RimWorld

RimWorld

RIMMSqol
Showing 81-90 of 394 entries
< 1 ... 7  8  9  10  11 ... 40 >
Update: Feb 18, 2023 @ 11:56pm

Added property "Tech-Level" for apparel.

Update: Feb 18, 2023 @ 1:12am

Added patch "Hide Rotation Controls" which removes the rotation buttons above the architect menu for non steamdeck users.

Update: Feb 15, 2023 @ 4:57am

Added property "Label" for materials.

Update: Feb 7, 2023 @ 9:11pm

Bug-Fix: When changing body parts for apparel an internal cache wasn't reloaded and changes would not take effect without a restart.

Bug-Fix: Pack graphics check would cause an error if a humanlike race was tagged as a pack animal.

Update: Feb 6, 2023 @ 8:33am

Update translation for food rule no. 1 "NoIngredients".

Bug-Fix: Fixed an issue where select-one database properties would use the default value over the saved value.

Update: Feb 5, 2023 @ 11:05pm

When preventing ingredients from being eaten animals are allowed to eat trees. Even though they are harvestable plants they are also the main source of food for animals that eat trees.

Update: Jan 30, 2023 @ 7:01am

Added editable category "Thing Categories".

Update: Jan 24, 2023 @ 4:51am

Marked performance fish as incompatible since it is destroying the ability to save xml data.

Added a patch to prevent errors when turning non pack animals into pack animals and rendering their non existent pack graphics.

Update: Jan 19, 2023 @ 11:35pm

Added optional keybinding to open this mod's mod menu directly.

Added the defName and mod name to the tooltip when selecting an entry for editing.

Update: Jan 14, 2023 @ 8:03pm

Added property "Disallowed Thoughts" for trait degrees.

Bug-Fix: Caught an error when editing some buildings with power components during gameplay.

Load order requires RIMMSQoL to load after "Cherry Picker" to ensure the mod recognizes removed entries.