HC Ogre no longer level food.
-Archdemon no longer levels food and oxygen
-Pyria will now work with Shads Atlas Imports to enable Arcane Atlas Tiger and Arcane Nagas to spawn.

Opdatering: 11. nov. 2021 kl. 16:54

v33.98.1
-New Divine Allos dont only come in Lightning now.

Opdatering: 10. nov. 2021 kl. 15:49

v33.98
-Removed all Ascend race items, as they are no longer relevant.
-High Elixir use interval cut by half (150 sec)
-Magicrystal cannot spoil anymore.
-Fulgur Carno and Infernal Rex no longer friendly fire with their AoEs
-Elementals and constructs no longer benefit from Elixirs. They can still be healed from convalesce, mermaid, and paladin though (daeodon and other similar creatures as well). This also includes Robot creatures, like Enforcers and Voidwyrms.
-Convalesce can now be set on turret mode, and make effective turret fighters now as well. This is also good for rooting them in place as healers.
-Convalesce will now properly set down a Sanctuary regardless of if the target is standing on terrain or structures.
-Hard checks to make Elementals not breed, even with mods like Structures Plus.
-Divine Allosaurus now shoots its lightning trap from its mouth with a different animation, making it far easier to set up and use
-Divine Allo Lightning Trap now moves slightly faster before it becomes stationary.

Opdatering: 1. nov. 2021 kl. 8:50

v33.97
-Magicrystal can be properly crafted again
-Magicrystal can be obtained by killing the appropriate sentients again

Opdatering: 30. okt. 2021 kl. 13:03

v33.96
-Balrog & Fire Elemental auto make Charcoal now
-Aura Seeker and Dark Mana Seeker now fire shotgun-style projectiles. If just one of these hits, it inflicts a Blight buff of the appropriate mana type, increasing damage from that blight
-Orcs will no longer play their falling animation if they are attacking.
-Hopefully fixed an issue with Dark Race spam combat dialogue
-Newly spawned orcs can now wear helmets
-Mermaid weapons no longer require Mithril ingots, fixing a farming exploit.
-Mermaid, Orc, and Gelragarian ingots now stack to 1000
-Divine Allo now has appropriate abilities for Water and Lightning Primary and Secondary. Ice and Wind are still being worked on.
-Water Primary is Water Sword, hitting once with massive pierce damage
-Water Secondary is a Sauna Bomb. Single shot projectile shoots an AoE that scalds targets that are hit.Allies stepping within get a temperature resistance buff and a slight heal buff. Full minute cooldown, and the sauna bomb lasts a full minute
-Lighting Primary is a chain bomb that floats off to the side a bit. Deals decent damage if it hits, but is more about area denial. Zaps targets nearby it, the zap damage scales with melee. It floats forward before becoming stationary, and having its shock range double.
-Lightning Secondary are multiple thorns that shoot out, doing low damage and slowing targets.
-Balrog regenerates stamina faster.
-Fixed an issue where i kind of accidentally yeeted magicrystal from existence...whoops.
-Ash Plume Rock Drake can no longer use its claw attack underwater.
-Increased base stamina cost of Ash Plume Rock Drake claw attack from 25 to 50, can no longer be used with insufficient stamina
-Added a cooldown of a single second to ash plume rock drake claw slash to lower the DPS of the slash to be equal to bite, roughly

Opdatering: 23. okt. 2021 kl. 17:02

v33.95
-Replaced all chimera sounds with ferox
-Right click is now a headbutt on chimera that deals knockback. Base 55 damage
-C key is now the pounce, which works slightly different
-Chimera can no longer jump
-Chimera pounce damage is now 75 twice. Is a special attack which can be toggled
-As far as i can see, finally fixed the issue where tamed and baby creatures could be feral

Opdatering: 21. okt. 2021 kl. 16:26

v33.94
-Fix for an issue where babies could register as Feral for a fraction of a second, and if they did, would gain more stats.

Opdatering: 20. okt. 2021 kl. 15:41

v33.93
-Light, Great, Grand Elixirs now last 3x as long, now healing even more. Values- Light: 600 HP. Great: 2,400 HP. Grand: 7,500 HP
-Redid the Feral Mechanic: a feral creature now spawns with 25 percent higher base levels if it uses the vanilla ark spawning range, and 5 percent higher base levels if it uses wyvern levels (225 and 239 respectively)
-Drastically redid all feral and docile rate values
-Offhand Shields now have durability. They have whatever durability their normal shield counterpart had.
-Fixed an issue- hopefully- where tamed dark paladins would crash servers as soon as they rendered in

Opdatering: 9. okt. 2021 kl. 3:39

v33.92
-Venom base damage reduced to 3 instead of 5 per tick (per second damage remains)
-Venom per tick damage scales with melee (per second rate is still flat)
-Raised venom drag weight cap to 600 drag weight
-Fixed some clientside admin issues and niche crashes