ARK: Survival Evolved

ARK: Survival Evolved

Pyria: Mythos Evolved
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Opdatering: 9. maj 2021 kl. 9:33

v.31.9
-All sentients reworked to have the following Gang/comrade values. Max of 8 (nine in a group), 5.5 res per ally, and gain 0.075 attack per ally. Their effective radius of ally detection is 6000.
-Reduced Gelragarian natural armor from 0.7 to 0.85
-Reduced Saberian generic slash damage from 30 to 20
-Reduced Saberian jump slash damage from 55 to 38
-Saberians now use their spin attack every 10 seconds instead of 5
-Saberian spin attack damage reduced from 60 to 15
-Removed the 10 percent natural armor from non-hostile tibur.Marauding tibur still have it.
-Fixed an issue where kobold and orc took more damage when in groups instead of less.
-Reduced bite admage on Centaur Terror Bird from 30 to 28. Bite attack no longer pierces but still harvests wood.
-Hopefully fixed Orc stun debuff.
-Ash Plume rock drake now gains imprint speed
-Aura seeker kibble crafted in the alchemy station again.
-Balrogs no longer auto-craft sulfur
-Fixed some sound attentuation issues on Hobgoblin
-Fixed some odd armor issues with Automaton, Sulfur Wyrm, Glacier Golem, Fire Elemental.and Balrog.
-Ikuchi can no longer spam its jump. It can only jump if it is swimming.
-Ikuchi glide reworked. You must wait at least 2 seconds after a successful jump, and then press and hold spacebar again to activate. Wait for Ikuchi to be in a state where the game considers it to be falling. Wait too late however and if used to go onto land, the glide wont prevent fall damage. I recommend practicing at open sea to get your timing right.
-Once out of water Ikuchi gains a Beachcomer buff. This does nothing but pay attention to the timer. After five minutes, it will gain the Beached buff. This debuff will rapidly drain stamina and health, while reducing speed and damage, until death.
-When inflicted with Beached, you must wait a set amount of time underwater before becoming ok again.
-Ikuchi water sprint speed slightly reduced.
-Ikuchi now properly drains stamina when jumping instead of regenerating it
-Increased the cost of hovering with ikuchi from 50 stam per sec to 75
-Reduced ikuchi running cost per second from 30 to 15
-Krasue drop spoiled meat instead of element now
-Light Elixir now heals by 20 hp per sec over 10 seconds for 200 health.
-Light Elixir cooldown time increased to 30 seconds
-Great Elixir now heals 80 hp per second over 10 seconds now for 800 health healed.
-Cooldown time on Great Elixir is 20 seconds
-Great Elixir level reduced from 86 to 50.
-NEW POTION: Grand Elxiir. Cannot be used on players, but heals 2500 health in 10 seconds.
-Hopefully fixed gelragarian weapons.
-Bazelnade Bolt and Boom Cannon re-added to Alchemy Station
-High Elixir now heals 25 percent of HP in 60 seconds, has a 5 minute cooldown.

Opdatering: 27. apr. 2021 kl. 19:49

v.31.8
-Hopeful fix for the crashing issue recently seen.

Opdatering: 27. apr. 2021 kl. 14:27

v.31.7
-Hopeful fix for the crashing issue recently seen.

Opdatering: 26. apr. 2021 kl. 22:34

v.31.6
-Ent Weaknesses have now been all scaled to 3x. For recollection, that is Fire, Explosions, Acid, and Poison Gas.
-Removed some unneeded logic from Infernal basilisk projectiles that was affecting damage and falloff. Projectiles are now much easier to use.
-Goblins are now no longer rideable
-Some ease of use for the Avatar characters, to prevent falling through the world

Opdatering: 26. apr. 2021 kl. 15:43

v.31.5
-Added custom avatar races of all non-rideable sentients, for RP purposes.
-New general Weakness rule-of-thumb: If a creature does not have natural armor/resistance, yet has weakness multipliers (Glacial Basilisk, Infernal Basilisk), the weakness multipliers are 1.5x. However, if they have natural armor (sulfurwyrm, orthros, dagon, etc), then their weaknesses are at LEAST 2.25x-2.5x.
-New general weakness rule of thumb: Most creatures that are immune to fire will not be immune to Explosive Fire. Aka stuff like magmasaur, drake, infernal rex, etc. You will generally need something that uses explosive fire itself in order to offer any resistance, but not direct immunity, to it. Most creatures that are resistant to explosive fire will take half damage. Think of it as damage from the brute force of impact of the blast, and ignoring the fire itself.
-An attempt to fix Orc hitboxes
-Additional fix of On the Hunt mechanic.
-Deleted dracolich due to an increasingly consistant bug with no known fix
-Permanently deleted Incinerox
-Fix for being able to ride certain sentients
-Remade Glacial Basilisk and Infernal Basilisk. should fix some bugs with them. Harvesting attacks removed entirely. The rest of the abilities have been carried over.
-Bite on Glacial and Infernal basilisk reduced to 55 base damage for now: same as vanilla basilisk. Their ability to damage stone structures with their bite also recinded.
-Glacial basilisk still swims faster than normal in water, but can no longer sprint swim
-Glacial basilisk is now properly immune to ice damage.
-Glacial basilisk health reduced from 3050 to 2850. 100 more than vanilla basilisk.
-Infernal basilisk health reduced from 3050 to 3000.
-Both Pyrian basilisks have had their stamina and weight reduced to be vanilla values (same as vanilla basilisk)
-Drastically increased the stamina costs and cooldown times of Infernal Basilisk and Glacial basilisk breath attacks
-WARNING: Old infernal basilisks will likely still use the Glacial Basilisk stats, thus being weaker than they should be.
-Glacial Basilisk will react to Fire magic damage from pyria, surfacing immediately if damaged by it when underground. Glacial Basilisk now also takes increased damage to fire.
-Infernal basilisk is vulnerable to being frozen again.
-Infernal basilisk properly vulernable to water and ice attacks now. It will surface if attacked by one of those damagetypes while buried. Infernal Basilisk is no longer bothered by fire and explosives while underground.
-Infernal basilisk is now immune to Lava. Lava noodle time!
-Glacial Basilisk and Eldritch Hailfire Wyvern ice spear projectiles still apply Chilled, but no longer inflict ballista-level knockback.
-Infernal basilisk projectiles now have less gravity to them. Their explosive radius is also much smaller. They should now also hit AI creatures easier! However, due to where they spawn in the basilisks mouth, they will still land and detonate close to rider. You will still need to arc your shots unfortunately.
-Explosive damage of the Infernal basilisk projectile is reduced from 100 to 50
-Impact damagetype of Infernal basilisk is no longer ballistae damagetype (thus no longer doing massive knockback and default 2x damage to creatures). Its now default Giant Rock damagetype, similar to its Glacial Cousin.
-Glacial and Infernal basilisk breeding is properly fixed.
-The following creatures now lay eggs: Bantu, Drallion, Soldier Bug, Elemental kaiser bug, horoku, Sulfurwyrm, Polar Sulfurwyrm

Opdatering: 24. apr. 2021 kl. 12:53

v.31.4
-Mermaids now no longer eat raw fish, eating cooked meats on a similar ratio as other sentients.
-Drastically increased the food values on sentients. Most of it has been at least trippled in terms of cooked food. Cooked Meat: 50. Cooked Prime Meat: 90. Jerky: 75. Prime Jerky: 100. Cooked Lamb Chop: 150. While its good to remember Balrog exists, these values will actually make it so that a single piece of cooked fish meat for a mermaid, or normal cooked meat on a gelragarian, will actually regenerate several hundred food.

Opdatering: 24. apr. 2021 kl. 9:14

v.31.3
-Dark Seekers can now have their engram learned by killing dark reapers
-Divine Aura is now obtained by killing Everlast Drallions
-Dark Sentients now give dark mana properly
-All sentients that can ascend now can
-Hobgoblins have an inventory again
-Sentients can tell jokes again
-Orc shop properly gives back an orc when packed up
-Neutrals On the Hunt now cant be whistled, ordered, ridden, or do idel text.
-Dead sentients no longer give idle text
-Shop color menu no longer shows up on everyones screen
- shop colors are now client side only however shop material changes do show server side
-Tibur inventory is no longer a smithy
-Neutrals on the hunt now give resources
-Goblin hitboxes fixed
-mermaid shop fixed
-Gelra weapon visibility fixed. hopefully
-Savage cutlass is now spelled properly
-Orc hitboxes are fixed
-Fortitudo and Convalesce spawn at max level now
-Gelra and Tibur taming fixed
-Shop access fixed
-medusa tail colors sixed
-Dark eminence can now be recruited
-Mermaids can now use offhand shields
-Rock Drake saddles and Break Down Bazel Crystal restored to Alchemy Station

Opdatering: 23. apr. 2021 kl. 14:12

v.31.2
-Spawns for Gelragarian (and their doggos), Drigers reduced. Report any more overspawns!
-Streamlined the weaknesses for Undeads by removing several unused damagetypes as part of mod file cleanup.
-Removed Withered from volcanic environments
-Reduced Krasue natural armor from 70 percent to 10 percent. Its just a head after all.
-Shooting a krasue in the stomach if you can hit it causes a 3.5x damage multiplier
-Natural armor on withered reduced from 90 percent to 40 percent
-Withereds will now take 3.5x damage if shot in the head.
-Gargoyles now take the usual weakness exploit multiplier (2.5x) from Metal Pick and Ankylosaur/doed damagetypes, and Water damage.
-Base health of Wild automatons is now 425, reduced from 580
-Tamed Automaton will slowly repair themselves over time
-Automaton no longer apply tetanus. Wild ones will inflict deinon-style bleed though, so be careful!
-Wild automatons are now much dirtier and derlict in appearance than their created versions, which are now much shinier.
-Wild Automatons, to simluate being old, derlict, and rusted, now have no natural armor. Instead they take 15 percent more damage from any source. Tamed automatons now take 80 percent of incoming damage.
-Wild Automatons take increased damage from water. Tamed and wild automaton take increased damage from electrical attacks.
-Automaton give scrap metal on death rather than metal ingots
-Headbutt of gargoyle no longer dismounts
-Krasue scream is now rider direct damage. However instead of a proper stun, it is now a trike-styled cripple stun that has a large aoe and effects things up to 150 drag weight.

Opdatering: 21. apr. 2021 kl. 1:08

v.31.1
-Fixed descriptive name issue with Dark Berserker
-the correct Medusa should now spawn
-Shops from sentients can now be placed
-Hopefully fixed the spawning of Spited Dark Alphas.

Opdatering: 20. apr. 2021 kl. 22:10

v.31.0
-Pyria Sentient TLC Megapatch. All races in Pyria have been overhauled, too much to list here. See the upcoming discussion.
-Many Wildlife classed creatures have been nerfed or reworked. Its been over a quarter of a year but i remember most meta-game tames got changed. There were nerfs and fixes.
-Pyrian karkinos removed. Peregriff removed. Treader Removed. Ursai Removed.Tatzelwurm Removed. Obsidian Sulfurwyrm, Reika, Mahromorph, Gravorex, Salamander, Royal Hornet removed.
-Upgraded saddles/runes now give the same armor value as standard variant. Additional Armor is now handled through the Augmented saddle buff, and has no way of being increased.
-Decreased the base armor values of Runes. Both Kinship and Dragonkin now only offer 10 armor.
-Augmented saddle buff now deactivates on saddle unequip.
-Wild elementals now cannot be tamed in any way.
-Balrog engrams except black pearl related ones are now automatic
-Glacier Golem now only prefers ice crystals for consumption, something only it makes. The ice golem crystals now spoil rapidly outside of its inventory.
-Removed explosive breath attack on Hydra
-Hellkite no longer naturally spawns
-If you try to sprint fly with Incinerox, it locks itself in the air now
-Complete spawn system rework. Environments fit more in line with canon now.
-Attempted to fix weird issues where percentile healing debuffs wouldnt work. Seems to be a vanilla ark bug though, sorry!
-Augmented Saddle buff swapped. It now is 20 health per second, with a five percent increase to damage and resistance. Old values were a 30 health per second recovery and plus 10 percent attack.
-Magmasaur now spawns in Volcanic regions with pyria installed. Like the rock drakes, they will require external mod assistance to tame.
-Boss variant of Dark Insidious Eminence no longer spawns naturally.